Quest Designer

3 Weeks ago • All levels • Game Design

Job Summary

Job Description

As a Quest Designer at Double Eleven, you'll contribute to Fallout 76, working alongside a team to create high-quality quests and memorable player experiences within a live service environment. Responsibilities include collaborating with the Lead Quest Designer and other teams on quest content, brainstorming themes for updates, implementing quests, working with production on scheduling, mentoring junior team members, and promoting a culture of inclusion and diversity. You'll help express the game's story through exploration, gameplay, and activities, ensuring a cohesive game experience. The role requires experience in quest, level, or repeatable content design, understanding narrative systems, proficiency with game toolsets, strong writing skills, and effective communication.
Must have:
  • Quest design experience
  • Narrative system understanding
  • Game toolset proficiency
  • Strong writing & editing skills
  • Effective communication
  • Collaboration skills
Perks:
  • Flexible working hours
  • Relocation support (UK)
  • 28 days annual leave
  • Birthday leave
  • Moving house leave
  • Performance bonus potential
  • Additional leave for milestones
  • State-of-the-art studio facilities
  • Subsidized meals
  • Gym access
  • Free breakfast, drinks, fruit
  • Employee referral bonus
  • Cycle to work scheme
  • Free game codes & merchandise
  • Family-friendly leave
  • Christmas savings scheme
  • Free parking
  • Professional development
  • Vitality Private Healthcare
  • Mental health support
  • Personalized development plan
  • Access to an accredited Academy
  • Team events & activities

Job Details

Description

We’re looking for a Quest Designer to join our award winning team in Middlesbrough (UK), home to the beautiful North Yorkshire coastline and countryside. 

As a Quest Designer at Double Eleven, you’ll be working alongside the quest design team on Fallout 76, one of the largest and most well-known AAA IP’s. You’ll be working alongside other team disciplines to realise high quality quest deliverables, creating memorable player experience in an ongoing live service environment

This role would suit a candidate who has a passion for quest design and has previous experience working in a quest, game or level design capacity. The ideal candidate will show excellent communication and active listening skills, as well as demonstrate a player focused design thinking with the ability to interpret and deliver on an agreed vision.

As a global gaming company, we've enabled millions to conquer Minecraft Dungeons, battle in Rust Console Edition and, of course, create new adventures for Vault Dwellers in Fallout 76. 

Recently, we collaborated with Rockstar Games to bring Red Dead Redemption to the Nintendo Switch and PlayStation 4 as well as partnered with Obsidian Entertainment on Grounded: Fully Yoked Edition for Nintendo Switch and PlayStation 4 and 5. 

Double Eleven is a place where our people come first. Our 400-person team proudly represents over 30 nationalities.

We strive to avoid crunch, we offer flexible working hours to allow you to truly enjoy work/life balance whilst making great games and any overtime is always planned, optional and paid. 

We can support relocation for people already living in the UK to our Middlesbrough office. 

Interested? We kindly ask all applicants to submit a portfolio to support their application. We’re afraid applications without an accompanying portfolio will not be considered and on this occasion, we’re unable to sponsor a visa for this role. 

Our interview process for this position is likely to consist of the following two stages:

Stage one: A remote discipline specific skills assessment followed by a remote discussion about your completed assessment 

Stage two: On-site competency-based interview

What you’ll be doing 

  • Helping to express the story of the game through excellent exploration, gameplay and activities
  • Collaborate closely with the Lead Quest Designer and other leadership to write and implement quest content for the game
  • Brainstorm and collaborate with the Lead Quest Designer, project leads and quest team to concept and plan the themes for each update 
  • Collaborate with other teams regarding quest implementation scope, quality, efficiency and workflow 
  • Implement and oversee quests as part of content updates to the game
  • Work with production and the Lead Quest Designer to inform the quest schedule, ensuring your work can be delivered on time
  • Mentor junior team members through creating and iterating designs and implementing best practices 
  • Collaborate with other teams to create a cohesive game experience 
  • Promote, contribute and participate in our culture of inclusion and diversity 

What we’re looking for 

  • Some experience of quest, level or outdoor world repeatable content design
  • An understanding of narrative systems and structures
  • Experience of working with at least one established game toolset 
  • Strong writing and editing skills
  • A passion for researching various IPs and franchises
  • Ability to consider feedback from multiple conflicting viewpoints and provide design guidelines for teammates to make the best overall decision
  • Experience with implementation best practices and a willingness to get involved with the game engine 
  • Ability to effectively communicate in both written and verbal formats 
  • Presenting and pitching skills

Qualifications

  • All relevant qualifications considered

What to expect

Some of our benefits include:

Working life at Double Eleven 

  • Start your day any time between 8:00am and 10:00am
  • 35 working hours per week with a 1 hour lunch break (with the opportunity to flex down to 30 minutes or up to 2 hours)
  • Opportunity to apply for hybrid working  (up to 2 days working from home per week) 
  • 28 days annual leave (20 days annual leave + 8 days bank holiday) 
  • 1 day leave for your birthday and 1 day leave if you’re moving house
  • Up to 10 days discretionary annual leave during our end of year break
  • Potential for annual performance bonus
  • 5 additional days annual leave for 5 years service and a further 5 days annual leave for your 10 years service milestone
  • A brand new, state-of-the-art studio facilities that includes a market hall serving nutritious, subsidised meals, round-the-clock gym access, an auditorium and more
  • Free breakfast options, juice, hot drinks and fruit
  • Employee referral bonus (up to £2000!)
  • Cycle to Work scheme
  • Free game codes, game swag and merchandise
  • Family-friendly leave available
  • Christmas Saving Scheme
  • Free parking
  • Best-in-class tools and workflows so you can focus on creativity

Professional development and wellbeing

  • Vitality Private Healthcare, discounts and rewards for you, your spouse and children (upon the successful completion of your 6 month probationary period) 
  • Access to mental health and wellbeing support via Plumm (includes 4 free video therapy sessions per month for both the employee and up to 3 family members aged 18+), unlimited text therapy, courses, meditations
  • A personalised development plan with dedicated support tailored to your growth and goals
  • Access to an accredited Academy providing professional qualifications (and access to 500 UK discounts and offers via TOTUM when registered as a student) 
  • A dedicated Workplace Experience team responsible for work environments, workplace and quality of employee life services to help foster collaboration, creativity and innovation
  • In-studio wellbeing programmes and People team support

Team life 

  • Free activities via our Bus Tours programme (where on occasion, partners and children are welcome to join you) 
  • Many team events to celebrate team and game milestones
  • Sponsored team activities including football, basketball, book club, movie club and more 
  • Opportunity to contribute to our internal Employee Diversity and Equality Network

Ways to reach us

If you have a general query or if you need support with your application and/or an alternative way to apply, please do not hesitate to contact our Talent team at jobs@double11.com 

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About The Company

Double Eleven is one of the top three independent games publishers and developers headquartered in the UK. Trusted with some of the world’s biggest IPs, currently collaborating on Minecraft Dungeons with Mojang Studios, Prison Architect with Paradox Interactive, and Fallout 76 with Bethesda Game Studios, as well as working on other unannounced projects.

As a developer, our relationships with other developers are paramount as we understand the hard work required in the industry. ‘Port +ing’ became our bread and butter and is what pays the bills and allows us to take really good care of our team and their families. That’s why Double Eleven was started, to be able to make great games and still spend time with our families, challenging some of the conventional wisdom of how a development studio and publisher should run.

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