Technical Artist

4 Months ago • All levels • Technical Art

About the job

Job Description

Technical Artist needed for XR projects using Unity. Must have strong Unity Engine, C# scripting, and 3D art pipeline experience. Familiarity with Unreal Engine is a plus.
Must have:
  • Unity Engine
  • C# Scripting
  • 3D Art Pipeline
  • Shader Creation
Good to have:
  • Unreal Engine
  • VFX Graph
  • NavMesh System
  • Performance Optimization
Perks:
  • Remote Work
  • XR Technologies
Not hearing back from companies?
Unlock the secrets to a successful job application and accelerate your journey to your next opportunity.

Job description

Lucid Reality Labs is developing the next generation XR solutions that change how people experience life, communicate, learn, tackle global challenges, work, and interact with the world.

Our company has been recognized among the Top World companies in XR for years. We offer a systemic and innovative approach to complex solutions for Healthcare, Life Sciences, Aerospace and Defense, Commercial, and Public Sectors. Our award-winning cases create pathways to impactful technology.

This is a great opportunity to join the key team, gain hands-on experience and exposure to spatial computing technology, and contribute to our Mission by disrupting global challenges with responsible technology!

At the moment we are looking for a Tech Artist, who will use their knowledge of programming and art to integrate Lucid reality Labs 3D Art and Animation visual content into our VR, XR and AR projects, with a primary focus on the Unity Engine:

Job requirements

Requirements:

  • High attention to detail.

  • Excellent communication skills.

  • Experience with Unity’s Particle System and/or VFX Graph

  • A strong portfolio or demo reel.

  • Solid understanding of art and animation pipelines.

  • Strong knowledge of Unity Engine and Rendering pipelines Unity provides. Experience in creating custom RPs is a big plus.

  • Setting up workflows of art production

  • Familiarity with game systems and the game development process.

  • Scripting skills - C#

  • Good proficiency with Unity’s NavMesh system

  • Familiarity with the Unreal Engine a Bonus

Technologies: Primarily Unity Game Engine, Unreal Engine Knowledge a bonus.

Soft Skills:

  • Strong mechanical aptitude

  • Spatial awareness and attention to detail

  • Ability to look up and understand technical data

  • Critical thinking and strong reasoning skills

  • Strong collaboration and communication skills.

Responsibilities:


  • Liaising between heads of programming and design teams

  • Researching and developing technical tools for a project

  • Creating and editing shaders (HLSL, Shader Graph, Amplify)

  • Supporting artists and engineers in the 3D art pipeline

  • Assisting in asset performance and validation

  • Solving complex technical issues during development

  • Deciding on what software and tools are required for production

  • Developing and maintaining resources and pipelines along with programmers

  • Porting finished art to the game engine

  • Ensuring final art runs to full visual fidelity

  • Working within the limits of the game engine, curating file sizes, polygon counts and loading speeds

  • Enforcing standards as outlined by heads of departments

  • Developing tools to support production pipeline

  • Setting up character animations and controllers

  • Optimizing environments and establishing physics barriers

  • Creating realtime and baked lighting setups

  • Researching and overseeing the implementation of rendering techniques

  • Developing performance of frame rate and memory

  • Building navigation data and colliders for complex scenes

  • Monitoring the performance of the application

  • Maintaining technical documentatio

What we offer:
  • 24 working days paid vacation, 7 days sick leave, and public holidays.

  • Flexible working hours of remote work.

  • Open-minded and outside-the-box ideas embodied in life.

  • Award-winning and diverse team to grow together.

  • Access to XR technologies.

  • Minimum bureaucracy and a great working environment.


Join us, and together, let’s make a positive impact on how we experience life!

View Full Job Description

Add your resume

80%

Upload your resume, increase your shortlisting chances by 80%

About The Company

Lucid Reality Labs is the World’s leading immersive technology company. Our distinctive product integrates Extended Reality (XR) enhanced and empowered by Artificial Intelligence (AI). 


Being called iXR(TM), its essence lies in the platform based on the Modular Architecture System that utilizes unique modules and assets to form a systemic solution that can be personalized and tailored to meet even our clients' most sophisticated digital needs, with exceptional visual fidelity, immersiveness, and controlled environment. 


The platform is used by some of the world's most reputable organizations, such as Medtronic, Philips Healthcare, Roche, American Red Cross, 3M, and many more.

View All Jobs

Get notified when new jobs are added by Lucid Reality Labs

Similar Jobs

Rockstar Games - Principal Technical Artist: Animation

Rockstar Games, United Kingdom (On-Site)

Rockstar Games - Principal Technical Artist: Animation

Rockstar Games, United Kingdom (On-Site)

Rockstar Games - Principal Technical Artist: Animation

Rockstar Games, United Kingdom (On-Site)

Keywords Studios (Player Support) - Technical Artist - Lighting

Keywords Studios (Player Support), Canada (Hybrid)

Electronic Arts - Senior Technical Artist - Audio Tools & Runtime Systems

Electronic Arts, United States (Hybrid)

Electronic Arts - Technical Artist - Audio Pipelines and Data

Electronic Arts, Canada (Hybrid)

Electronic Arts - Technical Artist (Rigging) - Sports Technology

Electronic Arts, Canada (On-Site)

Azra Games - Principal/Lead Technical Artist

Azra Games, United States (Hybrid)

Snowprint Studios - Lead Technical Artist

Snowprint Studios, (Hybrid)

Get notifed when new similar jobs are uploaded

Similar Skill Jobs

Keywords Studios (Player Support) - Shift Lead - Internal Posting

Keywords Studios (Player Support), Taiwan (Hybrid)

Homa games - Senior Level Designer

Homa games, France (Remote)

Relax Gaming Ltd - Senior 3D Artist

Relax Gaming Ltd, Sweden (Hybrid)

PlayStation Global - Software Engineer

PlayStation Global, United Kingdom (Hybrid)

Ubisoft - Programmer (3D)

Ubisoft, Canada (Hybrid)

People Can Fly - Technical Designer (UI)

People Can Fly, Poland (Remote)

Ubisoft - Level Designer (f/m/d)

Ubisoft, Germany (Hybrid)

Get notifed when new similar jobs are uploaded

Jobs in Poland

People Can Fly - Technical Designer (UI)

People Can Fly, Poland (Remote)

social discovery ventures - CEO /  Chief Product & Growth Officer

social discovery ventures, Poland (Remote)

People Can Fly - DevOps Engineer

People Can Fly, Poland (On-Site)

People Can Fly - Unity Programmer

People Can Fly, Poland (On-Site)

People Can Fly - VR UI/UX Designer

People Can Fly, Poland (On-Site)

Techland - Tools Programmer

Techland, Poland (On-Site)

Aristocrat Gaming - Database Developer

Aristocrat Gaming, Poland (Hybrid)

Aristocrat Gaming - .NET Developer (mid-senior)

Aristocrat Gaming, Poland (Hybrid)

Get notifed when new similar jobs are uploaded

Technical Art Jobs

Keywords Studios (Player Support) - Technical Artist - Lighting

Keywords Studios (Player Support), Canada (Hybrid)

Azra Games - Principal/Lead Technical Artist

Azra Games, United States (Hybrid)

Snowprint Studios - Lead Technical Artist

Snowprint Studios, (Hybrid)

Scanline VFX - Production Assistant

Scanline VFX, South Korea (Hybrid)

Seedify - Senior Technical Artist

Seedify, (Remote)

Seedify - Lead Technical Artist

Seedify, Philippines (Remote)

NetEase Games - Artiste Technique / Technical Artist

NetEase Games, Canada (Hybrid)

Get notifed when new similar jobs are uploaded