Outscal Logooutscal logo

Contract - Audio Designer - Retro Style

4 Hours ago • 3-5 Years • Sound Design

Job Summary

Job Description

Mob Entertainment seeks a mid to senior-level Audio Designer for a contract position on an exciting new project. The ideal candidate possesses a deep passion for chiptune-style sound design and creates dynamic, engaging audio that elevates gameplay. Responsibilities include designing, creating, and implementing sound effects, collaborating with cross-disciplinary teams, identifying audio improvements, and designing retro-inspired sound effects. The role requires proficiency in chiptune sound design, familiarity with classic console sounds, and strong communication skills. The selected candidate will work closely with the Game Director and Lead Audio Designer to integrate sound into Unreal Engine.
Must have:
  • Chiptune sound design proficiency
  • Familiarity with 8/16-bit game sounds
  • Impactful sound effect creation
  • Unreal Engine integration (plus)
  • Collaboration and communication skills
Good to have:
  • Experience with game audio middleware (Wwise, FMOD)
  • Proficiency in Reaper DAW
  • Understanding of source control workflows

Job Details

Mob Entertainment is a startup multimedia studio that is best known for our hit indie horror game "Poppy Playtime".  This franchise is one of the hottest new properties in gaming, and our team is naturally expanding as our ambition expands.  To give a taste of our brand's popularity, more than 100 billion YouTube views of Poppy Playtime related content have occured since the game's launch 4 years ago. 

 

Mob Entertainment is seeking a mid to senior-level Audio Designer to join the team for an exciting new project. This contract position is ideal for a sound designer with a deep passion for chiptune-style sound design and the ability to create dynamic, engaging audio that elevates gameplay. You’ll work closely with the Game Director and Lead Audio Designer to craft a cohesive, impactful, and retro-inspired audio experience while assisting in the integration of sound directly into Unreal Engine.

If you’re excited by crunchy, compressed attack sounds, punchy explosions, whimsical creature effects, and eerie, layered boss audio, this role is for you.

Responsibilities:

  • Work with the Game Director and Audio Lead to design, create, and implement sound effects that align with the game’s creative vision.

  • Collaborate cross-discipline with designers, programmers, and artists to ensure audio enhances gameplay and aesthetics.

  • Identify audio issues and opportunities for improvement, helping to refine and elevate the game’s overall sound design.

  • Design a mix of retro-inspired and innovative sound effects, pulling inspiration from classic action/platformer titles while keeping the audio fresh and unique.

Requirements:

  • Portfolio and/or reel demonstrating chiptune sound design proficiency, particularly in gameplay sound effects.

  • Familiarity with the sound signature of 8-bit and 16-bit era games, using that as inspiration while pushing forward new ideas.

  • Experience using emulation tools for classic consoles and sound chips (NES, Game Boy, C64, Atari 2600, etc.).

  • Strong understanding of chiptune synthesis and sound layering to create impactful, clear, and expressive sound effects.

  • Ability to document creation process and deliver source files.

  • Strong communication and collaboration skills, ensuring audio aligns with design and artistic intent.

  • Ability to iterate quickly based on feedback, refining sounds while maintaining a consistent retro audio aesthetic.

  • Comfortable working under tight deadlines, when needed.

Pluses:

  • Passion for retro gaming and an appreciation for chiptune’s impact on classic games.

  • Familiarity with game audio middleware (e.g., Wwise, FMOD) is a bonus but not required.

  • A keen ear for quirky, exaggerated, and layered sound design, taking inspiration from titles like Wario Land 4, EarthBound, and WarioWare.

  • Experience designing creature and monster sounds, pulling from influences like Metroid, Doom, and Alien.

  • Experience working with Unreal Engine and Metasounds for real-time audio integration.

  • Proficiency in Reaper DAW for sound design and implementation.

  • Understanding of source control workflows in a game development environment.

Our Sound Design Influences:

We're looking for a sound designer who can blend sharp, compressed, crunchy impacts with playful and eerie undertones. Our key inspirations include:

  • Action & Combat Sounds: Mega Man X, Gunstar Heroes, Contra III, Metal Slug

  • Explosions & Destruction: Bomberman, Contra III, Metal Slug

  • Power-Ups & Rewards: Kirby Super Star, Sonic 1-3

  • Quirky & Expressive Reactions: Wario Land 4, WarioWare, EarthBound

  • Boss Audio & Atmosphere: Mother 3, EarthBound, Wario Land 4, WarioWare

  • Creature & Monster Sounds: Metroid, Super Metroid, Doom, Alien, Lion King (SNES/Genesis)

  • Warning Cues & UI Feedback: Sonic, Metal Slug, Contra III

 

If you love crafting expressive, nostalgic, and gameplay-driven soundscapes, we’d love to hear from you!

 

#LI-remote

Mob Entertainment is an equal opportunity employer. We do not discriminate on the basis of race, color, religion or religious creed, sexual orientation, gender, gender identity, marital status, family or parental status, disability, military or veteran status, or any other basis protected by law. All employment decisions are based on a person’s merit, business needs, and role requirements. If you require further accommodations or have questions regarding accessibility of our roles, please reach out to info@mobentertainment.com

Similar Jobs

The Walt Disney Company - Lead Creature Technical Director

The Walt Disney Company

Vancouver, British Columbia, Canada (On-Site)
4 Months ago
Light Speed Studios - Principal Gameplay Animator

Light Speed Studios

Irvine, California, United States (On-Site)
1 Week ago
The Walt Disney Company - Creature Technical Director

The Walt Disney Company

Mumbai, Maharashtra, India (On-Site)
2 Weeks ago
Ubisoft Blue Byte - TECHNICAL ANIMATOR (F/M/D)

Ubisoft Blue Byte

Düsseldorf, North Rhine-Westphalia, Germany (On-Site)
3 Months ago
Romero Games - Senior Cinematic Animator

Romero Games

Galway, County Galway, Ireland (Remote)
3 Months ago
undefined - audio

Chengdu, Sichuan, China (On-Site)
9 Months ago
Tencent - サウンドディレクター|Sound Director

Tencent

Osaka, Osaka, Japan (On-Site)
4 Months ago
Logitech - Lead Audio Software Engineer - C++

Logitech

Chennai, Tamil Nadu, India (On-Site)
5 Months ago
Behaviour Interactive - Senior Technical Audio Designer - Dead by Daylight

Behaviour Interactive

Montreal, Quebec, Canada (Hybrid)
1 Month ago
Welevel - Senior SFX Artist (Sound Designer) with Unreal Experience

Welevel

Munich, Bavaria, Germany (On-Site)
1 Week ago

Get notifed when new similar jobs are uploaded

Similar Skill Jobs

Embark Studios - Character Artist - Games

Embark Studios

Stockholm, Stockholm County, Sweden (On-Site)
1 Month ago
Warner Bros Games - Technical Animator

Warner Bros Games

London, England, United Kingdom (Hybrid)
6 Days ago
The Embassy - Senior FX Artist

The Embassy

Vancouver, British Columbia, Canada (Hybrid)
3 Months ago
DNEG - Creature Supervisor

DNEG

Sydney, New South Wales, Australia (On-Site)
5 Months ago
The Embassy - FX Artist

The Embassy

Vancouver, British Columbia, Canada (Hybrid)
1 Month ago
Scanline VFX - Animator

Scanline VFX

Seoul, South Korea (On-Site)
7 Months ago
Romero Games - Senior Gameplay Animator

Romero Games

Galway, County Galway, Ireland (Hybrid)
4 Months ago
The Walt Disney Company - Sr. Manager, Lead Character Animator

The Walt Disney Company

Glendale, California, United States (Remote)
1 Month ago
DNEG - Creature TD - Rigging

DNEG

Mumbai, Maharashtra, India (On-Site)
8 Months ago
Playground Games - Character Artist (All Levels)

Playground Games

England, United Kingdom (Hybrid)
2 Weeks ago

Get notifed when new similar jobs are uploaded

Jobs in Worldwide

Looks like we're out of matches

Set up an alert and we'll send you similar jobs the moment they appear!

Sound Design Jobs

Kwalee - Sound Designer

Kwalee

Bengaluru, Karnataka, India (On-Site)
3 Weeks ago
Fantastic Pixel Castle - Audio Director

Fantastic Pixel Castle

United States (Remote)
2 Weeks ago
Sucker Punch Productions - AUDIO - Audio Implementer

Sucker Punch Productions

Washington, United States (Remote)
4 Months ago
IO Interactive - Senior Audio Programmer

IO Interactive

Barcelona, Catalonia, Spain (Hybrid)
5 Months ago
Cloud Chamber - Senior Audio Programmer

Cloud Chamber

Montréal, Québec, Canada (Hybrid)
1 Week ago
Wargaming - Sound Designer, Video Production (Steel Hunters)

Wargaming

Guildford, England, United Kingdom (Hybrid)
1 Week ago
Epic Games - Senior Audio Programmer

Epic Games

Cary, North Carolina, United States (On-Site)
1 Month ago
Cloud Imperium Games - Technical Sound Designer

Cloud Imperium Games

Manchester, England, United Kingdom (On-Site)
2 Weeks ago
undefined - audio

Chengdu, Sichuan, China (On-Site)
9 Months ago
Electronic Arts - Software Engineer (C ++) - Frostbite Audio and Movie

Electronic Arts

Vancouver, British Columbia, Canada (On-Site)
4 Months ago

Get notifed when new similar jobs are uploaded

About The Company

We are a digital media company of 30+ artists and 110+ employees dedicated to creating high quality 3D animations and videogames! Our Poppy Playtime video is the 2nd most searched video on YouTube with over 5 BILLION VIEWS!!


 

View All Jobs

Get notified when new jobs are added by Mob Entertainment

Level Up Your Career in Game Development!

Transform Your Passion into Profession with Our Comprehensive Courses for Aspiring Game Developers.

Job Common Plug