About the job

SummaryBy Outscal

UI Visual Designer needed for Skate™️, must have strong visual design skills, Figma, Adobe Creative Suite and experience with Design Systems.

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Location: Hybrid and Remote work options available across most North America locations.


WE MAKE FUN...FUNNER.

We are Full Circle, and we're all about having fun and making great games that people want to play with their friends. As the developers of Skate™, we are set to provide an experience that embraces and builds upon everything our community found special about the previous games. We believe in creating an inclusive world inside and outside of our games for our players and our team. As a geo-diverse studio, our team members around the globe can either work from home, in the office or a hybrid of both.

As a UI Visual Designer you will work closely with UX designers, Technical designers, artists and engineers on diverse features teams. You will use your creativity, passion and knowledge of visual design to develop engaging and leading edge visual design content, solve complex problems, and build experiences for our players.

This role will report to the Associate UI Design Director.

Responsibilities:

  • You will work closely with the production and directors to define and prioritize tasks, help with plan project schedules to ensure that objectives are achievable

  • Eye for impactful visual composition with the ability to craft visually stunning designs that include screen layout, composition, typography, color theory, illustration, and iconography.

  • You will execute and grow the visual language of the UI that includes iconography, typography, visual hierarchy, brand expression and motion that align with the art style of the game.

  • You will contribute to the development of the UI design system to help ensure that players can enjoy a consistent and immersive gaming experience while navigating the game's interface.

  • Knowledge of usability principles and designing for accessibility.

  • Experience working with multiple stylistic approaches.

  • Deliver all phase of production from concept to completion (e.g Mockups, Hi-Fidelity comps, prototypes, production-ready assets that align with the product’s goals and directions )

Qualifications:


  • You have a collaborative mindset; you enjoy working and sharing ideas + concepts.

  • Strong knowledge in Figma, Adobe Creative Suite and other visual design tools.

  • Comfortable presenting cohesive design approaches.

  • Experience creating, contributing to and working with Design Systems.

  • You are team oriented in a product-focused environment.

  • Stays up to date on the latest Design Trends and innovations.

  • Proficient in prototyping in Figma or other design tools.

  • Bonus: ability to create motion graphics to bring your designs to life.

  • A portfolio showcasing work samples, inclusive of unique and original designs


PORTFOLIO:

  • All submissions must include a portfolio showing personal and/or professional artwork.


Ceci ne s’applique pas au Québec.

COMPENSATION AND BENEFITS

The base salary ranges listed below are for the defined geographic market pay zones in these locations. If you reside outside of these locations, a recruiter will advise on the range and benefits for your specific location.

EA has listed the base salary ranges it in good faith expects to pay applicants for this role in the locations listed, as of the time of this posting. Pay offered will be determined based on numerous relevant business and candidate factors including, for example, education, qualifications, certifications, experience, skills, geographic location, and business or organizational needs.

BASE SALARY RANGES

  • Washington (depending on location e.g. Seattle vs. Spokane):

º $104,000 - $174,700 USD Annually

  • British Columbia (depending on location e.g. Vancouver vs. Victoria):

º $96,400 - $133,900 CAN Annually

Base salary is just one part of the overall compensation at EA. In the US, we offer a package of benefits including paid time off (3 weeks per year to start), 80 hours per year of sick time, 16 paid company holidays per year, 10 weeks paid time off to bond with baby, medical/dental/vision insurance, life insurance, disability insurance, and 401(k) to regular full-time employees. Certain roles may also be eligible for bonus and equity. For British Columbia, we offer a package of benefits including vacation (3 weeks per year to start), 10 days per year of sick time, paid top-up to EI/QPIP benefits up to 100% of base salary when you welcome a new child (12 weeks for maternity, and 4 weeks for parental/adoption leave), extended health/dental/vision coverage, life insurance, disability insurance, retirement plan


We are a global team of creators, storytellers, technologists, experience originators, innovators and so much more. We believe amazing games and experiences start with teams as diverse as the players and communities we serve. At Electronic Arts, the only limit is your imagination.
$104.0K - $174.7K/yr (Outscal est.)
$139.3K/yr avg.
Seattle, Washington, United States

About The Company

We exist to inspire the world to play. We put our people first, and we thrive off their diversity in our innovative technology and immersive storytelling. We’re doing the work to give everyone the space to be their full selves while giving back to our community, no matter where you’re working from. We’re looking for problem-solvers, game-changers, innovators, dreamers, doers—people that are ready to move the needle and transform the future of gaming. Join us.

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British Columbia, Canada (On-Site)

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Shanghai, China (On-Site)

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