The Tech Art / Tools Programmer will be responsible for designing and maintaining tools for game and level design, asset pipelines, and VFX integration. They will contribute to level editing tools, bridge level editing tools, and maintain them. They will automate the processing pipeline for props and models, support destruction data generation, and validate asset setups. The programmer will also support VFX Shader Graph, create tools for VFX artists, and integrate dynamic and gameplay-sensitive effects. They will also support operator abilities and create editor tooling for managing gym scene situations and setups, and will provide support on ground level tech and rendering assets integration, troubleshooting pain points in content creation. The role requires Unity knowledge and experience with the release of finished projects.