Senior Level Artist

1 Month ago • 3 Years +

Job Summary

Job Description

This Senior Level Artist role involves creating world geometry and composition for levels within Unreal Engine, ensuring playable levels align with the art director's vision. Responsibilities include rearranging elements, blocking modules, creating initial materials, and maintaining production pipelines. The role requires at least three years of experience in creating world geometry and proficiency with Unreal Engine 5, PBR shaders, and normal mapping. The artist should possess the ability to adapt to specific artistic styles, improve workflows, and have a basic understanding of color theory. Good communication skills and a passion for video games are essential.
Must have:
  • Create world geometry and composition for levels in Unreal Engine.
  • Work with Unreal Engine 5.
  • Use PBR shaders and normal mapping daily.
  • Adapt to a particular artistic style.

Job Details

  • Création de la géométrie et de la composition du monde pour les niveaux dans Unreal Engine.
  • Création efficace de niveaux jouables en fonction de la vision du directeur ou de la directrice artistique et des besoins liés à la conception des niveaux, en collaboration avec le concepteur ou la conceptrice principal(e).
  • Réaménagement d’éléments existants dans de nouvelles formes.
  • Blocage des modules et des niveaux, création des premiers matériaux.
  • Maintien des pipelines de production et des flux de travail dans les délais impartis.
  • Au moins 3 ans d’expérience dans la création de la géométrie de monde pour les niveaux.
  • Expérience de travail avec Unreal Engine 5.
  • Capacité à utiliser quotidiennement des nuanceurs en PBR et la cartographie normales.
  • Expérience dans la création d’esthétiques créatives et visuelles de haute qualité et connaissances techniques en la matière.
  • Capacité à s’adapter rapidement à un style artistique en particulier.
  • Capacité à s’adapter à partir de directives et à améliorer de nouveaux styles, techniques et flux de travail.
  • Compréhension de base de la théorie des couleurs.
  • Bonnes compétences en communication écrite et orale en anglais.
  • Esprit d’équipe et ouverture.
  • Forte éthique de travail et motivation personnelle.
  • Passion pour les jeux vidéo et leur création.

 

  • Creation of world geometry and composition for levels in Unreal Engine.
  • Effective creation of playable levels based on the art director's vision and level design needs, in collaboration with the lead designer.
  • Rearrange existing elements into new forms.
  • Blocking of modules and levels, creation of initial materials.
  • Maintain production pipelines and workflows on schedule.
  • At least 3 years' experience creating world geometry for levels.
  • Experience working with Unreal Engine 5.
  • Ability to use PBR shaders and normal mapping on a daily basis.
  • Experience and technical knowledge of creating high-quality creative and visual aesthetics.
  • Ability to adapt quickly to a particular artistic style.
  • Ability to adapt from guidelines and improve new styles, techniques and workflows.
  • Basic understanding of color theory.
  • Good written and oral communication skills in English.
  • Team spirit and openness.
  • Strong work ethic and self-motivation.
  • Passion for video games and their creation.

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About The Company

People Can Fly is one of the most experienced Polish video game developers. Our studio has made its mark with titles such as Painkiller, Bulletstorm, Gears of War: Judgment, Outriders.Join our PCFcrew and let's develop new, exciting projects together.

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