We are Frostbite
Frostbite is EA's state-of-the-art game engine that powers games such as Madden NFL, EA SPORTS™ FIFA, Battlefield™, Need for Speed™, Dragon Age™ and Plants vs. Zombies™. We empower creators to shape the future of gaming by developing new engine features and tools. Our experienced global team is passionate about pushing the boundaries of game engine technology and working closely with EA studios to ship amazing games.
What does a Technical Artist do?
As a Technical Artist, you will report to Frostbite's Technical Art Development Director as a part of the Frostbite Technical Art team. As a member of this team, you'll help make our development process more creator-centric by serving as a link between engineers and game creators. Your passion and expertise with the technical challenges of Game UI tools will directly contribute to and push the boundaries of the newest tools and workflows that Frostbite releases to game teams.
You Will
Use your technical and artistic expertise to guide the development of Frostbite's UI toolset for creating menu systems and user interfaces.
Collaborate directly with engineers to improve the usability of Frostbite's UI creation tool and help steer the design of new features.
Work with a team of technical artists to create tech examples, demos, documentation, and training materials to help educate the Frostbite community.
Collaborate and advise on tools, workflows and best practices with Technical Artists and Designers across all of EA studios using Frostbite.
Requirements
Experience developing UI features from concept to live services
Experience in node-based visual programming
Experience with UX systems and methodologies
Experience in game engines and their related user interface systems
Understanding of gaming platforms, their limitations, and requirements for UI solutions
2+ years of experience with AAA or mobile game development or Mobile App Development
Bonus Points For
Background in graphic design or illustration
Experience with After Effects
Experience with 3D DCC tools and game engines
Experience with shader graph systems
Experience teaching or training others in the skills of user interface design
Love of learning, experimenting with new ideas, and discovering ways to improve production workflows
You love a challenge and aren't afraid to address technical issues you don't know how to solve
COMPENSATION AND BENEFITS
The ranges listed below are what EA in good faith expects to pay applicants for this role in these locations at the time of this posting. If you reside in a different location, a recruiter will advise on the applicable range and benefits. Pay offered will be determined based on a number of relevant business and candidate factors (e.g. education, qualifications, certifications, experience, skills, geographic location, or business needs).
BASE SALARY RANGES
British Columbia (depending on location e.g. Vancouver vs. Victoria)
$73,200 - $101,700 CAD
In British Columbia, we offer a package of benefits including vacation (3 weeks per year to start), 10 days per year of sick time, paid top-up to EI/QPIP benefits up to 100% of base salary when you welcome a new child (12 weeks for maternity, and 4 weeks for parental/adoption leave), extended health/dental/vision coverage, life insurance, disability insurance, retirement plan to regular full-time employees. Certain roles may also be eligible for bonus and equity.
About Electronic Arts
We’re proud to have an extensive portfolio of games and experiences, locations around the world, and opportunities across EA. We value adaptability, resilience, creativity, and curiosity. From leadership that brings out your potential, to creating space for learning and experimenting, we empower you to do great work and pursue opportunities for growth.
We take a holistic approach with our benefits program, focusing on physical, emotional, financial, career, and community wellness to support a balanced life with paid time off and new parent leave, plus free games and so much more. We nurture environments where our teams can always bring their best to what they do.
Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. We will also consider employment qualified applicants with criminal records in accordance with applicable law. EA also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.
Upload your resume, increase your shortlisting chances by 80%
We exist to inspire the world to play. We put our people first, and we thrive off their diversity in our innovative technology and immersive storytelling. We’re doing the work to give everyone the space to be their full selves while giving back to our community, no matter where you’re working from. We’re looking for problem-solvers, game-changers, innovators, dreamers, doers—people that are ready to move the needle and transform the future of gaming. Join us.
Get notified when new jobs are added by Electronic Arts
Get notifed when new similar jobs are uploaded
Get notifed when new similar jobs are uploaded
Get notifed when new similar jobs are uploaded
Get notifed when new similar jobs are uploaded