Senior Software Development Engineer in Test (SDET) – Game Engine SDKs - Canada

6 Hours ago • 5 Years +

About the job

SummaryBy Outscal

Seeking a skilled Senior SDET with 5+ years of experience in software/game development, specializing in automation tools and pipelines for QA, build, and release processes across Unreal, Unity, NodeJS, and WebSDK. Must have experience with automation tools, CI/CD processes, and game engine expertise.

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Why Join Inworld

Inworld is the best-funded startup in AI and games with a $500 million valuation and backing from top tier investors including Intel Capital, Microsoft’s M12 fund, Lightspeed Venture Partners, Section 32, BITKRAFT Ventures, Kleiner Perkins, Founders Fund, and First Spark Ventures.

Inworld is the leading AI engine for games and interactive media. Inworld’s suite of AI components enables developers to build interactive, responsive, and personalized AI gaming experiences, orchestrate models to create intelligent game behaviors, and unlock enhanced productivity with AI-generated content. Inworld powers experiences built by Ubisoft, NVIDIA, Niantic, NetEase Games and LG, among others, and has partnerships with key industry players such as Microsoft Xbox, Epic Games, and Unity. 

Inworld was recognized by CB Insights as one of the 100 most promising AI companies in the world in 2024 and was also named among LinkedIn's Top Startups of 2024 in the USA.

About the Role

We are seeking a skilled Software Development Engineer in Test (SDET), from Senior level and above, to join our team at Inworld AI with a focus on automation tools and pipelines for our QA, build, and release process in Unreal, Unity, NodeJS, and WebSDK client side applications.The ideal candidate would be someone who has worked in the game industry live service model and understands LLM functionality.  

Key Responsibilities:

  • Design, create, and maintain automation tools that support our test, build, and release processes across multiple platforms (Unreal, Unity, NodeJS, and WebSDK).
  • Create and manage CI/CD pipelines to automate testing and deployment workflows using tools like GitHub Actions, Jenkins, or similar platforms.
  • Propose and create QA tools and processes to speed up our testing.
  • Collaborate with SDK developers, backend engineers, and the QA team to develop a unified automation and tools plan.
  • Build and maintain QA demo test suites/rooms to demonstrate automation, new feature showcases, and performance testing.

Qualifications:

  • 5+ years of experience in software/game development with a focus on C++, C#, or similar programming languages and test automation.
  • Experience working with Unreal or Unity game engines, including building, testing, and optimizing for performance.
  • Hands-on experience with automation tools and CI/CD processes (GitHub Actions, Jenkins, etc.).

Nice-to-have

  • Experience in game development, especially in a tools engineering or automation capacity.
  • Background in Quality Assurance and familiarity with performance and stress testing.
  • Experience with building and testing for multiple platforms, including Android, iOS, and Mac.
  • Familiarity with LLM models.
  • Experience with test automation frameworks and tools, e.g. Playwright, Cypress.

In-office location: Vancouver, British Columbia.

Remote location: British Columbia.

The Canada base salary range for this full-time position is between CAD $120,000 - $160,000 + bonus + equity + benefits. Your recruiter can share more about the specific salary range for your targeted location during the hiring process.

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About The Company

Inworld powers AI-driven gameplay for video games and immersive experiences. 


Whether you’re looking to unlock novel gameplay, create content at scale, improve player immersion, or future proof your AI infrastructure, Inworld helps uplevel your game development with AI.


Inworld has worked with Xbox, Ubisoft, NVIDIA, NetEase Games, Niantic, LG UPlus, Alpine Electronics, and indie game developers to create AI-driven experiences. We’re backed by top-tier investors including Section 32, Intel Capital, Microsoft’s M12 fund, BITKRAFT Ventures, Kleiner Perkins, Founders Fund,and First Spark Ventures. 


The Inworld product suite includes: 


Inworld Engine powers real-time experiences with groundbreaking game mechanics, dynamic NPCs, and worlds that evolve with each action. AI NPCs can learn and adapt, deliver nuanced performances, perceive the world around them, and autonomously initiate actions based on players' decisions. 


Inworld Studio consists of a suite of tools that enhance game design. Using AI to streamline workflows, the Studio enables developers to workshop, draft, and outline storylines, narratives, dialogue, quests, and more.  


Inworld Core is our custom solution for future-proof AI infrastructure, including custom models, training, serving and security.

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