Lead UI/UX Designer

1 Year ago • All levels

Job Summary

Job Description

Lead UI/UX Designer for The Witcher Remake. Must have RPG UI experience, Adobe Illustrator & Photoshop, Unreal Engine 4/5 & UMG.
Must have:
  • RPG UI Experience
  • Adobe Illustrator
  • Unreal Engine 4/5
  • UMG Experience
Good to have:
  • Modern UI Trends
  • Gamedev Veteran
  • Technical Documentation
  • Problem Solving
Perks:
  • Flexible Working
  • Private Medical

Job Details

About the job

We are Fool’s Theory, a company from Bielsko-Biała in Poland, creators of the game Seven: The Days Long Gone and The Thaumaturge. We are actively seeking skilled individuals to join our team to work on The Witcher Remake, developed in cooperation with CD PROJEKT RED studio. Sounds interesting? Get in touch with us!

Responsibilities

  • Overseeing and coordinating the work of the small UI/UX team, with cooperation with the Gameplay Lead and Director.
  • Creating and feedbacking UI mockups.
  • Cooperating with the Gameplay Design and Programming department in supporting the game's mechanics with user friendly UI/UX solutions.
  • Cooperating with the Art department in creating and maintaining consistent UI artstyle.

Requirements

  • Work experience with RPG elements in PC/Console video games.
  • good Adobe Illustrator and Photoshop artistic skills for UI mockups creation.
  • Knowledge of modern solutions and trends in interface design.
  • Work experience with Unreal Engine 4/5.
  • Familiarity with UMG (build in Unreal Motion Graphics UI Designer),
  • Ability to maintain order in files,
  • Good English that allows reading technical documentation with understanding, giving feedback and discussing design (min. B2).
  • Excellent communication skills and willingness to work in a group.
  • Creativity in solving problems.

We offer

  • Opportunity to work on a cool project in cooperation with CD PROJEKT RED,
  • Flexible working hours (core hours 10:00-16:00).
  • Possibility to work remotely or in our office in Bielsko-Biała.
  • Working in a group of experienced specialists, often gamedev veterans, who are willing to share their knowledge.
  • Working with modern tools from leading technology suppliers (e.g. Jetbrains), as well as with our proprietary solutions.
  • Support in industry training courses, conferences and fairs participation (both as a participant or speaker).
  • Private medical insurance (Enel-med).
  • Access to MyBenefit platform with a possibility to co-finance a Multisport Card.
  • Psychological support.

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About The Company

We proudly present our first game! 
Seven: The Days Long Gone (www.seven-game.com)

We are a company of AAA veterans who decided to take a break from huge productions and find refuge in the mountains of
southern Poland. In the past we've contributed our skills and lives to critical and commercial successes of games such as:

The Witcher 2: Assassins of Kings
The Witcher 3: Wild Hunt
Ancient Space
Hard West
Kholat
and many more smaller indie titles.

During the production of those games we always had an idea of how a development process should look like so we decided to start our own company.

This is how Fool's Theory has come to life!

Bielsko-Biala, Silesian Voivodeship, Poland (Remote)

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