Technical Artist

2 Weeks ago • 1-2 Years • Technical Art

About the job

Job Description

The Technical Artist at Doiq will be responsible for art implementation, optimization, and tool development within Unity. Responsibilities include collaborating with Art, Development, and Design teams; creating animations, visual effects, and shaders; ensuring high-quality art implementation while optimizing for performance; resolving art-related bugs; and developing tools to improve team efficiency. The ideal candidate possesses proficiency in Unity UI, 2D UI, shader development (Cg/HLSL), animation, VFX, particle systems, and 3D/2D asset optimization. Intermediate C# and Unity API programming skills are essential. Adaptability to a cartoon art style and advanced English communication skills are required. Knowledge of Spine is a plus.
Must have:
  • Proficient in Unity UI and 2D UI
  • Shader development (Cg/HLSL)
  • Animation and VFX knowledge
  • High-quality VFX particle systems
  • 3D/2D asset optimization
  • C# and Unity API
  • Advanced English
Good to have:
  • Spine knowledge
Perks:
  • Flexible working hours
  • Culture of diversity and inclusion

Job description

The Technical Artist will be responsible for art implementation, optimization, and tool development for Doiq. They will bridge the gap between the Art and Development teams, helping the Art team fully realize its vision! This Technical Art job is for those who are available to start immediately.

Core responsibilities

  • Work closely with the Art, Developers, and Design teams to plan and construct game assets in Unity

  • Create animations and visual effects within Unity

  • Create materials/shaders to achieve unique styles and hit outstanding visual quality

  • Complete high-quality art implementation in Unity, balancing the needs for beautiful gameplay and optimal performance on the device

  • Work effectively to tackle any art-related bugs

  • Develop tools to improve efficiency for the Animation and Development teams

  • Help keep the app’s art assets clean and efficient

Qualifications

  • Proficient with Unity UI and 2D UI

  • Develop shaders in (Cg/HLSL) to unlock new mobile-friendly VFX in Unity

  • Intermediate knowledge of Animation and VFX

  • Intermediate skills in creating high-quality VFX particle systems in Unity

  • Understanding of optimizing 3D and 2D assets for memory and performance considerations

  • Intermediate programming skills, especially on C# and Unity API

  • Adaptability to the art style of the game (Cartoon)

  • Advanced English level to communicate clearly with the team

  • Knowledge of Spine should be a differential (not a specific requirement)

Additional information

What We Offer You

  • Flexible working hours

  • Culture of diversity and inclusion

The payment for this position is up to US$1500.

View Full Job Description
$18.0K - $180.0K/yr (Outscal est.)
$99.0K/yr avg.

Add your resume

80%

Upload your resume, increase your shortlisting chances by 80%

About The Company

View All Jobs

Get notified when new jobs are added by Doiq

Similar Jobs

Crunchyroll - Marketing Science and Analytics Manager

Crunchyroll, India (On-Site)

Moon Active - Narrative Designer

Moon Active, Poland (On-Site)

Token Metrics - Senior Crypto Data Engineer (Remote)

Token Metrics, Hungary (Remote)

Warner Bros Games - Graphics Operator

Warner Bros Games, United States (On-Site)

Rockstar Games - Senior Technical Artist: Animation

Rockstar Games, United Kingdom (On-Site)

Framestore - ASSISTANT TECHNICAL DIRECTOR (ATD)

Framestore, India (On-Site)

Flying Wild Hog - Technical Artist

Flying Wild Hog, Austria (Hybrid)

Cypress HCM - Sr. Technical Artist

Cypress HCM, United States (Remote)

Sucker Punch Productions - DESIGN - Junior Technical Designer

Sucker Punch Productions, United States (On-Site)

Get notifed when new similar jobs are uploaded

Similar Skill Jobs

Clariant - IT Full Stack Developer (39077)

Clariant, India (Hybrid)

Riot Games - Principal Researcher - Central Strategic Insights

Riot Games, United States (On-Site)

Extreme Network - Director, Data Governance, Enterprise Data and Analytics

Extreme Network, United States (Remote)

Token Metrics - Senior Crypto Data Engineer (Remote-Astra)

Token Metrics, Indonesia (Remote)

The Walt Disney Company - Senior Copywriter

The Walt Disney Company, United States (On-Site)

Token Metrics - Crypto Senior Backend Engineer (Remote)

Token Metrics, Colombia (Remote)

Crunchyroll - Marketing Science and Analytics Manager

Crunchyroll, India (On-Site)

NAH.io - (Senior) Web Developer

NAH.io, Hong Kong (On-Site)

Get notifed when new similar jobs are uploaded

Technical Art Jobs

LiquidX Studio - Real Time VFX Artist (Remote)

LiquidX Studio, Singapore (Remote)

Monsters Aliens Robots Zombies - 2D Machine Learning Technical Artist

Monsters Aliens Robots Zombies, India (Remote)

Insight Global - Environment Artist

Insight Global, United States (Remote)

Playrix - Technical Design Director

Playrix, Serbia (Remote)

Rockstar Games - Senior Technical Artist: Animation

Rockstar Games, United Kingdom (On-Site)

Blazing griffin - Tools Programmer (Games)

Blazing griffin, United Kingdom (Hybrid)

Room 8 Studio - Project Art Director

Room 8 Studio, Croatia (On-Site)

Larian Studios - Senior VFX Artist | Artiste VFX senior

Larian Studios, Canada (On-Site)

Vertigo Games - Lead Technical Artist

Vertigo Games, Netherlands (Hybrid)

Get notifed when new similar jobs are uploaded