OUR STUDIO
At Housemarque, we believe gameplay always comes first. With technical excellence and compelling narrative, spiced with our trademark neon flair and top-notch audiovisual feedback, we want our players to always feel actively engaged with the worlds we have created for them.
Our latest Award-Winning game Returnal, released on PS5 in 2021, embraces all these qualities. THIS is our DNA!
We value Nordic work-life balance by growing sustainably and ensuring our employees have the time and means to develop personally and professionally during work time.
We were established in 1995 with strong roots in the Finnish demoscene. In June 2021 we joined the PlayStation Studios, after years of partnership.
If you wish to join us for our next journey, apply today!"
We are looking for a Senior Technical VFX Artist for our next big game!
THE JOB
As a Senior Technical VFX Artist at Housemarque, you will participate in the development of our proprietary VFX toolset for Unreal Engine and help us develop our unique flavor of visual effects even further. You will work closely with VFX tech and art teams to ensure technical proficiency and artistic quality of different VFX systems in our next project.
Our VFX team is a compact and laid back group of seasoned industry professionals. We're looking for someone to help us push the quality of our tech and art.
How do we work as a Team and what is important to us?
We encourage you to have a look at our GDC talk as it contains important information about the way we work:
Can we do it with particles? VFX Learnings from ‘Returnal’
What will your day-to-day look like?
Develop particle systems and simulations that can be used by VFX Artists to produce VFX content in to the game using our proprietary particle system
Work closely with Art and Design team to ensure that the effects serve gameplay and are in line with art direction
Participate in development of new VFX tech by suggesting new features and testing tech prototypes
Produce effects from concept to game
What will help you to be successful in this role?
Experience in a scriptable particle system (Popcorn FX, Niagara, others)
Experience in Houdini: understanding how to work with volumes and point clouds, and making HDAs
Experience in Unreal Engine
Experience in shading languages such as HLSL
Experience in scripting languages such as Python
Solid understanding of vector and matrix operations related to working with shaders
Experience in shipping at least one commercial video game project
An eye for photorealism, strong sense of aesthetics, attention to detail, and natural curiosity
Passion for VFX and video games
Equal Opportunity Statement
Housemarque is proud to be an Equal Opportunity Employer with a commitment to a culture of inclusion and mutual respect for all employees from every walk of life, reflecting the community we make games for. We welcome and encourage applications from all suitable candidates regardless of age, disability, gender, sexual orientation, pregnancy and maternity, race and ethnicity, religion or belief, and marriage and civil partnerships. We strive to create an inclusive environment, empower employees and embrace diversity.
Founded in 1995 and based in Helsinki, Housemarque is the longest-standing game studio in Finland. We have a track record of 25+ years of developing top-notch games with focus on tight gameplay, impeccable audiovisual execution, and technical excellence. We are a perfect workplace for talented people with interest in self-development and big passion for games. We are a part of PlayStation Studios and our latest game Returnal was released on PlayStation 5 in 2021.