DevOps Engineer (Contract)

10 Months ago • 5 Years +

Job Summary

Job Description

DevOps Engineer needed for game patch pipeline development, experience with Jenkins, Unreal Engine build tools, Perforce, and live service games.
Must have:
  • Jenkins experience
  • Unreal Engine
  • Perforce experience
  • Live service
Good to have:
  • BuildGraph
  • Automation Tool
  • Unreal Build
  • Scripting skills
Perks:
  • Remote-first studio
  • Anti-crunch culture

Job Details

ABOUT US

Mountaintop is a new game studio creating multiplayer games for players who crave a challenge. We’re an independent, remote-first studio primarily located in the US and Canada.

We’re creating the types of games that bring people together — and keep them together for “just one more round.” The types of games that inspired us as kids. The games that become our hobbies, and sometimes our obsessions.

Games are a reflection of the teams that make them. So to make the best games, we’re building a studio that puts the team first — one that's collaborative, anti-crunch, diverse, and inclusive.

We’d love for you to join us.

THE ROLE

We're looking for a DevOps Engineer to ensure the smooth operation of our patch generation pipeline for a project developed in Unreal Engine. In this role, you will work closely with our development team to build the infrastructure (Unreal + Jenkins) necessary to facilitate efficient game patch generation and build processes.

YOU'LL BE RESPONSIBLE FOR

    • Collaborate with the development team to understand the requirements of our patching system and prioritize tasks accordingly.
    • Manage and maintain Jenkins pipelines for patching and patch builds, ensuring reliability and efficiency.
    • Configure and optimize Jenkins plugins and integrations to streamline the patch generation processes.
    • Troubleshoot issues with build and deployment pipelines, identifying root causes, and implementing solutions.
    • Implement automation scripts and tools to enhance patching workflows and reduce manual intervention.
    • Monitor pipeline performance and resource utilization, making adjustments as necessary to improve efficiency.
    • Provide technical guidance and support to the development team on patching-related tasks and issues.
    • Document procedures, configurations, and best practices related to patching and pipeline management.

ABOUT YOU

    • A love for playing and making amazing games
    • A minimum of 5 years experience working on building systems
    • Experience working with Jenkins
    • Experience with Unreal Engine build tools (BuildGraph, Unreal Automation Tool, Unreal Build Tool)
    • Experience working with Perforce
    • Experience working on live service games
    • Self-motivated, with great time management skills
    • Willing to take risks and learn from failure
Mountaintop Studios Inc. is an equal opportunity employer and does not discriminate on the basis of  race, religion, color, national origin, sex (including pregnancy, childbirth, reproductive health decisions, or related medical conditions), sexual orientation, gender identity, gender expression, age, status as a protected veteran, status as an individual with a disability, genetic information, political views or activity, or other applicable legally protected characteristics. Additionally, Mountaintop Studios Inc. participates in the E-Verify program in certain locations, as required by law. 

Mountaintop Studios Inc. is committed to providing reasonable accommodations during the employment process. If you are in need of accommodations during the employment process, please contact HR for assistance at HR@mountaintop.gg .

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