About the job

SummaryBy Outscal

Software Engineer for Data Collection and Licensing (DCL) team at EA, responsible for developing tools used in the release of EA's Football Game Series. Requires 2+ years of full-stack experience, JavaScript/React, C# backend, UX/UI design, and SQL. Hybrid work model available.

We are EA.
We entertain millions of people across the globe with the most amazing and immersive interactive software in the industry. That's why we employ the most creative, passionate people in the industry.

The Challenge Ahead:
The Data Collection and Licensing (DCL) team is looking for a Full Stack Developer to manage the development of tools used by DCL contributing to the release of EA's Football Game Series. Our mission is to make our games as authentic as possible and that's why we want you! As the next DCL Developer, you will report to the Lead of DCL Engineering in our international and diverse group. You will be hired on an on-site or hybrid working model basis, if however fully remote working is your preference, we can investigate options.

Responsibilities:
• Participate in the requirements gathering process and author design documentation.
• Deliver high-quality code, conduct code reviews, and implement automatic testing.
• Author operational and user documentation.
• Propose enhancements and improvements to our engineering work.
• Create reusable components and use design patterns.
• Collaborate with a globally distributed team in North America and Europe.

Requirements:
• Bachelor’s degree in computer science or engineering (or equivalent work experience).
• 2+ years of Full-Stack Software Engineering experience.
• 2+ years working with JavaScript / React or similar frameworks.
• 2+ years of backend server development with C# (preferably) or Java.
• 2+ years of experience in UX/UI design.
• 2+ years working with SQL or Entity Framework (or similar).

Other Preferred Experience:
• Familiar with Data Analytics.
• Proficiency with MUI or Storybook.
• Implement CI/CD pipelines.
• Workflow automation with Jenkins or similar tools.

About The Company

We exist to inspire the world to play. We put our people first, and we thrive off their diversity in our innovative technology and immersive storytelling. We’re doing the work to give everyone the space to be their full selves while giving back to our community, no matter where you’re working from. We’re looking for problem-solvers, game-changers, innovators, dreamers, doers—people that are ready to move the needle and transform the future of gaming. Join us.

Federal Territory Of Kuala Lumpur, Malaysia (On-Site)

Florida, United States (On-Site)

British Columbia, Canada (On-Site)

Washington, United States (On-Site)

California, United States (On-Site)

Bucharest, Romania (Remote)

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