Technical Artist

1 Year ago • All levels
Technical Art

Job Description

Technical Artist needed with experience in game engines (UE5, Unity3D), content creation tools (Photoshop, Maya, Max, Houdini), and strong communication skills. Must be able to create tools and processes for content creation.
Good To Have:
  • Art Pipeline Optimization
  • Technical Benchmarks
  • Game Profiling
  • Content Creation Budget
Must Have:
  • Game Engine Experience
  • Content Creation Tools
  • Technical Documentation
  • Communication Skills
Perks:
  • Flexible Hours
  • Paid Time Off

Add these skills to join the top 1% applicants for this job

maya
unity
houdini
photoshop
communication
budget-management
lighting-shading
real-time-vfx
timeline-management
team-management

Reporting to the Associate Producer. From Materials to Tools development, we have multiple projects that could use the talents of a well-rounded, multi-tasking tech wizard. Help us unite our art and development into fantastic, compelling experiences.

Delivering excellence

  • Help define the technical quality standards, overseeing the development of art pipelines
  • Contribute to the development of artistic techniques and processes utilized to define and achieve a product's visual style and encourage artistic technical evolution within the studio
  • Provides input on the technical methods to achieve the artistic goals and vision through all phases of the game development cycle
  • Create tools and processes that assist in authoring environment art, VFX, destruction simulations, animation, lighting, and post-process effects
  • Create and maintain technical documentation
  • Able to independently tackle technical tasks with close to no supervision
  • Assist in the technical evaluation of new incoming project


Communication

  • Communicates regularly with the Creative Director & Producer regarding the status of current project milestones and initiatives


Team and personal development

  • Stays current on industry-standard content creation tools and techniques
  • Work with other tech artists/engineers to identify and implement art-pipeline optimizations and to create technical benchmarks to be used in production
  • Guide other art team members in solving day-by-day production issues
  • Assist in game profiling and generating report to help content creators get their assets within budget


Requirements

  • Hands-on experience with game engines (e.g. UE5, Unity3D, etc.)
  • Good verbal and written communication skills catering to engineers and artists as needed
  • Thorough knowledge of content creation tools with the ability to create both content and tools to expedite content creation, these can include Photoshop, Maya, Max, Houdini, Substance Designer, etc.
  • Excellent time management skills, with the ability to break down tasks and assignments and prioritize them into workable pieces on a daily, weekly basis


Benefits

  • Flexible Hours
  • Paid Time Off
  • Health Insurance
  • Career Development
  • Relocation Assistance

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