Generalist (Lighting Focus)

1 Month ago • 2 Years + • 3D Art

Job Summary

Job Description

Scanline VFX seeks a talented Generalist Artist specializing in lighting. Responsibilities include collaborating with the creative team, creating high-quality lighting setups, understanding lighting principles, color theory, and composition. The role requires working with 3D resources, textures, and shaders for realistic lighting effects, optimizing for rendering efficiency, and maintaining lighting consistency. Collaboration with other artists to integrate CG elements into live sequences is crucial, along with problem-solving to achieve desired visual effects. Proficiency in 3ds Max is essential, with Houdini and VRay knowledge highly desirable. The ideal candidate possesses at least 2 years of VFX experience and excellent communication and teamwork skills.
Must have:
  • 2+ years VFX experience
  • 3ds Max proficiency
  • Lighting expertise
  • Shader & environment knowledge
  • Collaboration skills
Good to have:
  • Houdini experience
  • VRay knowledge
  • Nuke knowledge

Job Details

Nous recherchons un artiste généraliste talentueux et polyvalent, fortement axé sur l'éclairage, pour rejoindre notre équipe. Le candidat idéal aura de l'expérience dans la production d'effets visuels, avec une maîtrise de 3ds Max et un bonus s'il a de l'expérience avec Houdini. La connaissance de VRay en tant que moteur de rendu est hautement souhaitable. Si vous avez une passion pour l'éclairage, les environnements et le travail avec les shaders, nous voulons vous entendre.

Principales responsabilités

    • Collaborer avec l'équipe créative pour comprendre les exigences du projet et la vision artistique
    • Créer et mettre en œuvre des configurations d'éclairage de haute qualité qui améliorent l'ambiance, l'atmosphère et le réalisme des scènes CG
    • Bonne compréhension des principes d'éclairage, de la théorie des couleurs et de la composition
    • Travailler avec des ressources 3D, des textures et des shaders pour obtenir des effets d'éclairage réalistes et visuellement convaincants
    • Optimiser les configurations d'éclairage pour une efficacité de rendu sans compromettre la qualité
    • Maintenir la cohérence dans la qualité et le style de l'éclairage entre les prises de vue et les séquences
    • Travailler en étroite collaboration avec d'autres artistes pour intégrer de manière transparente des éléments CG dans des séquences en direct
    • Résoudre les problèmes d'éclairage pour obtenir les effets visuels souhaités

Qualifications

    • Au moins 2 ans d'expérience dans le secteur des effets visuels
    • Maîtrise de 3ds Max, avec une solide compréhension des principes et des techniques d'éclairage
    • Une connaissance des logiciels de composition tels que Nuke est hautement souhaitable
    • Bonne compréhension des environnements CG et des shaders
    • Excellentes compétences en communication et en travail d'équipe
    • Capacité à travailler efficacement dans des délais serrés sans compromettre la qualité
    • Connaissance de Houdini est un plus
    • Expérience avec VRay comme moteur de rendu



    • We are seeking a talented and versatile Generalist Artist with a strong focus on lighting to join our team. The ideal candidate will have experience in visual effects production, with proficiency in 3ds Max and a bonus if experienced with Houdini. Knowledge of VRay as a render engine is highly desirable. If you have a passion for lighting, environments and working with shaders, we want to hear from you.
About Us
Scanline VFX is an award-winning leader in the visual effects industry with 7 studios worldwide, including London, Los Angeles, Montreal, Munich, Seoul, Stuttgart, and Vancouver. Since our beginning in 1989, we strive to set the highest standard of quality in everything we do. Through innovation, we generate solutions for our clients and raise the bar — both within our workplace and throughout our industry.

We look for explorers, people who are willing to go to new places and are open to testing, learning and iterating as they go. We believe great ideas come from everyone, so we actively encourage team members to ask questions and present their ideas.

Eyeline Studios
Eyeline Studios, our virtual production division, is rethinking the future of real-time filmmaking by providing content creators with unmatched flexibility. Learn more.

Powered by Netflix
Netflix’s investment in our pipeline, infrastructure, and workforce allows us to continue to push the boundaries of what is possible in visual effects. In addition to working on projects for Netflix, we continue to work with a variety of long-standing and new clients.

Come as you are
We are committed to ensuring fair and equal treatment of your application. When you apply for a role with us, you will receive consideration based solely on your qualifications.

We will only consider applicants based in British Columbia, or those willing to relocate.

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About The Company

Scanline VFX is an award-winning, global leader in the visual effects industry with studios in 7 core locations including London, Los Angeles, Montreal, Munich, Seoul, Stuttgart, and Vancouver. From humble beginnings over 30 years ago, we’ve grown to a team of over 1,200 made up of diverse nationalities from around the world. We believe in the power of storytelling and are committed to helping filmmakers realize their artistic vision. Underpinned by a commitment to innovation, collaboration and long-standing partnerships, we continue to develop innovative tools, techniques and technologies, to offer filmmakers the ultimate in creative freedom. Eyeline Studios, Scanline’s virtual production division, is rethinking the future of real-time filmmaking by providing content creators with unmatched flexibility.

Netflix’s investment in Scanline’s pipeline, infrastructure, and workforce allows Scanline to continue to push the boundaries of what is possible in VFX. In addition to working on projects for Netflix, Scanline continues to work with a variety of long-standing and new clients outside of Netflix.

Established in 1989 in Munich, Scanline became well-known for our ability to create photorealistic natural phenomena such as fire, smoke and water, having developed our proprietary fluid simulation software, Flowline. Scanline was the sole developer of Flowline and in 2008, and was the recipient of a Scientific and Technical Achievement Academy Award® for the software.

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