TOOLS DIRECTOR

31 Minutes ago • 4-8 Years

About the job

Job Description

Larian Studios seeks a Tools Director to lead a global team in developing and maintaining internal tools. Responsibilities include overseeing tool design, development, and maintenance; collaborating with creative and engine teams; ensuring user-friendliness, reliability, and scalability; and fostering a culture of testing and documentation. The ideal candidate possesses 4+ years of directorship experience and 8+ years in game tools development, expertise in relevant technologies (C#, C++, Python, WPF), and experience with DCCs (Maya, Houdini, Wwise). The role also involves hiring, mentoring, and safeguarding company assets.
Must have:
  • Lead global tools development team
  • Oversee tool design, development, maintenance
  • Collaborate with creative and engine teams
  • Ensure user-friendly, reliable, and scalable tools
  • 8+ years game tools development experience
  • Strong C#, C++, Python, WPF understanding
  • Experience with DCCs (Maya, Houdini, Wwise)
Perks:
  • International team
  • Open, collaborative environment
  • Experienced management team
  • Inclusive environment
  • Many employee activities
  • Location:
    Quebec
  • team: Tools Programming
  • position: Full -time

Tools Director

With multiple awards to our name, Larian Studios has proven that we’re dedicated to delivering high-quality role-playing games. As we move on to new projects, the studio that brought you Baldur’s Gate 3 & Divinity: Original Sin 2 is looking for a Tools Director to join the team and help us in crafting the high caliber games our fans have come to expect.


Responsibilities

• Direct and lead a global Tools development team.
• Oversee the vision, design, development, and maintenance of internal tools to enhance productivity and creative workflows.
• Enable team members to independently and rapidly add and iterate ideas and content for our games.
• Define the UX vision for all internal Tools.
• Collaborate closely with Creative teams to understand their needs and incorporate feedback into Tool development.
• Collaborate with the Engine and Gameplay teams to create a unified proprietary engine and tool set.
• Ensure tools are user-friendly, reliable, performant, and scalable.
• Ensure a culture of unit testing, automation testing, and documentation is applied during development.
• Ensure tools meet quality and performance targets.
• Ensure tools support large scale game development, including: release management, version control, production analytics, and asset management. 
• Ensure tools can be released to player-developers for game modding.
• Hire, onboard, mentor and develop the Tools team.
• Safeguard company assets, including source code, artwork, tools, and technical know-how.


Requirements

• 4+ years of experience in a directing or senior leadership role.
• 8+ years of experience in creating and shipping games tools or digital creative tools for a large development team.
• Experience developing tools for large scale high production value games.
• Strong team management, mentoring and coaching abilities.
• Strong understanding of industry standard technology, including C#, C++, Python and WPF.
• Strong understanding of modular software systems.
• Proven experience modernising game development tools and executing on long-term technological plans to a high quality, including UI/UX.
• Proven experience working with DCCs, including: Maya, Houdini, and Wwise.
• Upper-intermediate proficiency in English.
• Passion for making and playing great games.
• Excellent problem-solving skills and attention to detail.
• Strong communication and collaboration skills.

What we offer

• An international team of over 500 employees spread across 7 studios around the world, each of which have their own unique qualities, and maintain a small-studio feel
• An open, collaborative environment where ideas are welcome and encouraged
• A managerial team consisting of highly experienced game developers at the top of their fields
• Sharing hobbies and passions with like-minded colleagues
• Inclusive environment with many activities organized by the studios or the employees
• Commitment to making the best game possible for the fans, including listening to community feedback


* Due to the global nature of our operations and the need to engage daily with an international team, fluency in English is essential for this position at Larian.

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About The Company

In 1996, in a small office in Ghent, Belgium, Larian Studios was born. Since then, our passion to create a world class video games has driven the Divinity series - six games that straddle multiple genres and defy expectations. Our first crowdfunded success, Divinity: Original Sin, won over 150 awards and nominations, and the recently-released sequel Divinity: Original Sin 2 launched with a 93 Metacritic rating, as well as over 160 awards (Including the Bafta for Best Multiplayer Game) and counting! Thanks to the success of these two games, our family has grown to over 400 people around the world, working in our Ghent, Quebec, Dublin, Kuala Lumpur, Guildford and Barcelona studios. Our latest title Baldur's Gate 3 released in 2023 to critical acclaim and is now listed among Metacritic's Must-Play games.

Dublin, County Dublin, Ireland (On-Site)

Quebec, Canada (On-Site)

Quebec, Canada (On-Site)

Quebec, Canada (On-Site)

Quebec, Canada (On-Site)

Quebec, Canada (On-Site)

Quebec, Canada (On-Site)

Quebec, Canada (On-Site)

Ghent, Flanders, Belgium (On-Site)

Quebec, Canada (On-Site)

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