Technical Animator

21 Hours ago • All levels

Job Summary

Job Description

As a Technical Animator, you will be responsible for skinning characters with complex clothing elements, working with dynamic elements in Unreal, and creating body and facial rigs in Maya. You will also need to obtain guidance and approval from Lead Artists to advance your tasks and contribute to a team-oriented environment. The role requires a strong understanding of animation principles and technical proficiency in relevant software. You will be involved in bringing characters to life through detailed rigging and animation, ensuring they interact seamlessly with the game environment. Collaboration and communication are crucial in this role to ensure the overall quality and consistency of the animation work within the project.
Must have:
  • Skinning characters with complex clothing elements
  • Work with dynamics elements in Unreal
  • Create body and facial rigs in Maya

Job Details

Responsibilities:

  • Skinning characters with complicated clothing elements
  • Work with dynamics elements in Unreal
  • Creating body and facial rigs in Maya.
  • Obtaining Lead Artists guidance and approval as required to advance tasks. 
  • Contributing to the team-oriented environment. 

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About The Company

Sperasoft is a leading international game development company (a contributor to such franchises as Halo, Battlefield, Assassin’s Creed, Rainbow 6) headquartered in Burbank, CA.


We offer fully international development capabilities with comprehensive professional teams that are constructed with the best producers, engineers, designers, and artists in the gaming industry.


Sperasoft is a part of Keywords studios – international technical and creative services provider to the global video games industry and beyond.


Our partners and clients: Ubisoft, Microsoft, Warner Brothers, 343 Industries, Riot Games, Electronic Arts, Sony, BioWare, Blizzard Entertainment, and many others.

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