Senior Technical Artist – Procedural Content Generation

3 Months ago • 3 Years +

Job Summary

Job Description

The Senior Technical Artist - Procedural Content Generation will drive the development of procedural tools and workflows to create rich, dynamic worlds for a survival city-building RPG. This role involves close collaboration with artists, engineers, and designers to ensure world-generation pipelines are both artist-friendly and technically robust. Responsibilities include designing and implementing procedural generation pipelines, developing custom tools, optimizing performance, integrating handcrafted and procedurally generated content, collaborating with the engineering team, and mentoring junior team members.
Must have:
  • 3+ years of experience as a Technical Artist in game development, with a focus on procedural content generation.
  • Deep expertise in Unreal Engine and procedural workflows.
  • Strong understanding of world-building techniques and instancing methods.
  • Experience developing tools and pipelines for terrain, foliage, settlements, and asset scattering.
  • Solid programming/scripting skills in C++, or HLSL.
  • Familiarity with shader development and performance optimization for large environments.
  • Strong artistic sense and ability to balance procedural generation with creative direction.
  • Ability to debug and optimize complex pipelines.
  • Fluent in English.
Good to have:
  • Experience with AI-driven procedural content generation.
  • Knowledge of Substance Designer, SpeedTree, or other procedural tools.
  • Understanding of multiplayer and networking considerations for procedural worlds.
  • Background in open-world game development or sandbox survival games.
  • Experience with Voxel Plugin
Perks:
  • Work on a groundbreaking AAA survival city-building game.
  • Be part of a passionate and highly experienced team.
  • Competitive salary and benefits package.
  • Opportunity to innovate in AI-driven game development.
  • A chance to grow with a rapidly expanding game studio backed by top industry veterans.

Job Details

Why us?

welevel GmbH is an innovative game studio based in Munich, backed by top-tier investors. We are developing Solid River, the first AAA survival game with deep city-building mechanics in the late game, set in a medieval, procedurally generated world with AI-driven NPCs.

Here’s what makes us stand out:

  • Inspiring Work Environment: A central Munich location with a diverse, motivated, and international team that fosters creativity and collaboration.
  • Competitive Compensation: We believe in rewarding talent with attractive and fair packages.
  • Innovative Technology: Work with the latest tools and technologies to push boundaries and make the impossible possible.


Your Role

We’re looking for a Senior Technical Artist – Procedural Content Generation (PCG) to help push the boundaries of large-scale world generation, biome creation, and procedural assets. If you thrive at the intersection of art and technology and have a passion for crafting vast, immersive environments, we’d love to hear from you!
As a Senior Technical Artist – PCG, you will drive the development of procedural tools and workflows to create rich, dynamic worlds for our survival city-building RPG. You will collaborate closely with artists, engineers, and designers to ensure our world-generation pipelines are both artist-friendly and technically robust.


Responsibilities

  • Design and implement procedural generation pipelines for landscapes, biomes, settlements, and structures.
  • Develop custom Houdini, Unreal Engine, or in-house tools to automate asset creation and terrain generation.
  • Work closely with environment artists and level designers to refine procedural content workflows and maintain artistic quality.
  • Optimize performance and memory usage for large-scale procedural worlds.
  • Ensure seamless integration between handcrafted and procedurally generated content.
  • Collaborate with the engineering team to define technical requirements and develop scalable solutions.
  • Provide mentorship and guidance to junior team members in procedural content creation.


Requirements

  • 3+ years of experience as a Technical Artist in game development, with a focus on procedural content generation.
  • Deep expertise in Unreal Engine and procedural workflows.
  • Strong understanding of world-building techniques, landscape generation, and instancing methods.
  • Experience developing tools and pipelines for terrain, foliage, settlements, and asset scattering.
  • Solid programming/scripting skills in C++, or HLSL.
  • Familiarity with shader development and performance optimization for large environments.
  • Strong artistic sense and ability to balance procedural generation with creative direction.
  • Ability to debug and optimize complex pipelines.
  • Fluent in English; German is a plus.
  • Onsite position.
Nice to have
  • Experience with AI-driven procedural content generation.
  • Knowledge of Substance Designer, SpeedTree, or other procedural tools.
  • Understanding of multiplayer and networking considerations for procedural worlds.
  • Background in open-world game development or sandbox survival games.
  • Experience with Voxel Plugin


What we offer

  • Work on a groundbreaking AAA survival city-building game.
  • Be part of a passionate and highly experienced team.
  • Competitive salary and benefits package.
  • Opportunity to innovate in AI-driven game development.
  • A chance to grow with a rapidly expanding game studio backed by top industry veterans.

Are you ready to embark on an epic journey with welevel and make SolidRiver an unforgettable gaming experience? Don't hesitate!

Apply now and let your creativity flow like a mighty river!

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About The Company

Munich, Bavaria, Germany (On-Site)

Munich, Bavaria, Germany (On-Site)

Munich, Bavaria, Germany (On-Site)

Munich, Bavaria, Germany (On-Site)

Munich, Bavaria, Germany (On-Site)

Munich, Bavaria, Germany (On-Site)

Munich, Bavaria, Germany (On-Site)

Munich, Bavaria, Germany (On-Site)

Munich, Bavaria, Germany (On-Site)

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