Lead VFX - Unannounced Project - W/M/NB

3 Days ago • 3-8 Years
Sign up and Unlock PRO benefits for FREE!

About the job

SummaryBy Outscal

Lead VFX Artist needed for unannounced project at Ubisoft. Must have experience with dynamics, modeling, lighting, image processing, and managing VFX teams. Knowledge of game engine particle editors, texture/material creation, and 3D DCC software is essential.

Company Description

Ubisoft’s 19,000 team members, working across more than 30 countries around the world, are bound by a common mission to enrich players’ lives with original and memorable gaming experiences. Their commitment and talent have brought to life many acclaimed franchises such as Assassin’s Creed, Far Cry, Watch Dogs, Just Dance, Rainbow Six, and many more to come. Ubisoft is an equal opportunity employer that believes diverse backgrounds and perspectives are key to creating worlds where both players and teams can thrive and express themselves. If you are excited about solving game-changing challenges, cutting edge technologies and pushing the boundaries of entertainment, we invite you to join our journey and help us create the unknown.

Job Description

As Lead VFX Artist, you'll lead the creation of high-quality visual effects in collaboration with the game's creative direction. 

Your tasks:

  • Create environment and gameplay effects (VFX textures, animations, shaders, material creation), compatible with real time constraints,
  • Supervise the quality of the team's work and set standards of excellence, 
  • Take charge of team management and ensure team cohesion,
  • Identify and implement workflow and pipeline best practices for VFX team members,
  • Create, communicate and keep documentation up to date,
  • In collaboration with the technical teams, develop optimized VFX solutions to achieve the highest level of quality within the limits of the platform and the project.

Qualifications

  • You have experience in dynamics, modeling, lighting and image processing, ideally on AAA or AA productions,
  • You're comfortable with the idea of managing a VFX team in a realistic DA environment,
  • You have in-depth knowledge of game engine particle editors and tools, texture and material creation, and 3D DCC (Houdini, 3DS Max, Maya, Blender, etc.),
  • Autonomous and organized, you have the experience to provide time estimates for VFX deliverables, participating in the project's visual effects planning,
  • You are interested in discovering and learning new software,
  • You're comfortable working as part of a team, and also with the idea of working independently,
  • Your English will enable you to work in an international environment.

Additional Information

Joining us means having access from day one to : 

  • Flexibility in your working hours and the possibility to work remotely under the conditions of the Ubisoft policy. 

  • 20 days of remote working per year from a European Union country (reserved for European citizens);  

  • Our internal e-learning platform to finally train you on the tools you need so much;  

  • Our game library where you can borrow the latest Ubisoft games, those of the competition, consoles and board games;  

  • Our preferential rates on a wide range of shows, cinemas, concerts, sports halls, amusement parks, and many other good deals. 

And after 1 year?  

  • You have a career and development plan established with your manager as well as clear objectives that will allow you to progress and increase your salary each year;  

  • You have joined one of our clubs : choir, yoga, tennis, lightsaber... Or you have created your own!   

  • You take advantage of your 1.5 hour lunch break to take part in a class in our gym or borrow one of our bicycles to ride in the Bois de Vincennes ;  

  • You look forward to the next surf/yoga or ski weekend organized by the work council;  

  • You've gotten really good at foosball, rock climbing, Mario Kart or Just Dance ;   

  • You've raided the clearance sale to complete your collection of Ubi goodies and games (because we  never have enough); 

Check out this guide to help you with your application, and learn about our actions to encourage more diversity and inclusion.

About The Company

Ubisoft’s 21,000 team members, working across more than 30 countries around the world, are bound by a common mission to enrich players’ lives with original and memorable gaming experiences.


Their commitment and talent have brought to life many acclaimed franchises such as Assassin’s Creed, Far Cry, Watch Dogs, Just Dance, Rainbow Six, and many more to come. 


Ubisoft is an equal opportunity employer that believes diverse backgrounds and perspectives are key to creating worlds where both players and teams can thrive and express themselves. 


If you are excited about solving game changing challenges, cutting edge technologies and pushing the boundaries of entertainment, we invite you to join our journey and help us Create the unknown.

View All Jobs

Similar Skill Jobs

iLogos Game Studios - Lead Unreal Technical Artist

Work From Anywhere (Remote)

Krafton  - Unreal Engine Generalist

California, United States (On-Site)

Mavericks VFX - Layout & Tracking Artist

Ontario, Canada (Remote)

Liquid Development - Hard Surface Concept Artist

Mexico City, Mexico (Hybrid)

Expression Games - Environment Artist - UK

Worldwide (Remote)

Warhorse Studios - Technical Character Artist

Prague, Czechia (On-Site)

Warhorse Studios - Senior Technical Artist

Prague, Czechia (On-Site)

Jobs in Paris, Île-de-France, France

The Sandbox - Project Manager - Internship

Île-de-France, France (On-Site)

Voodoo - Product Strategist - Wizz

Île-de-France, France (Hybrid)

Voodoo - Product Designer - Wizz

Île-de-France, France (Hybrid)

SEGA - AI Programmer / Programmeur(euse) IA (H/F/NB)

Île-de-France, France (Hybrid)

Paradox Interactive - Unity Game Programmer

Île-de-France, France (Hybrid)

Voodoo - Strategic Projects Manager - Jamble

Île-de-France, France (Hybrid)

Voodoo - Expansion Lead - Jamble

Île-de-France, France (On-Site)

Technical Art Jobs

Activision - Expert Technical Artist – Sledgehammer Games

California, United States (On-Site)

Warhorse Studios - Senior Technical Artist

Prague, Czechia (On-Site)

IO Interactive - Lead Technical Artist

Skåne County, Sweden (Hybrid)

IO Interactive - Lead Technical Artist

England, United Kingdom (Hybrid)

IO Interactive - Lead Technical Artist

İstanbul, Türkiye (Hybrid)

IO Interactive - Lead Technical Artist

Catalonia, Spain (Hybrid)

Seedify - Material Artist

Europe (Remote)

Seedify - Material Artist

Vietnam (Remote)

Seedify - Material Artist

Philippines (Remote)

Level Up Your Career in Game Development!

Transform Your Passion into Profession with Our Comprehensive Courses for Aspiring Game Developers.

Job Common Plug