Senior Producer

9 Months ago • All levels

Job Summary

Job Description

Senior Producer with proven track record leading game development, strong project management, and team leadership skills needed to deliver AAA titles.
Must have:
  • Game Development
  • Project Management
  • Team Leadership
  • AAA Titles
Good to have:
  • Budgeting
  • Conflict Resolution
  • Mentoring
  • Data Analysis
Perks:
  • Flexible Hours
  • Relocation Package

Job Details

Description

As a global gaming company, we’ve helped millions to fight their way through fearsome mobs in Minecraft Dungeons, battle each other and the environment in Rust Console Edition and most recently worked with Bethesda Game Studios to craft new adventures for Vault Dwellers around the world in Fallout 76.

Most recently, we worked with Rockstar Games to bring the beloved western experience Red Dead Redemption and its horror companion Undead Nightmare together for the first time on the Nintendo Switch and modern PlayStation systems

We strive to avoid crunch. Overtime is optional and always paid, and we offer flexible working hours to allow you to enjoy a normal family life whilst making great games. 

We’re looking for a Senior Producer to join our award winning team in Middlesbrough (UK), home to the beautiful North Yorkshire coastline and countryside. 

As a Senior Producer at Double Eleven, you’ll have responsibility to take lead for the efficient running of the project, directing and working with other Producers and department leads to ensure seamless collaboration to deliver on the project’s goals.

We can support UK relocation and have a dedicated People team on standby to assist you and your family with every step to us.  

Strictly no agencies (sorry guys!).

Would you enjoy

  • Helping to create great games
  • Being part of an amazing team working on multiple AAA titles
  • Being trusted to work independently and proactively to the highest standards
  • Working with experienced teams in the industry
  • All that without having to sacrifice your work-life balance or worry for your job security

What you'll be doing

  • Be a strategic, people oriented leader helping empower others by building an environment of team ownership, personal accountability, recognition, appreciation, collaboration and constructive feedback
  • Establish goals with capable team management to help deliver a game’s vision and guide the team in determining what truly returns player value for the effort
  • Be focused on managing the execution of the game development process to produce high quality content within schedule, quality, and budget taking the right path even if it’s unpopular or challenging
  • Work with the senior management team and partners on budget setting, project planning, decision making and agreeing deliverable content
  • Be part of a development led, business development team, becoming a trusted advisor and senior stakeholder to our partners
  • Foresee and communicate risks and obstacles to all stakeholders
  • Set expectations both internally and with our external development partners through clear documentation and communication
  • Recommend and implement new processes where efficiencies are needed to improve quality, on-time, and on-budget delivery
  • As a gamer applying your knowledge of what impacts the player experience to facilitate the improvement of the overall experience
  • Lead and deliver game pitches
  • Help develop and utilise research and analytics to process large, complex sets of information to improve our games for our players
  • Help develop and utilise data & analytics to measure the progress and success of a games development
  • Be an ambassador of our company and our values to partners, the general public or anyone else we engage with on our journey

What we're looking for

  • Strong track record with multiple game releases within the games industry
  • Subject Matter Expert in project management methodologies and tools with the ability to choose the most suitable approach for a project
  • Demonstrated experience leading significant project changes involving multiple stakeholders
  • Proven track record in the leadership of a production team
  • Management experience spanning employee selection & development, performance management, conflict resolution, budgeting, and project planning
  • Experience of mentoring other members of a production team in their career development, coaching them through decision making, conflict resolution, and general production skills
  • Ability to motivate and be able to lead by example
  • Excellent time management, meticulous attention to detail and impeccable organisational skills and the ability to process complex information efficiently
  • Excellent communicator who can engage with people up and down an organisation in adapting both content and tone through a variety of means; online, face to face, presentation or written, internally and externally
  • High level of personal drive and standards
  • Analytical thinker with the ability to analyse various data sets, draw conclusions and make decision based on evidence
  • Possess knowledge of current trends and happenings in the video game industry

Qualifications

  • All relevant qualifications considered

What to expect

  • Start your day any time between 8:00am and 10:00am
  • 35 working hours per week with a flexible 1 hour lunch break 
  • 29 days of holiday leave (20 days leave + 8 bank holidays + your birthday!)
  • 8+ days discretionary annual leave during the end of year holiday break 
  • 1 day off if you’re moving house  
  • 5 additional days holiday for 5 years service and a further 5 days holiday added for your epic 10 years service milestone 
  • A regularly benchmarked salary
  • A personalised development plan mapped against our clear progression framework
  • Vitality Private Healthcare, discounts and rewards for you and your family (upon the successful completion of your 6 month probationary period)
  • Access to mental health support via Plumm (includes 4 free video counselling sessions per month) 
  • Potential for annual performance bonuses and end of year bonuses
  • Fast decision-making to allow you to  thrive  
  • Cutting edge tools and workflows so you can focus on creativity
  • Monthly free activities via our Bus Tours programme. Bring your family along for a day of fun with grub included 
  • State of the art studio facilities (VR setup, games room, book library, high spec kitchen area and more)   
  • Free juice, hot drinks, fruit and monthly free team lunches 
  • Cycle to Work scheme
  • Employee referral bonus (up to £2000!)
  • UK relocation package which includes financial compensation and one to one support finding accommodation / schools etc
  • Opportunity to attend and speak at global events as a Double Eleven Ambassador
  • Many free parties to celebrate the summer sun, winter season and game milestones 
  • In-studio wellbeing programmes and support
  • Opportunity to contribute to our internal Employee Diversity and Equality Network
  • Free game codes, game swag and merchandise
  • Free on site parking 
  • Team charity events 
  • Sponsored studio activities such as football, game jams etc.  (and new suggestions are always welcome)  
  • Opportunity to join our monthly, family-friendly  “Bus Tour” where we visit fun and interesting places across the North East with lunch included. Previous activities have included ice skating, crazy golf, rock climbing and a visit to Forbidden Corner 
  • Maternity, paternity, shared parental, adoption and dependent leave available 
  • Christmas Saving Scheme

Ways to reach us
If you have a general query or if you need support with your application and/or an alternative way to apply, please do not hesitate to contact our Recruitment team at jobs@double11.com

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About The Company

Double Eleven is one of the top three independent games publishers and developers headquartered in the UK. Trusted with some of the world’s biggest IPs, currently collaborating on Minecraft Dungeons with Mojang Studios, Prison Architect with Paradox Interactive, and Fallout 76 with Bethesda Game Studios, as well as working on other unannounced projects.

As a developer, our relationships with other developers are paramount as we understand the hard work required in the industry. ‘Port +ing’ became our bread and butter and is what pays the bills and allows us to take really good care of our team and their families. That’s why Double Eleven was started, to be able to make great games and still spend time with our families, challenging some of the conventional wisdom of how a development studio and publisher should run.

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