Senior Shader Technical Artist

2 Months ago • All levels

About the job

WE ARE GAME MAKERS

Who we are:

We are a diverse team of developers driven by a passion for our art, united by our core values, and inspired by a culture of inclusivity to build amazing games that thrill players everywhere. We pursue growth and innovation in an environment of safety and trust. Our culture is built on the belief that the more varied voices in our collective will strengthen our team and our games.  We are looking for our next teammate who will raise our bar and make us better.

What we need:

As a Senior Shader Technical Artist at 31st Union, your passion, knowledge, and experience will be integral to the look and style of a new generation of player-driven experiences derived from your ability to create high-quality shaders and tech that bring life to the worlds we build. With technical skills and artistic understanding, you will help us build and maintain a strong shader pipeline to be used by teams across various disciplines.  

Responsibilities:

  • Utilize extensive experience in Unreal Engine to meticulously craft and optimize shader/master materials using Unreal Engine’s node-based shader graph and HLSL/GLSL/CG shader code, ensuring they are built cleanly and efficiently for seamless integration and user-friendly utilization by the materials team.
  • Collaborate with development teams to establish and uphold artistic and technical shader standards, pushing the boundaries of real-time rendering while adhering to performance constraints.
  • Drive the development of innovative approaches to address complex technical and creative challenges, participating in the creation of shaders, shading validation tools, and defining shading standards.
  • Provide technical support in identifying and resolving inefficient content pipelines, conducting performance profiling, and optimizing shaders to enhance overall visual fidelity and maintain desired frame rates.
  • Demonstrate a strong sense of ownership and autonomy in task execution, producing high-quality work with minimal oversight, and actively seeking opportunities to enhance pipeline efficiency and visual quality.

Who you are:

You’re an experienced Senior Shader Technical Artist with a strong understanding of the technical foundations behind visually stunning textures and shaders in a physically-based rendering pipeline. You are proficient at creating stylized and PBR shaders using node-based shader editors, tiled layered material systems, shader networks, procedural texturing, and HLSL code. You have a strong understanding of console, PC, and mobile platforms, and how to scale shaders to optimize for each. You possess a keen ability to communicate and collaborate across disciplines, sharing ideas and articulating visions. You are inspired by growth and excellence and thrive on sharing your knowledge with your teammates while continually honing your craft. Iterating, communicating, and creating together is what drives your passion for art and games. You’re familiar with all the tools, techniques, and asset creation pipelines: UE5, Substance Designer, Substance Painter, Photoshop, modeling, baking, and texturic

Please note that 2K Games and its studios never uses instant messaging apps or personal email accounts to contact prospective employees or conduct interviews and when emailing, only use 2K.com and thirtyfirstunion.com accounts.

The pay range for this position in California at the start of employment is expected to be between $90,000 and $135,000 per year. However, base pay offered is based on market location, and may vary further depending on individualized factors for job candidates, such as job-related knowledge, skills, experience, and other objective business considerations. Subject to those same considerations, the total compensation package for this position may also include other elements, including a bonus and/or equity awards, in addition to a full range of medical, financial, and/or other benefits. Details of participation in these benefit plans will be provided if an employee receives an offer of employment. If hired, employee will be in an 'at-will position' and the company reserves the right to modify base salary (as well as any other discretionary payment or compensation or benefit program) at any time, including for reasons related to individual performance, company or individual department/team performance, and market factors.

#LI-Onsite 
#LI-Hybrid

Join our mission: Bring fun, inspiration and awe to our lives and to our community:

https://thirtyfirstunion.com/values

 

 

About The Company

Established in 2019, 31st Union is a San Francisco Bay Area studio formed with a common purpose of crafting highly engaging entertainment and a commitment to putting fans first. We are an association of diverse game makers driven by a passion for our art and inspired by a culture of inclusivity to build games that thrill players everywhere. We cherish our studio independence and autonomy, and value the collaborative support of our publisher 2K and parent company Take-Two Interactive, one of the world’s leading interactive entertainment companies.

Valencian Community, Spain (On-Site)

California, United States (Hybrid)

California, United States (Remote)

View All Jobs

Similar Jobs

Epic Games - Senior Technical Artist

Europe (On-Site)

Epic Games - Senior Technical Artist

North Carolina, United States (On-Site)

Bladework Games - Senior Technical Artist (Rigging)

United States (On-Site)

Keywords Studios (Player Support) - Technical Artist - VFX

Victoria, Australia (Hybrid)

Keywords Studios (Player Support) - Technical Artist - Lighting

Victoria, Australia (Hybrid)

Keywords Studios (Player Support) - Technical Artist - Lighting

British Columbia, Canada (Hybrid)

Hypersonic Laboratories - Technical Artist

Worldwide (Remote)

Hypersonic Laboratories - Technical Artist

Worldwide (Remote)

Similar Skill Jobs

Aristocrat Gaming - English Customer Support Agent

Sliema, Malta (Hybrid)

Activision - Junior Gameplay Engineer - Raven Software

England, United Kingdom (On-Site)

Aristocrat Gaming - Product Solutions Manager

Michigan, United States (Remote)

PlayStation Global - Writer

United States (Remote)

PlayStation Global - Character Artist

United States (Remote)

Flying Bark Productions - Lead Modeller

New South Wales, Australia (On-Site)

Tamatem Games - User Acquisition Representative

Amman Governorate, Jordan (On-Site)

Nintendo - Software Engineer I, Graphics (NST)

Washington, United States (Hybrid)

Niantic - Product Manager - AR Platform

California, United States (Hybrid)

Jobs in San Mateo, California, United States

Nintendo - Software Engineer I, Graphics (NST)

Washington, United States (Hybrid)

Niantic - Product Manager - AR Platform

California, United States (Hybrid)

Niantic - Product Manager - AR Platform

California, United States (Hybrid)

Riot Games - Game Producer III, Game Loop - 2XKO

California, United States (On-Site)

Daybreak Game Company LLC - Senior Publishing Producer

California, United States (Hybrid)

Tencent - Senior Business Partnership Manager

California, United States (On-Site)

Tencent - Marketing Specialist

California, United States (On-Site)

Activision - Analytics Engineer (Contract)

California, United States (On-Site)

Epic Games - Technical UI Designer

North Carolina, United States (On-Site)

Technical Art Jobs

Epic Games - Senior Technical Artist

Europe (On-Site)

Epic Games - Senior Technical Artist

North Carolina, United States (On-Site)

Seedify - Senior VFX Artist

Europe (Remote)

Seedify - Senior VFX Artist

Philippines (Remote)

Keywords Studios (Player Support) - Technical Artist - VFX

Victoria, Australia (Hybrid)

Keywords Studios (Player Support) - Technical Artist - Lighting

Victoria, Australia (Hybrid)

Keywords Studios (Player Support) - Technical Artist - Lighting

British Columbia, Canada (Hybrid)

Hypersonic Laboratories - Technical Artist

Worldwide (Remote)