Software Engineer (C++) - Frostbite

2 Weeks ago • 4-5 Years • Sound Design

About the job

Job Description

EA's Frostbite team seeks a Software Engineer (C++) to contribute to their industry-leading audio and movie technologies. Responsibilities include designing, implementing, testing, and debugging C++ code for audio and movie features, supporting game content creators and engineers, and working on sound effects, speech systems, content encoding/decoding, and more. The role requires high proficiency in C++, experience with high-performance, multithreaded code, and familiarity with industry best practices. This position offers the opportunity to impact the quality of games enjoyed by millions of players and collaborate with a global team of experts.
Must have:
  • High proficiency in C++ (4+ years)
  • High-performance, multithreaded code
  • Unit testing, dependency injection
  • Develop audio/movie solutions
  • Support game content creators
Good to have:
  • Bachelor's degree in computer science
  • Knowledge of WPF and MVVM
  • Audio/movie software development experience
  • Game industry experience
Perks:
  • 3 weeks vacation
  • 10 days sick time
  • Paid parental leave top-up
  • Extended health/dental/vision
  • Life insurance
  • Disability insurance
  • Retirement plan
  • Bonus and equity (eligible roles)

We are a global team of creators, storytellers, technologists, experience originators, innovators and so much more. We believe amazing games and experiences start with teams as diverse as the players and communities we serve. At Electronic Arts, the only limit is your imagination.

Frostbite is EA’s state-of-the-art multi-platform game development engine. Our global team develops creative engine features and modern tools that let our game makers create stunning games. We have thousands of game developers worldwide using Frostbite as they create some of the industry’s best-known titles and amazing player experiences. Join us as we help shape the future of gaming with Frostbite.

Join a versatile team driving innovation in Audio and Movie technologies within Frostbite. Reporting to the Engineering Manager of Frostbite Audio and Movie, you will work with domain experts that are passionate about developing the very best audio and movie tools and runtime technologies within the games industry. You will help develop a broad range of features and capabilities, including sound effects, speech systems, content encoding/decoding, DSP plugins, interactive music, video compression and more! You will work with game studios throughout EA to tackle challenges across a broad range of genres and the results of your work will have an impact on the final quality of games enjoyed by millions of players.

Responsibilities:

  • Help develop industry-leading audio and movie solutions

  • Design, implement, test, and debug code specifically in the Audio and Movie technologies

  • Support our Game Content Creators and Software Engineers.

Qualifications:

  • High level of proficiency in C++ with at least 4 years of experience

  • Working knowledge of C#

  • Expert knowledge in writing high-performance, memory efficient, multithreaded code.

  • Experience using industry-recognized practices like unit testing, dependency injection, continuous integration and delivery.

  • Experience working in a collaborative team environment

Desirable Skills:

  • Bachelor’s degree in computer science

  • 5 years of professional experience, specifically desktop application development

  • Knowledge of WPF and familiarity with concepts related to tool development, such as the MVVM pattern and S.O.L.I.D principles

  • Professional or recreational experience with audio or movie software development (E.g. sound effects, DSP, interactive music, speech, video compression, image processing)

  • Game industry experience, either with a central technology team or with a game studio

COMPENSATION AND BENEFITS

The ranges listed below are what EA in good faith expects to pay applicants for this role in these locations at the time of this posting. If you reside in a different location, a recruiter will advise on the applicable range and benefits. Pay offered will be determined based on a number of relevant business and candidate factors (e.g. education, qualifications, certifications, experience, skills, geographic location, or business needs).

BASE SALARY RANGES

  • British Columbia (depending on location e.g. Vancouver vs. Victoria)

    • $96,400 - $133,900 CAD

In British Columbia, we offer a package of benefits including vacation (3 weeks per year to start), 10 days per year of sick time, paid top-up to EI/QPIP benefits up to 100% of base salary when you welcome a new child (12 weeks for maternity, and 4 weeks for parental/adoption leave), extended health/dental/vision coverage, life insurance, disability insurance, retirement plan to regular full-time employees. Certain roles may also be eligible for bonus and equity.

View Full Job Description
$74.0K - $103.0K/yr (Outscal est.)
$88.5K/yr avg.
Vancouver, British Columbia, Canada

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About The Company

We exist to inspire the world to play. We put our people first, and we thrive off their diversity in our innovative technology and immersive storytelling. We’re doing the work to give everyone the space to be their full selves while giving back to our community, no matter where you’re working from. We’re looking for problem-solvers, game-changers, innovators, dreamers, doers—people that are ready to move the needle and transform the future of gaming. Join us.

Vancouver, British Columbia, Canada (On-Site)

Guildford, England, United Kingdom (On-Site)

Stockholm, Stockholm County, Sweden (Hybrid)

Montreal, Quebec, Canada (On-Site)

Redwood City, California, United States (On-Site)

Ontario, Canada (Remote)

Madrid, Community Of Madrid, Spain (On-Site)

Madrid, Community Of Madrid, Spain (On-Site)

Montreal, Quebec, Canada (On-Site)

Guildford, England, United Kingdom (On-Site)

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