Junior Gameplay Programmer

3 Months ago • 1-2 Years • Gameplay

Job Summary

Job Description

Larian Studios seeks a Junior Gameplay Programmer to contribute to the development of their next-generation RPGs. Responsibilities encompass all aspects of game systems, including engine features, gameplay, UI, audio, animation, and scripting. The role requires delivering testable features, collaborating extensively with other departments and content creators, and writing robust, maintainable code using a TDD approach. Active participation in game design and production, providing technical feedback and contributing to feature scoping, is crucial. International teamwork across multiple studios is a key aspect of the position. Candidates should possess a strong understanding of C++, 3D math, game concepts, and have a compelling portfolio demonstrating their abilities.
Must have:
  • Good understanding of C++
  • Robust code writing skills
  • Strong 3D math skills
  • Familiarity with game concepts (AI, pathfinding, state machines)
  • C++ portfolio with source code (or relevant professional experience)
  • Excellent written and spoken English
Good to have:
  • Experience with RPG systems
  • Teamwork and responsibility
  • Proactive communication
  • Self-organization and task management
  • Passion for game development

Job Details

With multiple awards to our name, Larian Studios has proven that we’re dedicated to delivering high-quality role-playing games. As we move on to new projects, the studio that brought you Baldur’s Gate 3 & Divinity: Original Sin 2 is looking for a Gameplay Programmer to join the team and help us in crafting the high calibre games our fans have come to expect.

Responsibilities

    • Work on all aspects of systems of the game: engine features, gameplay, UI, audio, animation, scripting;
    • Deliver features ready for testing and review no matter how many components of the game it touches;
    • Work closely together with the other departments to implement the needed features;
    • Work together with almost all content creators to deliver required features;
    • Write robust, maintainable auto-testable code in TDD fashion;
    • Be an active participant in the design and production of the game — technical side of the creative team and first line of feedback! Help scope features and advise on best ways to implement them;
    • Work within an international team on a daily basis, spread between multiple studios across the world.

Requirements

    • Good understanding of C++:
    • Understanding of C++ concepts (such as types, OOP, Memory management etc.);
    • Be able to write robust code without infinite loops and memory leaks;
    • Strong mathematical skills, especially 3d math, vectors, matrices, etc.;
    • Familiarity with game concepts such as state machines, pathfinding, AI, and others;
    • Portfolio of personal project(s) developed in C++, including source code not older than 2 years; - does not apply if you have relevant proffesional gamedev experience
    • Projects done during the coursework at university will not count as we would like to see what you like to work on and your level of coding;
    • Well spoken and written English;
    • Good feel for RPG systems and gameplay in general;
    • Open-minded, willing to experiment and iterate over a specific feature;
    • You are a team player and willing to take responsibility and ownership;
    • You do not hesitate to reach out to stakeholders to clarify requirements or provide feedback, or ideas;
    • You are capable of organizing yourself and keeping track of your own progress and tasks;
    • Passion for making and playing games.
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