Technical Designer - Monsters

3 Months ago • All levels

Job Summary

Job Description

Climax Studios, established nearly 30 years ago, is seeking a Technical Designer to contribute to their upcoming AAA FPS. The role involves building expressive enemies using Unreal Engine 5, implementing, tuning, and systemizing enemy archetypes. Collaboration with design, animation, and code teams is essential to create challenging, readable, and integrated gameplay experiences. The position is based in a new, state-of-the-art facility located in the heart of London EC1.

Job Details

Climax Studios was established nearly 30 years ago, we have an extensive history in developing all kinds of digital experiences across all formats, and we have won multiple awards along the way.

You take your creativity seriously and games should be what get you fired up and passionate. At Climax we embrace those who see things in a different way and aren’t afraid to try-out new things and push themselves out of their comfort zones. You'll be based out of our new state of the art space located in the heart of the city of London EC1.

We're hiring a Technical Designer to help build expressive enemies for our upcoming AAA FPS. You’ll be responsible for implementing, tuning, and systemizing a range of enemy archetypes using Unreal Engine 5. This role demands tight collaboration across design, animation, and code to deliver enemies that are challenging, readable, and deeply integrated into gameplay.

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