3D Artist (Contract)

9 Months ago • All levels

Job Summary

Job Description

3D Artist to create immersive VR environments and props for a fitness app. Must have strong 3D modeling, texturing, and Unity experience.
Must have:
  • 3D Modeling
  • Unity Experience
  • Environment Art
  • Texture Creation
Good to have:
  • Substance Painter
  • Substance Designer
  • Zbrush
  • Marmoset
Perks:
  • Cutting-edge VR
  • Collaborative Team

Job Details

3d Artist
Contract: 10 weeks
Start date: August 5th

FitXR is a fitness technology company working at the cutting edge of VR and MR, building a movement for movement.

We started life in 2016 in a garden shed in the UK. Today, we’re building FitXR, one of the top-downloaded apps on the Meta Quest store. We’ve raised close to $30m from top investors such as Maveron, Hiro, and BoostVC.

We've built a growing range of fitness studios, from box workouts with world-class trainers like Olympian Nicola Adams to immersive Zumba dance classes. While nothing compares to trying it yourself, you can watch a trailer here.

Our team is distributed across Europe and the US. We’re guided by our Principles of Play: four core beliefs about how we treat each other and our community. We make space for every voice, believe in the importance of a learner’s mindset, and prioritize team success over individual glory.

FitXR is available on Meta Quest 2 & 3 and has been downloaded by over a million people worldwide and featured in Forbes, Empire, T3, Washington Post, Men's Health, GQ and more. In 2022, FitXR ranked 6th in The Information’s 50 Most Promising Startups.


TLDR

As a 3D Artist you will be responsible for creating rich interactive 3D assets (environments, props) to support gameplay. You'll be working of concept arts, aligning to the Art Director's vision and helping improve it through your artistic and technical talent.

You'll need to be able to craft the highest quality assets with the requirements of realtime VR, have excellent artistry, good communication skills and a propension for problem solving.

You’ll land at FitXR at a very exciting moment for the Art and the wider team, producing environments and props based on a wide variety of themes that will inspire fitness enthusiasts and gamers alike. You´ll be a contributor in shaping the way we deliver the best fitness experience VR/MR can offer for all upcoming headsets.


Where you’ll spend your time

  • Model, unwarp, texture, optimise and integrate (in Unity) high-quality, immersive 3D assets that push the visual boundaries and captivate our audience

  • Offer innovative solutions and creative input on various projects, ensuring our visuals are top-notch

  • Deliver exceptional work within production schedules, maintaining the highest quality standards

  • Assist fellow artists in ensuring assets are created and implemented correctly, fostering a supportive and collaborative environment


We’d love to see from you

  • A solid background in a similar role with a track record of multiple shipped games

  • A portfolio that showcases your exceptional environment art and asset creation abilities

  • In-depth understanding of 3D production in Unity, coupled with proficiency in 3D and 2D tools such as 3DsMax, Blender, Maya, Substance Painter, Substance Designer, Zbrush, Marmoset, and Photoshop.

  • A deep understanding of environmental art, with the ability to create captivating and coherent visual worlds

  • Experience creating comprehensive documentation, briefs, style guides, and concepts to support and maintain the project vision

Our mission is to make fitness fun and accessible for everyone. To build inclusive products, we need to build an inclusive team. Please know that this list is indicative and that we would still love to hear from you even if you feel you only are a 75% match. Skills can be learnt, diversity cannot. We promote a diverse and inclusive culture at FitXR.


Logistics 🛠
Our interview process takes place on Google Hangouts and tends to consist of the following stages:

  • Initial screen with the talent team

  • Hiring Manager / technical interview

Some roles will have extra stages but we’ll let you know as early as possible if so.

Please let us know if you require any accommodations for the interview process, and we’ll do our best to provide assistance.


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About The Company

FitXR is a fitness technology company working at the cutting edge of VR and MR. We’re a funded scale-up on a mission to impact more lives than any other fitness company, and build a healthier world for everyone.  


We started life in 2016 in a garden shed in the UK. Today, we’re building FitXR, one of the top-downloaded apps on the Meta Quest store. We’ve raised close to $40m from top investors such as Maveron, Hiro, BoostVC and TriplePoint.


We’re a remote-first team of just under 100 people from across the US, UK, and Spain, and we’re committed to making it simpler and more enjoyable for people to get moving. We believe that anybody can fall in love with fitness and make movement part of their life. 


We’re guided by our Principles of Play: eight core beliefs about how we treat each other and our community. We make space for every voice, believe in the importance of a learner’s mindset, and prioritize team success over individual glory. 


The FitXR app contains a growing range of fitness studios, where members can choose from box workouts with world-class trainers like Olympian Nicola Adams, powerful HIIT workouts, and immersive dance classes. While nothing compares to trying it yourself, you can watch a trailer here: https://youtu.be/I_jdov6lU-0


FitXR is available on Meta Quest 2 and has been downloaded by over a million people worldwide. Featured in Forbes, Empire, T3, Washington Post, Men's Health, GQ and more. In 2022, FitXR ranked 6th in The Information’s 50 Most Promising Startups.  

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