Artiste Personnage Senior / Senior Character Artist- Remote

1 Year ago • 5-7 Years

Job Summary

Job Description

Senior Character Artist needed for AAA Action-Adventure game. Must have strong portfolio, 3D modeling, sculpting, and texturing skills.
Must have:
  • Character Modeling
  • 3D Sculpting
  • PBR Texturing
  • Unreal Engine
Good to have:
  • Substance Painter
  • Maya/Max
  • ZBrush
  • Photoshop
Perks:
  • Remote Work
  • Health Insurance

Job Details

Company Description

People Can Fly, un des principaux studios indépendants de développement de jeux AAA, est composé d’une équipe internationale de centaines de personnes talentueuses travaillant depuis des bureaux situés en Pologne, au Royaume-Uni, aux États-Unis et au Canada, mais aussi de partout dans le monde grâce à nos programmes de télétravail.

Fondée en 2002, PCF a marqué le genre des jeux de tir avec des titres comme Painkiller, Bulletstorm, Gears of War: Judgment et Outriders. Nous sommes l’un des studios Unreal Engine les plus expérimentés de l’industrie et nous renforçons nos capacités au moyen de solutions internes, à savoir l’infrastructure PCF Framework.

Nos équipes créatives travaillent actuellement sur plusieurs titres passionnants : Gemini est notre nouveau projet en développement avec Square Enix ; Maverick est un jeu Triple-A développé en collaboration avec Microsoft Corporation ; Bifrost et Victoria sont des projets que nous développons en modèle d'auto-édition. Nous travaillons également sur un projet de réalité virtuelle et d'autres projets non dévoilés, plus d'informations à venir plus tard.

Forte de plus de 20 ans d’expérience, PCF se lance à la découverte de nouveaux horizons. Nous avons pour but de combiner notre expertise avec la créativité des meilleurs visionnaires de l’industrie afin de travailler collectivement à la nouvelle génération de jeux d’action destinés à la communauté mondiale de joueurs.

Si vous choisissez d’entreprendre cette aventure avec nous, vous aurez l’occasion de perfectionner votre art et d’approfondir vos connaissances, en travaillant aux côtés de chefs de file de l’industrie pour offrir une expérience unique et toute nouvelle aux joueurs du monde entier.

Le Projet Bifrost est un jeu d’action-aventure AAA non encore annoncé développé par notre équipe nord-américaine, avec le soutien des studios européens du Groupe PCF.

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People Can Fly is one of the leading independent AAA games development studios with an international team of hundreds of talented individuals working from offices located in Poland, UK, Ireland, US, and Canada and from all over the world thanks to our remote work programs.

Founded in 2002, we made our mark on the shooter genre with titles such as Painkiller, Bulletstorm, Gears of War: Judgment, and Outriders. We are one of the most experienced Unreal Engine studios in the industry and we are expanding it with in-house solutions called PCF Framework.

Our creative teams are currently working on several exciting titles: Gemini is our new project being developed with Square Enix; Maverick is a Triple-A game developed in collaboration with Microsoft Corporation; Bifrost & Victoria are projects we're growing in the self-publishing model. We are also busy working on a VR and undisclosed projects, more information on those to come later.

With over 20 years of experience, PCF sets out to explore new horizons. We aim to combine our expertise with the creativity of the best and most forward-thinking talents in the industry to work together on the new generation of action games for the global gaming community.

If you decide to accompany us on this journey, you’ll have a chance to perfect your craft and expand your knowledge, working alongside leaders in the industry to bring a brand-new unique experience to the players worldwide.

Project Bifrost is a yet unannounced AAA action-adventure game developed by our North American team supported by PCF’s European studios.

Job Description

RESPONSABILITÉS:

  • Maintenir la direction artistique et la qualité
  • Produire des personnages, des créatures et des accessoires de haute qualité adaptés techniquement et artistiquement à l'univers et à la direction visuelle du projet 
  • Contribuer à l'établissement des repères de la vision artistique et à la définition du style sous la supervision du directeur artistique ou du responsable, tout en maintenant des normes de qualité élevées tout au long du processus de développement
  • Créer des œuvres conformes aux spécifications et respecter les délais impartis pour maintenir un flux de travail efficace
  • Résoudre les problèmes techniques, en documentant les études de cas en recherche et développement dans la base de connaissances
  • Participer activement aux revues, intégrer et mettre en œuvre de manière professionnelle les retours des responsables et des pairs
  • Fournir des commentaires constructifs et des améliorations pour accroître la qualité visuelle.
  • Partager les connaissances de manière collaborative
  • Collaborer avec les départements Art Technique et Animation et diriger les initiatives de recherche et développement pour explorer de nouvelles techniques et mettre en œuvre des améliorations dans les pipelines et les flux de travail
  • Apporter un soutien occasionnel aux responsables et collaborer avec les ressources humaines dans les efforts de recrutement
  • Participer ponctuellement au processus d'intégration des nouveaux employés
  • Collaborer étroitement avec les départements Animation et Technique afin de veiller à ce que le personnage réponde aux normes de qualité attendues
  • Ajuster ou élaborer des nuanceurs de surface pour les personnages en jeu

Responsibilities:

  • Maintain artistic direction and quality
  • Produce high quality character, creature, and props suitable technically and artistically with the project's universe and visual direction
  • Cooperation on setting artistic vision benchmarks and helping define the style under Art Director/Lead supervision, as well as maintaining the quality standards across the entire development pipeline
  • Produce work within specifications and maintain workflow pipelines within given deadlines
  • Bug Fixing and describing R&D case studies in the knowledge base
  • Participate in reviews, adapt to, and implement feedback from leads and peers in a professional manner
  • Provide feedback and improvement to visual quality
  • Knowledge sharing
  • Collaborate with Tech Art/Anim and lead on R&D initiatives, to explore new techniques and implement improvements to pipelines and workflows
  • Occasionally support leads and HR collaboration in recruitment efforts
  • Occasionally support new hires onboarding process
  • Working closely with Animation and Technical departments to ensure the character fulfills the quality expectations
  • Tuning (or creating) surface shaders for in-game characters

Qualifications

QUALIFICATIONS:

  • Minimum 7 ans d'expérience dans le développement de jeux AAA sur console/PC ou 5 ans d'expérience avec Unreal Engine
  • Portfolio robuste mettant en avant des compétences en modélisation de personnages et texturation
  • Maîtrise des logiciels standard de l'industrie pour la modélisation 3D, la sculpture haute-poly (Maya, Max, ZBrush, Photoshop, ou leurs équivalents)
  • Excellente maîtrise de Substance Painter ou d'un flux de travail de texture PBR similaire
  • Aptitude à créer des personnages crédibles, pleins de vie et de personnalité
  • Compétence dans la création de modèles haute poly et basse poly ainsi que dans la texturation
  • Solides compétences en modélisation organique (visages humains, vêtements, créatures crédibles)
  • Capacité à concevoir des types de créatures complexes, des bipèdes aux quadrupèdes et au-delà
  • Interprétation artistique de concepts ou capacité à pousser créativement au-delà d'une idée initiale
  • Excellente compréhension des principes fondamentaux de l'art (forme, texture, valeur et couleur) et connaissance anatomique des formes bipèdes et quadrupèdes
  • Compétences avérées en modélisation de surfaces dures (armures, armes)
  • Expérience avec des nuanceurs basés sur le PBR
  • Expérience de travail avec l’engin de jeu  Unreal
  • Capacité à s'adapter facilement

 

Qualifications:

  • 7+ years in AAA console/PC game development or 5+ year in unreal engine
  • A strong portfolio showcasing character modeling and texturing skills
  • Excellent knowledge of industry-standard software packages for 3D modeling, high-poly sculpting (Maya, Max, ZBrush, Photoshop, or their equivalents)
  • Excellent knowledge of working in Substance Painter or similar PBR texture workflow
  • Ability to create believable characters that are full of life and personality
  • Ability to create high poly and low poly models as well as textures
  • Strong organic modeling skills (human faces, clothing, believable creatures)
  • Ability to create complex creature types from bipeds to quadrupeds and beyond
  • Artistically interpret concepts or creatively push beyond an initial ideation
  • Excellent understanding of art fundamentals (shape, form, texture, value and color) and anatomical knowledge of both bipedal and quadrupedal forms
  • Strong hard-surface modeling skills (armor, weapons)
  • Experience with PBR based shaders
  • Experience working with Unreal Engine
  • Adaptive
  • Ability to adapt, and develop specific art style, techniques and workflows with minimum guidance
  • Strong mentoring skills, Self-motivation
  • Ability to collaborate with department leads, and different departments to solve artistic and technical challenges
  • Strong verbal and written communication skills in English

Additional Information

CE QUE NOUS OFFRONS

Au Canada

  • Un ensemble d’avantages sociaux payés à 100 % par PCF. La compagnie d’assurance rembourse les réclamations à 100 % (jusqu’à 1000 $ de services par année, en plus d’une couverture familiale ou individuelle).
  • Une couverture dentaire complète, y compris les soins dentaires majeurs et l’orthodontie.
  • La cotisation égale au REER à hauteur de 4 % avant déductions fiscales, 100 % acquis dès le premier jour.
  • Une semaine de congé payé pendant les vacances d’hiver.
  • 20 jours de congé payé et 5 jours de congé de maladie payés.
  • Des séances gratuites de soins virtuels de santé et de bien-être mental, incluses dans le régime pour les membres et leurs personnes à charge.
  • Des occasions de développement personnel et la possibilité d’œuvrer dans un environnement mondial.
  • L’opportunité de travailler au sein d’une équipe créative avec des personnes passionnées par ce qu’elles font.

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What we offer:

U.S.

  • 100% group health insurance benefit premiums paid by PCF (Medical, Dental, Vision, Group Life, and Supplemental Live) and start on day 1 of employment.
  • 401K with 100% match, up to 3% of employee salary, and vested immediately.
  • Paid week off during Winter Holidays.
  • 20 paid vacation days and 5 paid sick days.
  • Free virtual health and mental wellbeing sessions included in the plan for members and their dependents.
  • Personal development opportunities and ability to work in a global environment.
  • Work in a creative team with people full of passion for what they do.
  • Long term disability, short term disability, travel insurance, as well as other benefits provided. 

Canada

  • Benefit package 100% paid by PCF. Insurance company reimburses 100% of claims (Up to $500 per service a year, as well as individual family coverage).
  • Full Dental coverage, including major dental and orthodontics.
  • 4% RRSP matching before tax deductions, 100% vested on day 1.
  • Paid week off during Winter Holidays.
  • 20 paid vacation days and 5 paid sick days.
  • Free virtual health and mental wellbeing sessions included in the plan for members and their dependents.
  • Personal development opportunities and ability to work in a global environment.
  • Work in a creative team with people full of passion for what they do.

UK

  • Private medical healthcare (Vitality) and BUPA dental insurance for PCF's employees and their families.
  • Access to wellbeing platform - Gympass for employees and family members.
  • Online Polish and English language classes.
  • Access to the pension scheme.
  • Flexible working hours.
  • Free virtual health and mental wellbeing sessions included in the plan for members and their dependents.
  • Personal development opportunities and ability to work in a global environment.
  • Work in a creative team with people full of passion for what they do.

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About The Company

People Can Fly is one of the most experienced Polish video game developers. Our studio has made its mark with titles such as Painkiller, Bulletstorm, Gears of War: Judgment, Outriders.Join our PCFcrew and let's develop new, exciting projects together.

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