As a Technical Artist, you will be a core part of a small, experienced team working on a new project. You will contribute to the project's direction from the early stages, bridging the gap between art and programming teams. Responsibilities include creating and maintaining pipeline tools, directing and supporting optimizations, ensuring visual quality, creating documentation, and acting as a focal point for technical art issues. The role involves participation in the entire development cycle of PC and console games, from prototypes to release.