Lucid Reality Labs is developing the next generation XR solutions that change how people experience life, communicate, learn, tackle global challenges, work, and interact with the world.
Our company has been recognized among the Top World companies in XR for years. We offer a systemic and innovative approach to complex solutions for Healthcare, Life Sciences, Aerospace and Defense, Commercial, and Public Sectors. Our award-winning cases create pathways to impactful technology.
This is a great opportunity to join the key team, gain hands-on experience and exposure to spatial computing technology, and contribute to our Mission by disrupting global challenges with responsible technology!
At the moment we are looking for a Tech Artist, who will use their knowledge of programming and art to integrate Lucid reality Labs 3D Art and Animation visual content into our VR, XR and AR projects, with a primary focus on the Unity Engine:
Requirements:
High attention to detail.
Excellent communication skills.
Experience with Unity’s Particle System and/or VFX Graph
A strong portfolio or demo reel.
Solid understanding of art and animation pipelines.
Strong knowledge of Unity Engine and Rendering pipelines Unity provides. Experience in creating custom RPs is a big plus.
Setting up workflows of art production
Familiarity with game systems and the game development process.
Scripting skills - C#
Good proficiency with Unity’s NavMesh system
Familiarity with the Unreal Engine a Bonus
Technologies: Primarily Unity Game Engine, Unreal Engine Knowledge a bonus.
Soft Skills:
Strong mechanical aptitude
Spatial awareness and attention to detail
Ability to look up and understand technical data
Critical thinking and strong reasoning skills
Strong collaboration and communication skills.
Responsibilities:
Liaising between heads of programming and design teams
Researching and developing technical tools for a project
Creating and editing shaders (HLSL, Shader Graph, Amplify)
Supporting artists and engineers in the 3D art pipeline
Assisting in asset performance and validation
Solving complex technical issues during development
Deciding on what software and tools are required for production
Developing and maintaining resources and pipelines along with programmers
Porting finished art to the game engine
Ensuring final art runs to full visual fidelity
Working within the limits of the game engine, curating file sizes, polygon counts and loading speeds
Enforcing standards as outlined by heads of departments
Developing tools to support production pipeline
Setting up character animations and controllers
Optimizing environments and establishing physics barriers
Creating realtime and baked lighting setups
Researching and overseeing the implementation of rendering techniques
Developing performance of frame rate and memory
Building navigation data and colliders for complex scenes
Monitoring the performance of the application
Maintaining technical documentatio
24 working days paid vacation, 7 days sick leave, and public holidays.
Flexible working hours of remote work.
Open-minded and outside-the-box ideas embodied in life.
Award-winning and diverse team to grow together.
Access to XR technologies.
Minimum bureaucracy and a great working environment.
Join us, and together, let’s make a positive impact on how we experience life!
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Lucid Reality Labs is the World’s leading immersive technology company. Our distinctive product integrates Extended Reality (XR) enhanced and empowered by Artificial Intelligence (AI).
Being called iXR(TM), its essence lies in the platform based on the Modular Architecture System that utilizes unique modules and assets to form a systemic solution that can be personalized and tailored to meet even our clients' most sophisticated digital needs, with exceptional visual fidelity, immersiveness, and controlled environment.
The platform is used by some of the world's most reputable organizations, such as Medtronic, Philips Healthcare, Roche, American Red Cross, 3M, and many more.
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