Technical Cinematic Designer

2 Months ago • All levels • Technical Art

Job Summary

Job Description

Ubisoft Bordeaux seeks a Technical Cinematic Designer to join its Realization team. Responsibilities include creating and implementing cinematic system designs, acting as a technical liaison for Cinematic Designers and animators, bridging the gap between tech and design teams, and providing support for complex issues. This role involves pipeline creation for realization content, documentation and tutorial development for cinematic tools, data creation and monitoring for designers, content review and feedback, and technical support for high-quality narrative moments. Collaboration with Technical Directors is crucial for pipeline harmonization. The ideal candidate possesses experience in technical design or animation within AAA game development, proficiency in visual scripting or programming (C++/Python), familiarity with 3D engines (Unity, Unreal, CryEngine), excellent communication, analytical skills, and a strong understanding of cinematography.
Must have:
  • Experience in technical design/animation in AAA games
  • Visual scripting or programming (C++/Python)
  • 3D engine knowledge (Unity, Unreal, CryEngine)
  • Excellent communication and problem-solving skills
  • Cinematography understanding

Job Details

Company Description

Ubisoft’s 17,000 team members, working across more than 30 countries around the world, are bound by a common mission to enrich players’ lives with original and memorable gaming experiences. Their commitment and talent have brought to life many acclaimed franchises such as Assassin’s Creed, Far Cry, Watch Dogs, Just Dance, Rainbow Six, and many more to come. Ubisoft is an equal opportunity employer that believes diverse backgrounds and perspectives are key to creating worlds where both players and teams can thrive and express themselves. If you are excited about solving game-changing challenges, cutting edge technologies and pushing the boundaries of entertainment, we invite you to join our journey and help us create the unknown. 

Ubisoft Bordeaux

Founded in 2017, Ubisoft Bordeaux works with passion on the biggest AAA titles to deliver the best gaming experiences. Today, the studio is composed of over 400 talents from 20 different nationalities, working on licenses such as Assassin's Creed, Beyond Good & Evil 2 and other unannounced projects. At the same time, the studio has set up a Tech branch which works on all Ubisoft's online services (named Online Services) and on the Anvil game engine. A R&D unit, La Forge, has also been set up, bringing together engineers and researchers to work on prototypes for game production, particularly in the field of AI.

Job Description

Ubisoft Bordeaux is looking for a Technical Cinematic Designer for our Realization team (Cinematic design and Cinematic Animation) for our next project, not announced yet. 

As a Technical Cinematic Designer, you will create and implement cinematic system design elements into the game. You will act as a point of contact for the Cinematic Designers and animators on technical matters, serve as a bridge between the tech and design teams and provide support when dealing with complex issues whenever necessary.  

 

RESPONSBILITIES: 

  • Create and define pipelines for the creation of realization content and transitions to/from gameplay 
  • Create and maintain detailed documentation and tutorials about the cinematic tools 
  • Create and implement datas for the designers to use, and monitor them for all matters related to realization topics (dialogues, scripted events, etc.) 
  • Review content submitted by teams and provide feedback where appropriate 
  • Technically support the Realization team to deliver high-quality Narrative moments 
  • Work in collaboration with Technical Directors (Quest, Animation etc) to harmonize pipelines 

Qualifications

  • Experience in technical design or technical animation in video game, ideally for AAA project.  
  • Good visual scripting knowledge or programming in at least one language (C++ and/or Python) 
  • Experience with 3D engines and their limitations (such as Unity, Unreal, CryEngine etc) 
  • Excellent communication and ability to clearly convey ideas to people from other fields of expertise 
  • Solid analytical and problem-solving skills 
  • Good understanding of cinematography and how its means of expression work 

Additional Information

  • Type of contract : Permanent contract
  • Location: Role based in Bordeaux - France
  • Remote Work : Role based in Bordeaux - weekly hybrid pace to define

Hiring Process: 

  • Phone Interview with a recruiter
  • Interview(s) with our internal teams
  • Final interview with the project manager

If your application is not selected, you will receive a negative answer.

At Ubisoft, you can come as you are. We embrace diversity in all its forms. We’re committed to fostering a work environment that is inclusive and respectful of all differences, we value diversity at our company and do not discriminate on the basis of race, ethnicity, religion, gender, sexual orientation, age or disability status. All personal informations will be treated as confidential according to the Employment Equity act.

Check out this guide to help you with your application, and learn about our actions to encourage more diversity and inclusion.

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About The Company

Ubisoft’s 21,000 team members, working across more than 30 countries around the world, are bound by a common mission to enrich players’ lives with original and memorable gaming experiences.


Their commitment and talent have brought to life many acclaimed franchises such as Assassin’s Creed, Far Cry, Watch Dogs, Just Dance, Rainbow Six, and many more to come. 


Ubisoft is an equal opportunity employer that believes diverse backgrounds and perspectives are key to creating worlds where both players and teams can thrive and express themselves. 


If you are excited about solving game changing challenges, cutting edge technologies and pushing the boundaries of entertainment, we invite you to join our journey and help us Create the unknown.

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