Software Engineer, Tools GPU (Core)

1 Month ago • All levels • Graphics Engineer

About the job

Job Description

Pixar is looking for a Software Engineer to work on hardware-accelerated preview rendering in their content creation tools. You will be responsible for developing, testing, and supporting high-performance 3D graphics software, using C++ mainly in a Linux environment. You will also collaborate with artists and other engineers to provide innovative technical solutions to artistic challenges. In addition, you will design flexible and performant APIs that enable the software to perform well and scale to highly complex film production workflows. You will also help advance Pixar’s open-source initiatives like Hydra, OpenUSD (Universal Scene Description) and OpenSubdiv, as well as in-house content creation and pipeline tools. This role requires a strong understanding of C++ and familiarity with the math of computer graphics. Experience with GPU APIs (e.g. OpenGL/Vulkan) and graphics pipelines is also required. The ideal candidate will also have experience with modern rendering architectures for rasterization and ray tracing, data structures and algorithms, and multithreading.
Must have:
  • Strong understanding of C++
  • Familiarity with the math of computer graphics
  • Understanding of GPU APIs (e.g. OpenGL/Vulkan) and graphics pipelines
  • Experience with modern rendering architectures for rasterization and ray tracing
  • Data structures and algorithms
  • Multithreading
Good to have:
  • Experience with Hydra, USD or OpenSubdiv
  • Experience using 3D applications (e.g., Blender, Maya, Houdini, Katana)

Job Summary:

Are you interested in advancing Pixar’s in-house and open-source filmmaking software? Our Software R&D department is looking for a motivated and skilled engineer to help develop the studio’s interactive rendering architecture. We work very closely with both artists and engineers to build innovative filmmaking tools that enable our film production and continuously extend artistic reach. As a Software Engineer on the GPU team, you will work on hardware-accelerated preview rendering in our content creation tools, delivering fast and high quality visualization of huge film assets. You’ll work on the high performance data processing pipeline we use to prepare scenes for rendering. This codebase has been open sourced as the OpenUSD Hydra component, and you’ll support and collaborate with a rich community in the film and graphics industries to extend the project in exciting new directions!

Responsibilities

  • Develop, test, and support high performance 3D graphics software, using C++ mainly in a Linux environment

  • Collaborate with artists and other engineers to provide innovative technical solutions to artistic challenges

  • Design flexible and performant APIs that enable our software to perform well and scale to highly complex film production workflows

  • Help advance Pixar’s open-source initiatives like Hydra, OpenUSD (Universal Scene Description) and OpenSubdiv, as well as in-house content creation and pipeline tools

Qualifications

  • Strong understanding of C++ that you continually expand upon

  • Familiarity with the math of computer graphics, and understanding of GPU APIs (e.g. OpenGL/Vulkan) and graphics pipelines

  • Experience with, or excitement to learn about, our core technical areas: modern rendering architectures for rasterization and ray tracing, data structures and algorithms, and multithreading. Ability to understand algorithmic runtime and memory tradeoffs

  • Passion for setting a high bar for code quality by writing robust, maintainable, well-documented and well-tested code

  • Ability to listen well and communicate clearly with a diverse set of technical and non-technical users and commitment to build positive working relationships

  • Eagerness for continuous learning; willing to branch out into new technical areas, pick up new tricks, and revisit assumptions in areas of strength

  • Prior exposure to Hydra, USD or OpenSubdiv and/or experience using 3D applications (e.g., Blender, Maya, Houdini, Katana) is a bonus

  • Bachelor's Degree in Computer Science or equivalent experience

For more information about our graphics technologies visit graphics.pixar.com

The hiring range for this position in Emeryville is $160,565.00 to $207,790.00 per year. The base pay actually offered will take into account internal equity and also may vary depending on the candidate’s geographic region, job-related knowledge, skills, and experience among other factors.

View Full Job Description
$160.6K - $207.8K/yr (Outscal est.)
$184.2K/yr avg.
Emeryville, California, United States

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About The Company

From classic animated features and exhilarating theme park attractions to cutting edge sports coverage, and the hottest shows on television, The Walt Disney Company has been making magic since 1923, creating unforgettable stories that connect with audiences around the world. And we’re just getting started!

The key to our success…. The Cast, Crew, Imagineers and Employees who honor Disney’s rich legacy by stretching the bounds of imagination to create the never-before-seen, bringing unparalleled entertainment experiences to people of all ages. Begin a career that delivers unparalleled creative content and experiences to audiences around the world and just imagine the stories you could be part of…

What is #LifeAtDisney like? It’s a series of magical moments with cast members and employees developing and telling our stories in the most innovative ways. Whether it’s a day spent as a Disney VoluntEAR, or celebrating the release of a new interactive experience, retail product or movie, our days are filled with the knowledge that we are creating entertainment experiences the whole family can enjoy. Follow @DisneyCareers on Facebook, Twitter and Instagram for a peek behind-the-curtain, and discover how you could connect to a world of stories with Disney!

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