The 3D Artist will be responsible for full cycle modeling of buildings, props, and environmental objects. The candidate should possess a high level of artistic skills, proficiency in 3D Max/Blender and Zbrush, and a good understanding of shapes. The role requires the ability to work with references and a basic knowledge of color theory, shapes, and composition. A minimum of one year of experience as a 3D artist in a game studio or two years of experience as a 3D freelancer is required. The position offers the possibility of remote work and the opportunity to participate in global projects. The team is described as friendly with in-studio training opportunities.