Lead Technical Artist

undefined ago • 4 Years + • Technical Art

Job Summary

Job Description

We are looking for a Lead Technical Artist with strong expertise in Unreal Engine 5 to help shape the world and technical foundations of our game. This role focuses on building and supporting workflows for world generation, including procedural nature, landmarks, resources and island generation while also guiding lighting and technical pipelines across the project.
Must have:
  • Lead and mentor the Technical Art team.
  • Act as the main bridge between Art, Design and Engineering.
  • Bring senior hands-on expertise.
  • Design, Support and implement systems for procedural world generation.
  • Develop and refine workflows for Terrain generation in Unreal Engine 5.
  • Prototype and integrate new techniques for world creation.
  • Drive implementation and optimization of Lumen-based and non Lumen lighting setups.
  • Collaborate with tech art to establish best practices for real-time lighting.
  • Profile and optimize art assets, shaders, and systems.
  • Define or improve performance budgets and create tools.
  • Integrate, validate assets and optimize visual performance.
  • Diagnose and resolve complex technical issues.
  • Build and maintain Blueprints, scripts, and custom tools.
  • Script custom tools in Python, C++, or Unreal's scripting systems.
  • Provide technical guidance on environment and asset pipelines.
Perks:
  • 21 days of holidays / year + local bank holidays.
  • Sick days.
  • Budget for training/courses.
  • Budget towards purchasing work equipment such as laptops.
  • Monthly salary is paid in stable coins (USDC).

Job Details

We are looking for a Lead Technical Artist with strong expertise in Unreal Engine 5 to help shape the world and technical foundations of our game. This role focuses on building and supporting workflows for world generation, including procedural nature, landmarks, resources and island generation while also guiding lighting and technical pipelines across the project.

Responsibilities:

  • Lead and mentor the Technical Art team
  • Act as the main bridge between Art, Design and Engineering to ensure seamless integration of technical art workflows.
  • Bring senior hands-on expertise, not just leadership.
  • Design, Support and implement systems for procedural world generation.
  • Develop and refine workflows for Terrain generation in Unreal Engine 5, balancing artistic direction and technical efficiency.
  • Prototype and integrate new techniques to make the world creation scalable and varied.
  • Drive implementation and optimization of Lumen-based and non Lumen lighting setups for lower end machines, ensuring consistent visual quality and performance.
  • Collaborate with tech art to establish best practices for real-time lighting.
  • Profile and optimize or pin point improvement for art assets, shaders, and systems to maintain stable performance across platforms.
  • Define or improve current performance budgets and create tools to help artists stay within technical constraints while pushing for optimal balance of visual quality and performance
  • Integrate, validate assets and optimize their visual performance in the engine
  • Diagnose and resolve complex technical issues related to rendering, memory, and load times.
  • Build and maintain Blueprints, scripts, and custom tools to streamline asset integration and support artists in their workflows.
  • Script custom tools in Python, C++, or using Unreal's scripting systems to automate tasks and empower the art team to work more efficiently.
  • Provide technical guidance on environment and asset pipelines.

Requirements:

  • Proven experience as a Senior/Principal Technical Artist or Lead Technical Artist in the game industry.
  • Strong expertise with Unreal Engine 5 and previous version with minimum 4 years experience, particularly environment/world workflows, Blueprints, and scripting.
  • Hands-on experience with PCG procedural environment generation
  • Knowledge of large world island/terrain generation techniques within Unreal.
  • Solid understanding of Lumen lighting/non lumen and performance optimization.
  • Strong understanding of the Graphic Rendering Pipeline for next-gen technologies especially Unreal Engine 5
  • Experience mentoring technical artists and guiding cross-disciplinary collaboration.

Location:

100% remote

Preferable Locations: Asia and Europe

Benefits:

  • 21 days of holidays / year + local bank holidays.
  • Sick days.
  • Budget for training/courses.
  • Budget towards purchasing work equipment such as laptops.
  • Monthly salary is paid in stable coins (USDC)

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