As a Technical Animator, you will be responsible for skinning characters with complex clothing elements, working with dynamic elements in Unreal, and creating body and facial rigs in Maya. You will also need to obtain guidance and approval from Lead Artists to advance your tasks and contribute to a team-oriented environment. The role requires a strong understanding of animation principles and technical proficiency in relevant software. You will be involved in bringing characters to life through detailed rigging and animation, ensuring they interact seamlessly with the game environment. Collaboration and communication are crucial in this role to ensure the overall quality and consistency of the animation work within the project.