Senior Technical Designer

1 Year ago • 3 Years + • $117,658 PA - $180,782 PA

Job Summary

Job Description

Technical game system design, procedural content systems, combat encounters, strong software architecture in blueprints.
Must have:
  • Technical Game Design
  • Procedural Content
  • Combat Encounters
  • Software Architecture
Good to have:
  • Survival Games
  • Sandbox Games
  • AI Hinting
  • Unreal Blueprints
Perks:
  • Generous Benefits
  • Discretionary Incentives

Job Details

WHAT MAKES US EPIC?

At the core of Epic’s success are talented, passionate people. Epic prides itself on creating a collaborative, welcoming, and creative environment. Whether it’s building award-winning games or crafting engine technology that enables others to make visually stunning interactive experiences, we’re always innovating.

Being Epic means being a part of a team that continually strives to do right by our community and users. We’re constantly innovating to raise the bar of engine and game development.

DESIGN

What We Do

Put your design skills to work at a cutting-edge company that challenges the norm. From character and level design to competitive gameplay and system design, help shape the future of interactive entertainment at Epic.

What You'll Do

Epic Games is looking for a Senior Technical Designer to join our team working on LEGO Fortnite. In this role, you’ll work with a team of designers in order to create engaging scenarios and encounters that support a variety of systems, modes, and playstyles. As a Technical Designer, you’ll play a focused role implementing the most technically complex design content that the scenario team designs. You’ll also use your hands-on experience in implementation to inform choices about tech debt, new design creation, tools, and human processes in an environment that values your input and expects you to solve big problems that affect everyone on your design team.

In this role, you will

  • Contribute and help guide the design, vision, and outcome for scenario content that supports broad systematic framework needs - new systems, world content, IP integrations, amplifying it, and bringing all elements together
  • Guide systemic solutions that allow our procedural content generation to intelligently place encounters and adapt gameplay to procedural environments with the goal of creating multiplicatively infinite replayability
  • Identify shortcomings in workflows you encounter and either fix them yourself, or refer them to the proper programming resources
  • Assess technical debt in the systems you touch, and take ownership over reducing or managing that debt
  • Stay fully versed in the current and long-term design objectives of your design group, and represent those objectives in programming discussions
  • Make key UX decisions in how tools and workflows should function
  • Set up reusable and generalizable systems with Unreal blueprints for your design group to use

What we're looking for

  • Your primary skill set should be Technical Game System Design: data asset architecture; strong software architecture in Blueprints; algorithm efficiency and robustness; and impeccable ability to translate between programmers and designers
  • Strong interest in survival and sandbox games with an understanding of what makes them work
  • 3+ years experience in procedural content systems, with a strong ability to describe their rules at a systemic level
  • A background in combat encounters, patrol markup, and AI hinting
  • Solution-oriented problem solver who can react quickly to changing project needs and drive decisions

This role is open to multiple locations in North America (including CA & WA). 

Pay Transparency Information

The expected annual base pay range(s) for this position are detailed below. Each base pay range is relevant only for individuals who are residents of or will be expected to work within the specified locale. Compensation varies based on a variety of factors, which include (but aren’t limited to) things such as skills and competencies, qualifications, knowledge, and experience. In addition to base pay, most employees are eligible to participate in Epic’s generous benefit plans and discretionary incentive programs (subject to the terms of those plans or programs).

 

California Base Pay Range
$123,260$180,782 USD
Washington Base Pay Range
$117,658$172,565 USD

ABOUT US

Epic Games spans across 19 countries with 55 studios and 4,500+ employees globally. For over 25 years, we’ve been making award-winning games and engine technology that empowers others to make visually stunning games and 3D content that bring environments to life like never before. Epic’s award-winning Unreal Engine technology not only provides game developers the ability to build high-fidelity, interactive experiences for PC, console, mobile, and VR, it is also a tool being embraced by content creators across a variety of industries such as media and entertainment, automotive, and architectural design. As we continue to build our Engine technology and develop remarkable games, we strive to build teams of world-class talent.

Like what you hear? Come be a part of something Epic!

Epic Games deeply values diverse teams and an inclusive work culture, and we are proud to be an Equal Opportunity employer. Learn more about our Equal Employment Opportunity (EEO) Policy here.

Note to Recruitment Agencies: Epic does not accept any unsolicited resumes or approaches from any unauthorized third party (including recruitment or placement agencies) (i.e., a third party with whom we do not have a negotiated and validly executed agreement). We will not pay any fees to any unauthorized third party. Further details on these matters can be found here.

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