About the job

SummaryBy Outscal

Experienced Character Artist needed for AAA games. Must have strong portfolio, Maya/Max, Z-Brush, Substance Painter, PBR materials, real-time 3D packages.

Description

As a global gaming company, we’ve helped millions to fight their way through fearsome mobs in Minecraft Dungeons, battle each other and the environment in Rust: Console Edition and most recently worked with Bethesda Game Studios to craft new adventures for Vault Dwellers around the world in Fallout 76.

Most recently, we worked with Rockstar Games to bring the beloved western experience Red Dead Redemption and its horror companion Undead Nightmare together for the first time on the Nintendo Switch and modern PlayStation systems.

We strive to avoid crunch, overtime is optional and always paid, and we offer flexible working hours to allow you to enjoy a normal family life whilst making great games.

We’re looking for an Experienced Character Artist to join our award winning team conveniently located in Mid Valley City, Kuala Lumpur.

As an Experienced Character Artist at Double Eleven, you’ll be specialising in creating a diverse range of wonderful characters using all of the latest art production techniques and be a critical part of scheduling as well as mentor fellow artists.

Interested? We kindly ask all applicants to submit a portfolio to support their application. We’re afraid applications without an accompanying portfolio will not be considered.

Strictly no agencies (sorry guys!) and we’re unable to sponsor a visa for this role.

Would you enjoy

  • Helping to create beautiful games
  • Being part of an amazing team working on multiple AAA titles
  • Being trusted to work independently and proactively to the highest standards
  • Working with experienced teams in the industry

What you’ll be doing

  • Specialising in the creation of a wide variety of 3D character models, which could also include skins, props and environment pieces
  • Working in our own and other multi-platform game engines, with a diverse range of titles and art styles
  • Produce rich materials and shaders that complement and enhance the 3D models
  • Work closely with the Lead Artists to deliver and maintain the established art style
  • Able to benchmark assets and implement assets through tech pipelines, working from concepts and art direction
  • Troubleshoot and provide solutions to issues related to asset creation, performance, and technical requirements
  • Work well within the team environment and be able to initiate and lead other team members
  • Independently undertake research and information to ensure game design needs and artistic direction are met
  • Proactively stay up on new software, processes and industry trends and share the knowledge with the team
  • Must be honest and operate at a high level of integrity, team spirit and drive

What we’re looking for

  • A strong portfolio illustrating proficiency as a Experienced Character Artist
  • Strong experience in a game production environment
  • Excellent understanding of human anatomy and posing characters
  • Expert understanding of Maya/Max, Z-Brush, Substance Painter
  • Solid experience generating PBR materials and shaders
  • Professional experience working on current generation games
  • Advanced experience with real-time 3D packages such as Unreal or Unity
  • Effective communicator with art staff, team leads, and other studio disciplines
  • Highly motivated and proactive, consistent productivity with minimal supervision
  • Ability to manage, collaborate and contribute effectively in a team environment
  • Ability to meet deadlines
  • Fluent in English, both verbal and written

Qualifications

  • All relevant qualifications considered

What to expect

We’re pretty sure we’re the best place to work, period.

  • Some of our benefits include:
  • Start your day any time between 9:00am and 11:00am
  • 35 working hours per week with a flexible 1 hour lunch break
  • Annual leave + gazetted public holidays + leave for your birthday!
  • Up to 10 days discretionary annual leave during the end of year holiday break
  • 1 day off if you’re moving house
  • A personalised development plan mapped against our clear development framework
  • Company private healthcare cover in-patient and out-patient for employee, spouse and children
  • Access to mental health support via Plumm (includes 4 free video counselling sessions per month)
  • Potential for annual performance bonuses and an end of year bonus
  • State of the art office facilities
  • Constantly improving tools and workflow so you can focus on creativity
  • Fast decision-making to allow you to thrive
  • Monthly free activities via our Bus Tours programme. Bring your family along for a day of fun with grub included
  • Free juice, hot drinks, and fruit
  • Many free team parties to celebrate team and game milestones
  • Employee referral bonus (up to MYR5,000!)
  • Opportunity to attend and speak at global events as a Double Eleven Ambassador
  • Sponsored team activities
  • In-studio wellbeing programmes and support
  • Opportunity to contribute to our internal Employee Diversity and Equality Network
  • Free game codes, game swag and merchandise
  • Maternity, paternity, adoption and dependent leave available.
  • Free on site parking

Ways to reach us

If you have a general query or if you need support with your application and/or an alternative way to apply, please do not hesitate to contact our Recruitment team at jobs@double11.com

About The Company

Double Eleven is one of the top three independent games publishers and developers headquartered in the UK. Trusted with some of the world’s biggest IPs, currently collaborating on Minecraft Dungeons with Mojang Studios, Prison Architect with Paradox Interactive, and Fallout 76 with Bethesda Game Studios, as well as working on other unannounced projects.

As a developer, our relationships with other developers are paramount as we understand the hard work required in the industry. ‘Port +ing’ became our bread and butter and is what pays the bills and allows us to take really good care of our team and their families. That’s why Double Eleven was started, to be able to make great games and still spend time with our families, challenging some of the conventional wisdom of how a development studio and publisher should run.

England, United Kingdom (On-Site)

England, United Kingdom (On-Site)

Federal Territory Of Kuala Lumpur, Malaysia (On-Site)

England, United Kingdom (On-Site)

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