Core Engine Lead Programmer

4 Months ago • All levels • Physics Engine

Job Summary

Job Description

As a Core Engine Lead Programmer, you will play a crucial role in shaping the core technology behind Star Citizen's vast and dynamic universe. You will work closely with industry veterans to guide a team responsible for various core aspects of the game engine, ensuring the delivery of both Star Citizen and Squadron 42. Your responsibilities include defining the engine's future direction, providing technical leadership to the team, designing and implementing robust and efficient code, staying abreast of cutting-edge software engineering practices, identifying and mitigating technical risks, and collaborating with QA to resolve complex issues.
Must have:
  • Strong C++ proficiency
  • Multithreaded code understanding
  • Algorithmic expertise
  • Memory management experience
  • 3D mathematics knowledge
  • Game feature and system programming
  • Passion for game development
  • Team collaboration skills
  • Willingness to learn new technologies

Job Details

We are a crowdfunded company and have a dedicated and enthusiastic community of backers who are helping us create the “Best Damn Space Sim Ever”. We want to build the best we can deliver and we believe wholeheartedly in the value of exceptional diverse talent.

As a Core Engine Lead Programmer, you will work on the core technology that enables Star Citizen’s large-scale dynamic universe. Collaborating with industry veterans, you will guide a small team which works on multiple core aspects of the game engine to deliver Star Citizen and Squadron 42. 

You will join the team that is building our high-fidelity realtime 3D engine (StarEngine) and you will work and interact with designer, artists, and engineers from other disciplines such as physics, animation, and gameplay. 

Founded in 2012, Cloud Imperium Games creates cutting-edge videogames that defy expectations. We’re currently developing Star Citizen, a record-breaking multiplayer online space sim, and Squadron 42, a cinematic single-player adventure set in the same universe. Join us as we break boundaries and make videogame history. 
 

We are a crowdfunded company and have a dedicated and enthusiastic community of backers who are helping us create the “Best Damn Space Sim Ever”. 

For more information about life at CIG, follow this link: https://youtu.be/fivfcXexyyU 

 

What do our Core Engine Lead Programmers do? 

  • Work with the Engine Technical Director to define the next steps to move the engine forward. 

  • Perform day to day technical leadership of the team; bug triaging, code reviews as well as reviewing the current state of the code base for regressions. 

  • Guide team members to develop various (engine-) systems. 

  • Design and implement well-engineered, reliable, maintainable, and bug-free code. 

  • Keep up to date on state-of-the-art software engineering methods, practices, and technologies. 

  • Research and identify technical and developmental risks and obstacles and apply latest technologies and solutions to overcome them. 

  • Working with QA, effectively track, diagnose and solve a variety of complex issues.

 

What would we expect from our Core Tech Programmers? 

  • Comfortable working with C++ in a large, shared codebase.

  • Strong Multithreaded Code Understanding. 

  • Strong algorithmic understanding. 

  • Experience with memory management. 

  • Have a good knowledge of 3D mathematics. 

  • Have experience with programming game features and systems. 

  • A passion for making games. 

  • Work well in a co-located yet collaborative team environment. 

  • Willingness to learn new technologies. 

 

Diversity Statement 

CIG is a global company, staunchly committed to cultivating a culture and workplace that celebrates all backgrounds, lifestyles, and perspectives. Together, we are creating a space where authentic recognition, appreciation, and understanding of the importance of diversity is fostered by everyone. As an Equal Opportunity Employer, we strive to build a team that represents all walks of life, and we want every employee to bring all the things that make them unique to the work environment. The universe is as vast and varied as the people in it, and it’s our differences that make it special. 

 

Fraud Statement 

We are aware of people receiving job offers that fraudulently allege to be from CIG. These types of fraud can be carried out through false websites, fake email addresses claiming to be from our company, or social media. We do not ask for your personal info like bank account numbers, identification numbers, etc through social media or chat-based apps, nor do we request or send money for the purchase of business equipment. 

If you suspect fraud, please report it to your local authorities, as well as reaching out to us at info(@)cloudimperiumgames.com with any information you may have. 

 

If you like wild growth and working with happy, enthusiastic over-achievers, you'll enjoy your career with us!

Similar Jobs

Meta - Software Engineer, Infrastructure

Meta

Burlingame, California, United States (Remote)
3 Months ago
Resources Valley - Game Developer

Resources Valley

Jaipur, Rajasthan, India (On-Site)
7 Months ago
Power Integrations - IC CAD Engineer

Power Integrations

San Jose, California, United States (On-Site)
4 Months ago
Meta - Copywriter

Meta

San Francisco, California, United States (On-Site)
3 Months ago
Playrix - Middle C++ Software Engineer (Gameplay)

Playrix

Georgia (Remote)
3 Months ago
Cloud Imperium Games - Principal Programmer

Cloud Imperium Games

Manchester, England, United Kingdom (On-Site)
3 Months ago
Cloud Imperium Games - Core Tech Programmer

Cloud Imperium Games

Manchester, England, United Kingdom (On-Site)
4 Months ago
Cloud Imperium Games - Senior Gameplay Programmer (Vehicle Physics)

Cloud Imperium Games

Manchester, England, United Kingdom (On-Site)
8 Months ago
Cloud Imperium Games - Physics Programmer

Cloud Imperium Games

Frankfurt, Hessen, Germany (On-Site)
4 Months ago
Passive Logic - Computational Physics Software Engineer

Passive Logic

Salt Lake City, Utah, United States (On-Site)
3 Months ago

Get notifed when new similar jobs are uploaded

Similar Skill Jobs

Playrix - Middle C++ Software Engineer (Gameplay)

Playrix

Armenia (Remote)
3 Months ago
Playrix - 2D/3D Senior Motion Designer (Blender+AE)

Playrix

Almaty, Almaty Region, Kazakhstan (Remote)
3 Months ago
Fortis Games - Staff Software Engineer (Backend/Multiplayer)

Fortis Games

Brazil (Remote)
4 Months ago
ChaotixAI - Game Developer 2D

ChaotixAI

Noida, Uttar Pradesh, India (On-Site)
4 Months ago
Branchgg - Technical Artist

Branchgg

Seattle, Washington, United States (Hybrid)
8 Months ago
Paypal - Executive Assistant & Office Manager

Paypal

Paris, Île-de-France, France (On-Site)
4 Months ago
Playrix - Lead Unity Software Engineer (Gameplay)

Playrix

Almaty, Almaty Region, Kazakhstan (Remote)
3 Months ago
Jam City - Software Engineer Lead

Jam City

Montevideo, Montevideo Department, Uruguay (On-Site)
7 Months ago
Just Play GmbH - Technical Artist (all genders)

Just Play GmbH

(Hybrid)
3 Months ago
Meta - Game Design Manager

Meta

Los Angeles, California, United States (Remote)
3 Months ago

Get notifed when new similar jobs are uploaded

Jobs in Frankfurt, Hessen, Germany

Eleven Labs - IT Security Engineer

Eleven Labs

Berlin, Berlin, Germany (Remote)
3 Months ago
GameDuell - Game System Designer (f/m/d*)

GameDuell

Berlin, Berlin, Germany (Hybrid)
5 Months ago
Maersk Careers - Ausbildung: Schifffahrtskaufmann/Schifffahrtskauffrau (m/w/d), Fachrichtung: Linienfahrt

Maersk Careers

Hamburg, Hamburg, Germany (On-Site)
262 Years ago
Limbic Entertainment - Engine Programmer Cairo, Egypt (m/f/d)

Limbic Entertainment

Langen, Hessen, Germany (On-Site)
6 Months ago
Nagarro - ServiceNow Developer (m/f/d)

Nagarro

Germany (Remote)
3 Months ago
Crytek - Unsolicited Application - Design / Content

Crytek

Frankfurt, Hessen, Germany (On-Site)
6 Months ago
Btf gmbh - Werkstudent:in IT-Service & -Support

Btf gmbh

Cologne, North Rhine-Westphalia, Germany (On-Site)
5 Months ago
TxK Gaming Studios GmbH - [INTERNSHIP] QA TESTING VR & PC GAMES

TxK Gaming Studios GmbH

Düsseldorf, North Rhine-Westphalia, Germany (On-Site)
5 Months ago
Inkittt - Customer Support Agent - 6 Month Contract

Inkittt

Berlin, Berlin, Germany (Hybrid)
3 Months ago
VGW - Frontend Engineer

VGW

Krakow Am See, Mecklenburg-Vorpommern, Germany (On-Site)
2 Months ago

Get notifed when new similar jobs are uploaded

Physics Engine Jobs

Xogar Games - Unreal Game Developer (Freelancer)

Xogar Games

Bengaluru, Karnataka, India (On-Site)
5 Months ago
Cloud Imperium Games - Principal Programmer

Cloud Imperium Games

Manchester, England, United Kingdom (On-Site)
3 Months ago
Passive Logic - Computational Physics Software Engineer

Passive Logic

Salt Lake City, Utah, United States (On-Site)
3 Months ago
Sumo Digital - Technical Designer

Sumo Digital

Leeds, England, United Kingdom (On-Site)
3 Months ago
Regent Craft - Performance Engineering Intern

Regent Craft

North Kingstown, Rhode Island, United States (On-Site)
4 Months ago
Lighthouse Games - Senior Physics Engineer

Lighthouse Games

Royal Leamington Spa, England, United Kingdom (On-Site)
6 Months ago
QUANTIC DREAM - Développeur.euse Jouabilité Physique

QUANTIC DREAM

Montreal, Quebec, Canada (Hybrid)
4 Months ago
Cloud Imperium Games - Core Tech Programmer

Cloud Imperium Games

Manchester, England, United Kingdom (On-Site)
4 Months ago
Intel Corporation - TCAD Research Engineer

Intel Corporation

Bengaluru, Karnataka, India (Hybrid)
3 Months ago
Cloud Imperium Games - Senior Gameplay Programmer (Vehicle Physics)

Cloud Imperium Games

Manchester, England, United Kingdom (On-Site)
8 Months ago

Get notifed when new similar jobs are uploaded

About The Company

Cloud Imperium Games is a new kind of independent studio dedicated to delivering AAA experiences outside the established publisher system, founded by Chris Roberts, creator of the best selling Wing Commander and Freelancer series, Cloud Imperium is currently developing Star Citizen, a record-shattering crowd funded title that combines classic space sim gameplay with Hollywood-caliber visuals.


Cloud Imperium aims to pave new ground in game development by sharing the process with the players. Where game development was once hidden, Cloud Imperium has opted to share the process with those backing Star Citizen. Supporters come to know the team and follow them every step of the way as the game created. The community is closely engaged and their feedback Is considered in all aspects of game development, avoiding standard publicity to put Roberts’ epic vision directly in players’ hands.


Cloud Imperium has studios in Los Angeles, California ; Austin, Texas ; Manchester, UK and Frankfurt, Germany.

Frankfurt, Hessen, Germany (On-Site)

Manchester, England, United Kingdom (On-Site)

Manchester, England, United Kingdom (On-Site)

Austin, Texas, United States (On-Site)

Manchester, England, United Kingdom (On-Site)

Manchester, England, United Kingdom (On-Site)

Manchester, England, United Kingdom (On-Site)

Manchester, England, United Kingdom (On-Site)

Manchester, England, United Kingdom (On-Site)

Manchester, England, United Kingdom (On-Site)

View All Jobs

Get notified when new jobs are added by Cloud Imperium Games

Level Up Your Career in Game Development!

Transform Your Passion into Profession with Our Comprehensive Courses for Aspiring Game Developers.

Job Common Plug