This Senior Level Artist role involves creating world geometry and composition for levels within Unreal Engine, ensuring playable levels align with the art director's vision. Responsibilities include rearranging elements, blocking modules, creating initial materials, and maintaining production pipelines. The role requires at least three years of experience in creating world geometry and proficiency with Unreal Engine 5, PBR shaders, and normal mapping. The artist should possess the ability to adapt to specific artistic styles, improve workflows, and have a basic understanding of color theory. Good communication skills and a passion for video games are essential.