Research Engineer - AR/VR Input and Interaction

21 Hours ago • 5 Years +

Job Summary

Job Description

Reality Labs Research (RL-R) is looking for a Research Engineer to develop input and interaction solutions for virtual, augmented, and mixed reality experiences. The role involves executing advanced sensing and signal processing, experimenting with new interaction methods using novel hardware and sensing technologies, designing and implementing experiences, and collaborating with a team of researchers and engineers. The ideal candidate will be involved in the full stack of HCI problems, from low-level input processing to application and interface design. The role requires adaptability, constant learning, and embracing the ambiguity of research in a collaborative environment.
Must have:
  • 5+ years experience in real-time interactive solutions in AR/VR
  • 5+ years experience developing in C/C++
  • Experience applying machine learning to interactive problems
  • Bachelor's degree in Computer Science or related field
Good to have:
  • PhD in CS, HCI, or related field
  • Experience with research process and academic publications
  • Experience working on HCI problems with novel hardware
  • Real time data processing: filtering, smoothing, etc.
  • Experience with developing in Unity, Unreal or other 3D game engine
Perks:
  • bonus
  • equity
  • benefits

Job Details

At Reality Labs Research (RL-R), our goal is to define and deliver the novel input and interaction solutions to enable virtual, augmented, and mixed reality experiences. We are looking for skilled and motivated engineers to join our research team and help us define the interaction solutions of the future. Our input and interaction research and development lies at the intersection of human-computer interaction, machine learning, signal processing, statistics, and wearable input devices. We are seeking engineers who are passionate about working on the “full stack” of HCI problems, from low-level input processing all the way up to the application and interface. Join our team of researchers, interaction designers, hardware engineers, neuroscientists, and other brilliant minds as we bring a game changing technology to life and make science fiction a reality!
Research Engineer - AR/VR Input and Interaction Responsibilities
  • Partner closely with research scientists to execute advanced novel sensing, signal processing, and sensor fusion solutions for more simulated physical interactions
  • Explore, experiment with, build and evaluate forward-looking interactions that are uniquely enabled by our novel hardware and sensing technologies
  • Design and implement experiences to explore our input and interaction solutions in a variety of environments and situations
  • Learn constantly, educate others, dive into new areas with unfamiliar technologies, and embrace the ambiguity of problem solving in a collaborative research environment
Minimum Qualifications
  • 5+ years experience in development of real-time interactive solutions in AR/VR, graphics, gaming, UI/UX/HCI or other interactive application areas
  • 5+ years experience developing in C/C++
  • Experience applying machine learning, optimization, or statistical inference to interactive problems
  • Bachelor's degree in Computer Science, Computer Engineering, relevant technical field, or equivalent practical experience.
Preferred Qualifications
  • PhD in CS, HCI, or related field
  • Experience with the research process (e.g., having participated on an academic publication)
  • Experience working on HCI problems with novel/prototype hardware
  • Real time data processing: filtering, smoothing, etc.
  • Experience with developing in Unity, Unreal or other 3D game engine
For those who live in or expect to work from California if hired for this position, please click here for additional information.
About Meta
Meta builds technologies that help people connect, find communities, and grow businesses. When Facebook launched in 2004, it changed the way people connect. Apps like Messenger, Instagram and WhatsApp further empowered billions around the world. Now, Meta is moving beyond 2D screens toward immersive experiences like augmented and virtual reality to help build the next evolution in social technology. People who choose to build their careers by building with us at Meta help shape a future that will take us beyond what digital connection makes possible today—beyond the constraints of screens, the limits of distance, and even the rules of physics.

$85.10/hour to $251,000/year + bonus + equity + benefits

Individual compensation is determined by skills, qualifications, experience, and location. Compensation details listed in this posting reflect the base hourly rate, monthly rate, or annual salary only, and do not include bonus, equity or sales incentives, if applicable. In addition to base compensation, Meta offers benefits. Learn more about benefits at Meta.


Equal Employment Opportunity
Meta is proud to be an Equal Employment Opportunity employer. We do not discriminate based upon race, religion, color, national origin, sex (including pregnancy, childbirth, reproductive health decisions, or related medical conditions), sexual orientation, gender identity, gender expression, age, status as a protected veteran, status as an individual with a disability, genetic information, political views or activity, or other applicable legally protected characteristics. You may view our Equal Employment Opportunity notice here.

Meta is committed to providing reasonable accommodations for qualified individuals with disabilities and disabled veterans in our job application procedures. If you need assistance or an accommodation due to a disability, fill out the Accommodations request form.

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About The Company

The Oculus team at Facebook lets people experience anything, anywhere, with anyone through world-class VR hardware and software. With global departments dedicated to VR research, computer vision, haptics, social interaction, and more, Oculus is committed to driving the state of the art forward through relentless innovation. 

The Oculus suite of hardware currently includes: Rift, our high-end PC VR headset; Touch controllers, to bring your hands into virtual reality; and Gear VR, to bring the magic with you wherever you are—all powered by the Oculus Platform. Since being founded in 2012—and furthered through our acquisition by Facebook in 2014—Oculus has grown from the idea of a single headset to multiple headsets, a powerful platform, and a thriving ecosystem. 

Our developer community has built nearly a thousand games, apps, and experiences, all available on the Oculus Store. As we continue to grow the possibilities of the technology, we’re partnering with communities and nonprofits from around the world to drive social change and foster a positive impact. VR’s potential to connect the world is immense—and we’re just getting started.

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