Build Engineer

4 Months ago • All levels
Devops

Job Description

As a Build Engineer, you will be responsible for managing and improving build systems for efficient and reliable compilation of game projects. Collaborate with development and QA teams to automate workflows, reduce build times, and resolve build-related issues. Responsibilities include maintaining and optimizing the build toolchain for various platforms, analyzing build processes to identify bottlenecks, developing and maintaining CMake configuration, managing compilers and development tools, co-managing CI/CD pipelines, creating and maintaining documentation, and educating team members on build procedures. The candidate should show strong passion for delivering high-quality work.
Good To Have:
  • Knowledge of modern game production process.
  • Familiarity with .NET Compiler Platform and Roslyn integration.
Must Have:
  • Bachelor’s degree in Computer Science or related field.
  • Strong C++/C# skills and understanding of compilation.
  • Deep knowledge of msbuild, clang, cmake, or similar.
  • Proficient in scripting languages like Python.
  • Proven experience as a Build Engineer in the game industry.
  • Good spoken/written English (Upper-Intermediate or higher).
  • Experience with a wide range of CPU profiling tools.
  • Experience with analyzing compilation and linker timings.

Add these skills to join the top 1% applicants for this job

cpp
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As a Build Engineer, you will be responsible for managing and improving our build systems to ensure efficient and reliable compilation of our game projects. You will work closely with our development and QA teams to automate workflows, reduce build times, and resolve build-related issues.


With multiple awards to our name, Larian Studios has proven that we’re dedicated to delivering high-quality role-playing games. As we move on to new projects, the studio that brought you Baldur’s Gate 3 & Divinity: Original Sin 2 is looking for a build engineer to join the team and help us in crafting the high caliber games our fans have come to expect.


Responsibilities
  • You are responsible to maintain, optimize, own the full build toolchain of our proprietary engine for various platforms (PC, Mac, consoles)
  • Analyze and build processes to identify bottlenecks and implement strategies to reduce build times and improve efficiency
  • Develop, maintain, profile and organize our CMake configuration
  • Maintain 3rdParty library toolchain
  • Manage compilers, linkers, and other development tools
  • Co-manage CI/CD pipelines using Jenkins, with the DevOps team.
  • Complete all tasks in a timely manner and to a consistent high quality standard.
  • Create and maintain comprehensive documentation for build processes and tools
  • Educate team members on build procedures and updates
  • Show strong passion for delivering the highest quality work
  • Communicate in English


Required
  • Bachelor’s degree in Computer Science, Software Engineering, or a related field (or equivalent experience)
  • Strong C++/C# skills. Deep understanding of optimizing, compiling and linking C/C++/CLI/C# code
  • Deep knowledge of msbuild, clang, cmake or similar
  • Proficient in scripting languages like Python
  • Proven experience as a Build Engineer or similar role in the game industry
  • Good spoken/written English (Upper-Intermediate or higher)
  • Experience with a wide range of CPU profiling tools
  • Experience with analyzing compilation and linker timings


Nice to have
  • Knowledge of modern game production process
  • Familiarity with .NET Compiler Platform and Roslyn integration


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