Producer (UGX)

3 Months ago • 5 Years +

About the job

Job Description

UGX Program Producer with 5+ years experience in product ownership, project management, OKRs, waterfall and Agile development, and game development (a bonus).
Must have:
  • Product Owner/Producer
  • Project Management
  • OKR-driven mentality
  • Waterfall & Agile
Good to have:
  • Game Development
  • Multiple Departments
  • Product Vision
  • End-to-end Delivery
Perks:
  • Paid Time Off
  • Medical/Dental/Vision
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The central User Generated Experience (UGX) program supports games as they introduce creative experiences for their players. There are many enterprise systems required for players to create quality, fun and interesting content and to ensure that content is safe, discoverable and delivered to the right players when it’s ready. The UGX program consolidates the communication and interaction across central teams and ensures game team needs are understood, documented, communicated and executed on.

As a UGX Program Producer, reporting to the Executive Producer of UGX, you will ensure delivery of key capabilities games will build upon to introduce and manage creative experiences in their games. You will be the contact for game teams, manage delivery across many contributing teams, understand and translate needs of game teams to participating development teams and contribute to the program strategy.

This role will report into the Executive Producer.

Location (Remote): Vancouver, Redwood City, Seattle, Toronto

Key Responsibilities:

  • Responsible for the execution plan for the overall project spanning multiple teams in multiple departments
  • Project planning and communication, including cost, duration and sequence/dependencies of contributing teams and their deliverables
  • Resolve problems to ensure efficient and predictable plan execution
  • Reduce Complexity for Games - Be the single POC for the project for game teams
  • Understand game’s UGX aspirations within your project area and categorically define runbooks that work across multiple scenarios with some customization
  • Provide guidance to game teams within the scope of their workstream(s) on where to use applicable run books and work with them on necessary customizations to reach game team goals
  • Understand and represent game team needs within the project and UGX program
  • Work with product leads to ensure visibility into clear and easy to understand product vision for project
  • Work with product, program & engineering leads to ensure end-to-end delivery of capabilities
  • Work with UGX Operations Lead to contribute to a clear roadmap across all required capabilities

Skills / Requirements:

  • 5+ years of work experience as a Product Owner/Producer or program manager
  • Experience with OKR-driven mentality
  • Experience with waterfall and Agile development processes;
  • Experience in project where multiple departments are contributing to the product
  • Experience in game development is a bonus

Ceci ne s’applique pas au Québec.

COMPENSATION AND BENEFITS

The base salary ranges listed below are for the defined geographic market pay zones in these locations. If you reside outside of these locations, a recruiter will advise on the range and benefits for your specific location.

EA has listed the base salary ranges it in good faith expects to pay applicants for this role in the locations listed, as of the time of this posting. Pay offered will be determined based on numerous relevant business and candidate factors including, for example, education, qualifications, certifications, experience, skills, geographic location, and business or organizational needs.

BASE SALARY RANGES

• California (depending on location e.g. Los Angeles vs. Sacramento):

º $138,200 - $219,000 USD Annually

• New York (depending on location e.g. Manhattan vs. Buffalo):

º $136,600 - $219,000 USD Annually

• Jersey City, NJ :

º $171,100 - $219,000 USD Annually

• Colorado (depending on location e.g. Denver vs. Colorado Springs):

º $153,100 - $206,200 USD Annually

• Washington (depending on location e.g. Seattle vs. Spokane):

º $136,600 - $202,300 USD Annually

• British Columbia (depending on location e.g. Vancouver vs. Victoria):

º $126,000 - $176,300 CAN Annually

Base salary is just one part of the overall compensation at EA. In the US, we offer a package of benefits including paid time off (3 weeks per year to start), 80 hours per year of sick time, 16 paid company holidays per year, 10 weeks paid time off to bond with baby, medical/dental/vision insurance, life insurance, disability insurance, and 401(k) to regular full-time employees. Certain roles may also be eligible for bonus and equity. For British Columbia, we offer a package of benefits including vacation (3 weeks per year to start), 10 days per year of sick time, paid top-up to EI/QPIP benefits up to 100% of base salary when you welcome a new child (12 weeks for maternity, and 4 weeks for parental/adoption leave), extended health/dental/vision coverage, life insurance, disability insurance, retirement plan to regular full-time employees. Certain roles may also be eligible for bonus and equity.

View Full Job Description
$126.0K - $219.0K/yr (Outscal est.)
$172.5K/yr avg.
Vancouver, British Columbia, Canada

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About The Company

We exist to inspire the world to play. We put our people first, and we thrive off their diversity in our innovative technology and immersive storytelling. We’re doing the work to give everyone the space to be their full selves while giving back to our community, no matter where you’re working from. We’re looking for problem-solvers, game-changers, innovators, dreamers, doers—people that are ready to move the needle and transform the future of gaming. Join us.

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