TOOLS DIRECTOR

5 Months ago • 4-8 Years

Job Summary

Job Description

Larian Studios seeks a Tools Director to lead a global team in developing and maintaining internal tools. Responsibilities include overseeing tool design, development, and maintenance; collaborating with creative and engine teams; ensuring user-friendliness, reliability, and scalability; and fostering a culture of testing and documentation. The ideal candidate possesses 4+ years of directorship experience and 8+ years in game tools development, expertise in relevant technologies (C#, C++, Python, WPF), and experience with DCCs (Maya, Houdini, Wwise). The role also involves hiring, mentoring, and safeguarding company assets.
Must have:
  • Lead global tools development team
  • Oversee tool design, development, maintenance
  • Collaborate with creative and engine teams
  • Ensure user-friendly, reliable, and scalable tools
  • 8+ years game tools development experience
  • Strong C#, C++, Python, WPF understanding
  • Experience with DCCs (Maya, Houdini, Wwise)
Perks:
  • International team
  • Open, collaborative environment
  • Experienced management team
  • Inclusive environment
  • Many employee activities

Job Details

  • Location:
    Quebec
  • team: Tools Programming
  • position: Full -time

Tools Director

With multiple awards to our name, Larian Studios has proven that we’re dedicated to delivering high-quality role-playing games. As we move on to new projects, the studio that brought you Baldur’s Gate 3 & Divinity: Original Sin 2 is looking for a Tools Director to join the team and help us in crafting the high caliber games our fans have come to expect.


Responsibilities

• Direct and lead a global Tools development team.
• Oversee the vision, design, development, and maintenance of internal tools to enhance productivity and creative workflows.
• Enable team members to independently and rapidly add and iterate ideas and content for our games.
• Define the UX vision for all internal Tools.
• Collaborate closely with Creative teams to understand their needs and incorporate feedback into Tool development.
• Collaborate with the Engine and Gameplay teams to create a unified proprietary engine and tool set.
• Ensure tools are user-friendly, reliable, performant, and scalable.
• Ensure a culture of unit testing, automation testing, and documentation is applied during development.
• Ensure tools meet quality and performance targets.
• Ensure tools support large scale game development, including: release management, version control, production analytics, and asset management. 
• Ensure tools can be released to player-developers for game modding.
• Hire, onboard, mentor and develop the Tools team.
• Safeguard company assets, including source code, artwork, tools, and technical know-how.


Requirements

• 4+ years of experience in a directing or senior leadership role.
• 8+ years of experience in creating and shipping games tools or digital creative tools for a large development team.
• Experience developing tools for large scale high production value games.
• Strong team management, mentoring and coaching abilities.
• Strong understanding of industry standard technology, including C#, C++, Python and WPF.
• Strong understanding of modular software systems.
• Proven experience modernising game development tools and executing on long-term technological plans to a high quality, including UI/UX.
• Proven experience working with DCCs, including: Maya, Houdini, and Wwise.
• Upper-intermediate proficiency in English.
• Passion for making and playing great games.
• Excellent problem-solving skills and attention to detail.
• Strong communication and collaboration skills.

What we offer

• An international team of over 500 employees spread across 7 studios around the world, each of which have their own unique qualities, and maintain a small-studio feel
• An open, collaborative environment where ideas are welcome and encouraged
• A managerial team consisting of highly experienced game developers at the top of their fields
• Sharing hobbies and passions with like-minded colleagues
• Inclusive environment with many activities organized by the studios or the employees
• Commitment to making the best game possible for the fans, including listening to community feedback


* Due to the global nature of our operations and the need to engage daily with an international team, fluency in English is essential for this position at Larian.

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About The Company

Quebec, Canada (On-Site)

Dublin, County Dublin, Ireland (On-Site)

Kuala Lumpur, Federal Territory Of Kuala Lumpur, Malaysia (On-Site)

Guildford, England, United Kingdom (On-Site)

Warsaw, Masovian Voivodeship, Poland (On-Site)

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