As a Tools Engineer, you will support the suite of in-house game-content creation tools and the people who use them. You will use your passion, technical excellence, and customer focus to help build and improve these tools over time. The role involves building tools with frameworks like WPF and WinForms, with knowledge of C#, C++, and Python. You should possess great problem-solving skills and prioritize user experience while balancing perfection with getting the job done. The position is hybrid and requires at least three days per week at the Vancouver studio.