Technical Artist - User Interface

15 Hours ago • 2-5 Years • Technical Art • $56,000 PA - $78,000 PA

About the job

Job Description

As a Technical Artist - User Interface at EA's Frostbite engine team, you will bridge the gap between engineers and game creators. You'll leverage your artistic and technical skills to develop Frostbite's UI toolset for menu systems and user interfaces. Responsibilities include collaborating with engineers to improve usability, creating tech examples and documentation, and advising studios on best practices. Experience in UI development, node-based programming, UX methodologies, and game engines is essential. A background in graphic design or 3D DCC tools is a plus.
Must have:
  • UI development experience
  • Node-based visual programming
  • UX system & methodologies knowledge
  • Game engine UI system understanding
  • 2+ years AAA/mobile game dev experience
Good to have:
  • Graphic design/illustration background
  • After Effects experience
  • 3D DCC tools & game engine experience
  • Shader graph system experience
  • Teaching/training experience
Perks:
  • Vacation time
  • Sick time
  • Paid parental leave
  • Extended health/dental/vision
  • Life insurance
  • Disability insurance
  • Retirement plan
  • Bonus and equity (potential)

We are Frostbite

Frostbite is EA's state-of-the-art game engine that powers games such as Madden NFL, EA SPORTS™ FIFA, Battlefield™, Need for Speed™, Dragon Age™ and Plants vs. Zombies™. We empower creators to shape the future of gaming by developing new engine features and tools. Our experienced global team is passionate about pushing the boundaries of game engine technology and working closely with EA studios to ship amazing games.

What does a Technical Artist do?

As a Technical Artist, you will report to Frostbite's Technical Art Development Director as a part of the Frostbite Technical Art team. As a member of this team, you'll help make our development process more creator-centric by serving as a link between engineers and game creators. Your passion and expertise with the technical challenges of Game UI tools will directly contribute to and push the boundaries of the newest tools and workflows that Frostbite releases to game teams.

You Will

  • Use your technical and artistic expertise to guide the development of Frostbite's UI toolset for creating menu systems and user interfaces.

  • Collaborate directly with engineers to improve the usability of Frostbite's UI creation tool and help steer the design of new features.

  • Work with a team of technical artists to create tech examples, demos, documentation, and training materials to help educate the Frostbite community.

  • Collaborate and advise on tools, workflows and best practices with Technical Artists and Designers across all of EA studios using Frostbite.

Requirements

  • Experience developing UI features from concept to live services

  • Experience in node-based visual programming

  • Experience with UX systems and methodologies

  • Experience in game engines and their related user interface systems

  • Understanding of gaming platforms, their limitations, and requirements for UI solutions

  • 2+ years of experience with AAA or mobile game development or Mobile App Development

Bonus Points For

  • Background in graphic design or illustration

  • Experience with After Effects

  • Experience with 3D DCC tools and game engines

  • Experience with shader graph systems

  • Experience teaching or training others in the skills of user interface design

  • Love of learning, experimenting with new ideas, and discovering ways to improve production workflows

  • You love a challenge and aren't afraid to address technical issues you don't know how to solve

COMPENSATION AND BENEFITS

The ranges listed below are what EA in good faith expects to pay applicants for this role in these locations at the time of this posting. If you reside in a different location, a recruiter will advise on the applicable range and benefits. Pay offered will be determined based on a number of relevant business and candidate factors (e.g. education, qualifications, certifications, experience, skills, geographic location, or business needs).

BASE SALARY RANGES

  • British Columbia (depending on location e.g. Vancouver vs. Victoria)

    • $73,200 - $101,700 CAD

In British Columbia, we offer a package of benefits including vacation (3 weeks per year to start), 10 days per year of sick time, paid top-up to EI/QPIP benefits up to 100% of base salary when you welcome a new child (12 weeks for maternity, and 4 weeks for parental/adoption leave), extended health/dental/vision coverage, life insurance, disability insurance, retirement plan to regular full-time employees. Certain roles may also be eligible for bonus and equity.

About Electronic Arts

We’re proud to have an extensive portfolio of games and experiences, locations around the world, and opportunities across EA. We value adaptability, resilience, creativity, and curiosity. From leadership that brings out your potential, to creating space for learning and experimenting, we empower you to do great work and pursue opportunities for growth.

We take a holistic approach with our benefits program, focusing on physical, emotional, financial, career, and community wellness to support a balanced life with paid time off and new parent leave, plus free games and so much more. We nurture environments where our teams can always bring their best to what they do.

Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. We will also consider employment qualified applicants with criminal records in accordance with applicable law. EA also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.

View Full Job Description
$56.0K - $78.0K/yr (Outscal est.)
$67.0K/yr avg.
Vancouver, British Columbia, Canada

Add your resume

80%

Upload your resume, increase your shortlisting chances by 80%

About The Company

We exist to inspire the world to play. We put our people first, and we thrive off their diversity in our innovative technology and immersive storytelling. We’re doing the work to give everyone the space to be their full selves while giving back to our community, no matter where you’re working from. We’re looking for problem-solvers, game-changers, innovators, dreamers, doers—people that are ready to move the needle and transform the future of gaming. Join us.

Vancouver, British Columbia, Canada (Hybrid)

British Columbia, Canada (On-Site)

Vancouver, British Columbia, Canada (On-Site)

Redwood City, California, United States (Hybrid)

Vancouver, British Columbia, Canada (On-Site)

Redwood City, California, United States (Hybrid)

Kirkland, Washington, United States (On-Site)

Bonn, Nordrhein-Westfalen, Germany (On-Site)

Guildford, England, United Kingdom (Hybrid)

Montreal, Quebec, Canada (On-Site)

View All Jobs

Get notified when new jobs are added by Electronic Arts

Similar Jobs

Harness - Senior Software Engineer_CD Backend

Harness, India (On-Site)

TV2Z - iOS Developer (4-6 years)

TV2Z, India (On-Site)

Blazing griffin - Technical Artist (Games)

Blazing griffin, United Kingdom (Hybrid)

Ingenuity Studios, LLC - Pipeline TD

Ingenuity Studios, LLC, Canada (Remote)

Bad Robot Games - Art Outsource Manager

Bad Robot Games, (Remote)

Build A Rocket Boy - Environment Artist (UGC)

Build A Rocket Boy, United Kingdom (On-Site)

Get notifed when new similar jobs are uploaded

Similar Skill Jobs

AVER LLC - Ten- Print Examiner- Internship

AVER LLC, United States (On-Site)

Luxoft - Java Backend Developer

Luxoft, India (On-Site)

Raylo - Conversation Designer

Raylo, United Kingdom (Hybrid)

Epic Games - Senior Engine Programmer, Framework

Epic Games, United States (On-Site)

K-RAD - Unreal Engine Video Game Developer

K-RAD, United States (Remote)

Ivy - Principal Engineer - Angular

Ivy, India (On-Site)

Booking Holdings (NASDAQ: BKNG) - Test Engineer - II

Booking Holdings (NASDAQ: BKNG), India (Hybrid)

Get notifed when new similar jobs are uploaded

Jobs in Vancouver, British Columbia, Canada

Airlab Inc  - C++ & Python Programmer

Airlab Inc , Canada (On-Site)

Epic Games - Research Programmer

Epic Games, Canada (On-Site)

Fortis Games - Lead Game Designer

Fortis Games, Canada (On-Site)

Rockstar Games - Animation R&D Programmer

Rockstar Games, Canada (On-Site)

Prodigy Education - Customer Support Representative - (Contract)

Prodigy Education, Canada (Hybrid)

PwC - PowerBI Lead

PwC, Canada (On-Site)

DNEG - Facial Rigger

DNEG, Canada (On-Site)

Get notifed when new similar jobs are uploaded

Technical Art Jobs

Rocket Science - Senior Technical Artist

Rocket Science, United Kingdom (Hybrid)

Cloud Imperium Games - Principal Character Technical Artist

Cloud Imperium Games, United Kingdom (On-Site)

Activision - Expert Material Artist

Activision, Canada (On-Site)

ZeniMax Media - Senior Lighting Artist

ZeniMax Media, United States (On-Site)

Seedify - Technical Artist

Seedify, (Remote)

Haptic - Outsourcing Art Manager

Haptic, United States (Remote)

Ubisoft - Rigger - Projet non annoncé (F/H/NB)

Ubisoft, France (On-Site)

Playground Games - Shader Technical Artist - Contract

Playground Games, United Kingdom (Hybrid)

Limbic Entertainment - Technical Artist

Limbic Entertainment, Poland (Hybrid)

Get notifed when new similar jobs are uploaded