Tools & Tech Art Programmer

2 Months ago • All levels • Art

Job Summary

Job Description

The Tech Art / Tools Programmer will be responsible for designing and maintaining tools for game and level design, asset pipelines, and VFX integration. They will contribute to level editing tools, bridge level editing tools, and maintain them. They will automate the processing pipeline for props and models, support destruction data generation, and validate asset setups. The programmer will also support VFX Shader Graph, create tools for VFX artists, and integrate dynamic and gameplay-sensitive effects. They will also support operator abilities and create editor tooling for managing gym scene situations and setups, and will provide support on ground level tech and rendering assets integration, troubleshooting pain points in content creation. The role requires Unity knowledge and experience with the release of finished projects.
Must have:
  • Unity knowledge
  • Release experience of finished projects from beginning to end

Job Details

Tech Art / Tools Programmer’s MandateRequirements:

  • Unity knowledge
  • Release experience of finished projects from beginning to end 

Tools for Game and Level Design:

  • Help continue the design of level editing tools (walls, props, level placement)
  • Responsible of bridging level editing tools
    • Work with main programmers to enhance and support them
  • Maintain and support team members that use level editing tools
    • Troubleshoot, tweak and balance created outcomes when needed

Tools for Asset Pipeline:

  • Responsible of automated Props and Models Processing pipeline
  • From source to game
  • Tag clean up of source meshes
  • Attempt automatic cleanup
  • Leave them tagged for manual cleanup to be done by artists
  • Generating destruction data
  • Support on Destruction Generation Tools development and maintenance
  • Part of the processing pipeline above
  • Maintaining and validating (likely with tools and scripts) proper assets setup
  • Help detect erroneous content that might not be working in-game

 
Support on VFX Tools and Integration:

  • VFX Shader Graph support
  • VFX tools for VFX artists
    • Batch coloring
    • Setup of templates
    • Tools that would help start an effect with the proper hierarchy and required components
  • Integration support on dynamic and gameplay sensitive effects
    • Entry points, triggers and feedbacks help

 
Support on Gameplay:

  • Support of operator abilities
  • Creation of editor tooling:
    • ‘Everyday’ workflows for managing gym scene ‘situation and setups’ for testing gameplay cases
  • Game ‘gym states’ editor
    • Helps test gameplay situations from a defined starting point

 
Tools for Artists:

  • Support on Ground Level / ‘Mega-Texture’ tech
  • Bridge between programmers and artists
  • Troubleshoot pain points in content creation by said tools

 
Rendering Tech Knowledge:

  • Support on rendering assets integration
    • Not necessarily low level knowledge
  • Help team members integrate, tweak and balance parameters exposed by rendering features implemented over time

 

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