Technical Artist

2 Months ago • 3 Years + • Technical Art

Job Summary

Job Description

As a Technical Artist, you will be a core part of a small, experienced team working on a new project. You will contribute to the project's direction from the early stages, bridging the gap between art and programming teams. Responsibilities include creating and maintaining pipeline tools, directing and supporting optimizations, ensuring visual quality, creating documentation, and acting as a focal point for technical art issues. The role involves participation in the entire development cycle of PC and console games, from prototypes to release.
Must have:
  • Deliver artistic vision within project requirements.
  • Implement tools & techniques to increase 3D asset production quality.
  • Ensure project's visual quality on PC and console.
  • Create pipeline documentation and share knowledge.
  • Be a focal point for technical art issues.
  • Participate in the full development cycle of console and PC games.
Good to have:
  • Experience with Scrum and Agile methodologies.
  • Experience in coaching and mentoring team members.
  • Experience in scripting and programming languages.
Perks:
  • Permanent contract.
  • Remote working.
  • Industry competitive salary.
  • Friendly environment.
  • Cutting-edge development environment.
  • Creative and collaborative work environment.
  • High-profile project.
  • High-quality game development equipment.
  • Flexible start and end times.
  • Monthly project and studio updates.
  • Mentoring and regular one on one catch-ups.
  • Dedicated training time.

Job Details

We are looking to grow our small but talented team, to build a fast-growing studio that can deliver best in class games, through the use of cutting-edge technology and innovation.
As an Unreal Engine focused studio, we are excited to build our technology based on the latest Unreal Engine 5 features so we are looking for skilled and passionate developers to help us achieve our goals.
To fulfil this mission, we are looking for a talented Technical Artist who is going to play a key role in the development of an upcoming PC & Console game. This is a remote first position and is an exceptional opportunity to become part of an innovative team composed by talented, creative and technically proficient developers.
This role requires the highest levels of passion and commitment, as well as exceptional technical ability.

Responsibilities

As a Technical Artist, you will form a core part of a small but experienced team on a new project. You will have the chance to join us at the early stages of a game and contribute to the shape and direction it takes. You will be the bridge between the art and programming teams. You will be involved in various areas of the game development process, from creating and maintaining pipeline tools to directing and supporting optimisations.

Key duties

  • Working closely with the art team to deliver the artistic vision within the project requirements
  • Implementing new tools & techniques that increase the quality and efficiency of 3D asset production
  • Ensuring the visual quality of the project on PC and console
  • Creating pipeline documentation and sharing knowledge within the team
  • Being a focal point for technical art issues both for internal team and external partners
  • Participating in the full development cycle of console and PC games, from prototypes to release

WHO ARE WE LOOKING FOR

Profile

We are looking for an experienced Technical Artist with an aptitude for communication and collaboration who has at least 3 years of experience in the game industry.

Personal Attributes

  • You are not afraid to push yourself out of your comfort zone
  • You love to encourage innovation
  • You have passion for games and technology
  • A proactive individual and collaborative across teams
  • Open to discuss ideas and collaborate on finding good solutions
  • A desire to learn new skills and build on existing abilities
  • Exceptional teamwork skills within a multi-disciplined development team
  • Friendly, open minded, positive and proactive person

Requirements

  • Strong knowledge of the Unreal Engine
  • At least 3 years of experience with Maya, 3D Studio Max and other programs such as Substance Designer/Painter, Zbrush etc.
  • Experience with Houdini
  • Experience in photogrammetry and laser scan data acquisition
  • Proven experience in PC & console development with at least two shipped titles
  • Experience creating shaders within Unreal Engine
  • Experience creating particle systems within Unreal Engine
  • Experience with blueprints and their implementation
  • Strong problem solving, conceptual and analytical skills
  • Excellent organisational skills, including the ability to work on multiple tasks and prioritise effectively
  • Proficient in English
  • Portfolio with some personal work showcases (demo reel required)

Nice to have

  • Experience with Scrum and Agile methodologies
  • Experience in coaching and mentoring team members
  • Experience in scripting and programming languages

WHAT CAN WE OFFER

  • A permanent contract
  • Remote working
  • An industry competitive salary based on your qualifications and in line with experience
  • A friendly environment where curiosity and proactivity are championed
  • A cutting-edge development environment with access to the latest technologies
  • A creative and collaborative work environment
  • An exciting high-profile project
  • High quality game development equipment
  • Flexible start and end times to the working day
  • Monthly project and studio updates
  • Mentoring and regular one on one catch-ups with team members
  • Dedicated training time for self-improvement

FURTHER DETAILS

Supernova is proud to offer a workplace free from discrimination. We truly believe that diversity of experience, perspectives, and background will lead to a better environment for our employees and a better game experience for our players.

Applicants can send their CV using the form below accompanied by authorization to process data (pursuant to Article 13 of Legislative Decree no. 196/2003 and Article 13 of EU Regulation no. 2016/679). We invite candidates to read the privacy policy published on our website www.supernovagamesstudios.com

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About The Company

In Supernova valorizziamo il talento, sviluppiamo il potenziale e diamo spazio alla passione. Siamo un team inclusivo che ama sperimentare con nuove tecnologie per creare contenuti innovativi che stimolino la comunità dei videogiocatori. Siamo entusiasti dei progetti complessi, non temiamo le sfide difficili e ci piace sviluppare videogiochi. Lavorare in Supernova significa diventare parte del gruppo Digital Bros e avere la possibilità di collaborare con altre aziende internazionali coinvolte nello sviluppo di videogiochi facenti parte del network di 505 Games.
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