Technical Artist

11 Months ago • 1-3 Years
Technical Art

Job Description

Lighthouse Games seeks a Technical Artist to optimize art creation workflows. You'll work with artists and engineers, ensure quality standards, and keep up with industry trends. Experience with DCC packages, scripting, and rendering pipelines is essential. Unreal Engine experience is a plus.
Good To Have:
  • Unreal Engine
  • HLSL/GLSL
  • Content Creation
  • Best Practices
Must Have:
  • Python Scripting
  • Rendering Pipelines
  • DCC Packages
  • Game Development
Perks:
  • Studio Shutdown
  • Discretionary Bonus

Add these skills to join the top 1% applicants for this job

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Description

Lighthouse Games is a new AAA studio in Leamington Spa. We are defined by our pedigree of talent, and serious ambition to build a new best-in-class game. When you join us at Lighthouse, you will be able to create the best work of your career, in an environment that feels truly collaborative. You will learn from the best, and work along side the future greats of the gaming industry.

As a Technical Artist, you will support artists and content creators by creating and defining pipelines and tools that enable them to create efficient and high-quality art for our games. You will work alongside artists and engineers to establish best working practices for content creation, help establish and push the benchmark for quality in our games, ensuring we have tools that enable a collaborative and efficient workflow.

Key Duties Include

  • Working alongside artists and engineers to establish best working practices for content creation
  • Help establish and push the benchmark for quality in our game ensuring we have tools that enable a collaborative and efficient workflow
  • Ensuring you are up to date with process developments in the games industry
  • Collaborating with other Artists and Technical Artists and ensuring we all learn from each other’s work

Requirements

  • Solid scripting abilities in Python or other languages
  • Fundamental knowledge of rendering pipelines, HLSL/GLSL
  • Good knowledge of 1 or more DCC packages such as Maya/Max/Blender/Houdini
  • Excellent communication skills
  • In-depth knowledge of best practices for game content creation
  • Have completed at least 1 full games development cycle
  • Development experience in Unreal Engine
  • A passion for gaming and being familiar with the goals and challenges we face

Benefits

  • 25 Days Holiday, plus 1 day for your birthday
  • Studio Shutdown between Christmas and New Year
  • Discretionary Bonus Scheme
  • Private Pension Scheme
  • Private Healthcare
  • Health and Well-Being Benefits
  • Dental Care
  • Optical treatments
  • Mental Health Support

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