Technical Artist - User Interface

4 Months ago • 2-5 Years • Technical Art • $56,000 PA - $78,000 PA

Job Summary

Job Description

As a Technical Artist - User Interface at EA's Frostbite engine team, you will bridge the gap between engineers and game creators. You'll leverage your artistic and technical skills to develop Frostbite's UI toolset for menu systems and user interfaces. Responsibilities include collaborating with engineers to improve usability, creating tech examples and documentation, and advising studios on best practices. Experience in UI development, node-based programming, UX methodologies, and game engines is essential. A background in graphic design or 3D DCC tools is a plus.
Must have:
  • UI development experience
  • Node-based visual programming
  • UX system & methodologies knowledge
  • Game engine UI system understanding
  • 2+ years AAA/mobile game dev experience
Good to have:
  • Graphic design/illustration background
  • After Effects experience
  • 3D DCC tools & game engine experience
  • Shader graph system experience
  • Teaching/training experience
Perks:
  • Vacation time
  • Sick time
  • Paid parental leave
  • Extended health/dental/vision
  • Life insurance
  • Disability insurance
  • Retirement plan
  • Bonus and equity (potential)

Job Details

We are Frostbite

Frostbite is EA's state-of-the-art game engine that powers games such as Madden NFL, EA SPORTS™ FIFA, Battlefield™, Need for Speed™, Dragon Age™ and Plants vs. Zombies™. We empower creators to shape the future of gaming by developing new engine features and tools. Our experienced global team is passionate about pushing the boundaries of game engine technology and working closely with EA studios to ship amazing games.

What does a Technical Artist do?

As a Technical Artist, you will report to Frostbite's Technical Art Development Director as a part of the Frostbite Technical Art team. As a member of this team, you'll help make our development process more creator-centric by serving as a link between engineers and game creators. Your passion and expertise with the technical challenges of Game UI tools will directly contribute to and push the boundaries of the newest tools and workflows that Frostbite releases to game teams.

You Will

  • Use your technical and artistic expertise to guide the development of Frostbite's UI toolset for creating menu systems and user interfaces.

  • Collaborate directly with engineers to improve the usability of Frostbite's UI creation tool and help steer the design of new features.

  • Work with a team of technical artists to create tech examples, demos, documentation, and training materials to help educate the Frostbite community.

  • Collaborate and advise on tools, workflows and best practices with Technical Artists and Designers across all of EA studios using Frostbite.

Requirements

  • Experience developing UI features from concept to live services

  • Experience in node-based visual programming

  • Experience with UX systems and methodologies

  • Experience in game engines and their related user interface systems

  • Understanding of gaming platforms, their limitations, and requirements for UI solutions

  • 2+ years of experience with AAA or mobile game development or Mobile App Development

Bonus Points For

  • Background in graphic design or illustration

  • Experience with After Effects

  • Experience with 3D DCC tools and game engines

  • Experience with shader graph systems

  • Experience teaching or training others in the skills of user interface design

  • Love of learning, experimenting with new ideas, and discovering ways to improve production workflows

  • You love a challenge and aren't afraid to address technical issues you don't know how to solve

COMPENSATION AND BENEFITS

The ranges listed below are what EA in good faith expects to pay applicants for this role in these locations at the time of this posting. If you reside in a different location, a recruiter will advise on the applicable range and benefits. Pay offered will be determined based on a number of relevant business and candidate factors (e.g. education, qualifications, certifications, experience, skills, geographic location, or business needs).

BASE SALARY RANGES

  • British Columbia (depending on location e.g. Vancouver vs. Victoria)

    • $73,200 - $101,700 CAD

In British Columbia, we offer a package of benefits including vacation (3 weeks per year to start), 10 days per year of sick time, paid top-up to EI/QPIP benefits up to 100% of base salary when you welcome a new child (12 weeks for maternity, and 4 weeks for parental/adoption leave), extended health/dental/vision coverage, life insurance, disability insurance, retirement plan to regular full-time employees. Certain roles may also be eligible for bonus and equity.

About Electronic Arts

We’re proud to have an extensive portfolio of games and experiences, locations around the world, and opportunities across EA. We value adaptability, resilience, creativity, and curiosity. From leadership that brings out your potential, to creating space for learning and experimenting, we empower you to do great work and pursue opportunities for growth.

We take a holistic approach with our benefits program, focusing on physical, emotional, financial, career, and community wellness to support a balanced life with paid time off and new parent leave, plus free games and so much more. We nurture environments where our teams can always bring their best to what they do.

Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. We will also consider employment qualified applicants with criminal records in accordance with applicable law. EA also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.

Similar Jobs

OKX - Senior Tools & Technology Specialist

OKX

Budapest, Hungary (Hybrid)
2 Weeks ago
Adtran - Junior Software Engineer

Adtran

Gdynia, Pomeranian Voivodeship, Poland (Hybrid)
1 Month ago
General arcade studio - Graphics Rendering Engineer

General arcade studio

Kuala Lumpur, Federal Territory Of Kuala Lumpur, Malaysia (Remote)
1 Month ago
Intel  - OpenVINO AI Frameworks Engineer

Intel

Gdańsk, Pomeranian Voivodeship, Poland (On-Site)
2 Weeks ago
Cloud Imperium Games - VFX Artist

Cloud Imperium Games

Manchester, England, United Kingdom (On-Site)
3 Months ago
Ubisoft - Technical Artist World

Ubisoft

Annecy, Auvergne-Rhône-Alpes, France (On-Site)
2 Months ago
Ingenuity Studios, LLC - VFX Supervisor

Ingenuity Studios, LLC

Vancouver, British Columbia, Canada (Remote)
2 Months ago
SciPlay - Art Director

SciPlay

Cedar Falls, Iowa, United States (Hybrid)
5 Months ago
Tencent - Senior Technical Artist

Tencent

Irvine, California, United States (On-Site)
5 Months ago

Get notifed when new similar jobs are uploaded

Similar Skill Jobs

Ubisoft - UI Technical Artist

Ubisoft

Pune, Maharashtra, India (Hybrid)
1 Week ago
Google - Senior Software Developer, Site Reliability Engineering, Google Cloud

Google

Sunnyvale, California, United States (On-Site)
1 Month ago
Capgemini - Machine Learning Developer

Capgemini

Bengaluru, Karnataka, India (On-Site)
3 Weeks ago
McDonald's Corporation - Software Engineer III - (C#/Angular)

McDonald's Corporation

Mexico City, Mexico City, Mexico (On-Site)
2 Months ago
Sailpoint - Administrator, Community and Education Services Administration

Sailpoint

Pune, Maharashtra, India (On-Site)
3 Weeks ago
Canva - Senior Frontend Engineer - Apps API Platform

Canva

Melbourne, Victoria, Australia (Remote)
2 Months ago
Reddit - Product Manager, Content Ops Labeling

Reddit

United States (Remote)
2 Weeks ago
Safe security - Software Development Engineer III - Platform

Safe security

Bengaluru, Karnataka, India (On-Site)
1 Month ago
Epic Games - Lead Technical Designer in Animation

Epic Games

(On-Site)
5 Months ago
Gunzilla - Senior Technical VFX Artist

Gunzilla

London, England, United Kingdom (On-Site)
2 Months ago

Get notifed when new similar jobs are uploaded

Jobs in Vancouver, British Columbia, Canada

DNEG - Head of Resourcing

DNEG

Vancouver, British Columbia, Canada (Remote)
1 Month ago
Nvizzio Creations - Quality Assurance Tester (Contract)

Nvizzio Creations

Montreal, Quebec, Canada (On-Site)
2 Weeks ago
Black Bery - QNX Software Testing Development Student/PSP Testing (Fall 2025)

Black Bery

Ottawa, Ontario, Canada (On-Site)
5 Days ago
Critical mass - Designer

Critical mass

Vancouver, British Columbia, Canada (On-Site)
1 Month ago
Ubisoft - Senior ML Data Scientist

Ubisoft

Montreal, Quebec, Canada (On-Site)
1 Month ago
Barracuda Networks Inc - Boomi Middleware Analyst

Barracuda Networks Inc

Ontario, Canada (Remote)
2 Months ago
Black Bery - QNX - Systems Software Developer II (C++)

Black Bery

Ottawa, Ontario, Canada (On-Site)
3 Weeks ago
NVIDIA - Senior Digital Circuit Design Engineer

NVIDIA

Canada (On-Site)
3 Months ago
Scopely - Director, Cloud FinOps

Scopely

Canada (Remote)
3 Months ago
Epic Games - Art Director

Epic Games

Vancouver, British Columbia, Canada (On-Site)
3 Months ago

Get notifed when new similar jobs are uploaded

Technical Art Jobs

Aristocrat Gaming - Software Engineer - Tools

Aristocrat Gaming

North Ryde, New South Wales, Australia (Hybrid)
2 Months ago
Light Speed Studios - Technical Artist

Light Speed Studios

Irvine, California, United States (On-Site)
6 Months ago
Rockstar Games - Principal Technical Artist: Animation

Rockstar Games

Leeds, England, United Kingdom (On-Site)
8 Months ago
Santa Monica Studio - Character Artist (External Development)

Santa Monica Studio

Los Angeles, California, United States (On-Site)
2 Months ago
flying wild hog - Senior Character Artist

flying wild hog

(Remote)
1 Month ago
Ubisoft - Technical Artist World

Ubisoft

Annecy, Auvergne-Rhône-Alpes, France (On-Site)
2 Months ago
Ubisoft - Lead FX Artist

Ubisoft

Montpellier, Occitanie, France (On-Site)
2 Months ago
Lighthouse Games - VFX Artist

Lighthouse Games

Royal Leamington Spa, England, United Kingdom (Hybrid)
2 Months ago
Kefir games - Team-lead Technical Artist

Kefir games

Cyprus (On-Site)
7 Months ago
Kolibri Games - Senior Unity Developer (Tech-Art)

Kolibri Games

Berlin, Berlin, Germany (Hybrid)
2 Months ago

Get notifed when new similar jobs are uploaded

About The Company

Bucharest, Bucharest, Romania (Hybrid)

Vancouver, British Columbia, Canada (Hybrid)

Vancouver, British Columbia, Canada (Hybrid)

Hyderabad, Telangana, India (Hybrid)

Stockholm, Stockholm County, Sweden (Hybrid)

Orlando, Florida, United States (Hybrid)

Orlando, Florida, United States (Hybrid)

Hyderabad, Telangana, India (Hybrid)

Vancouver, British Columbia, Canada (Hybrid)

Los Angeles, California, United States (Hybrid)

View All Jobs

Get notified when new jobs are added by Electronic Arts

Level Up Your Career in Game Development!

Transform Your Passion into Profession with Our Comprehensive Courses for Aspiring Game Developers.

Job Common Plug