3D Environment Artist

3 Hours ago • 5 Years + • 3D Art

About the job

Job Description

As a 3D Environment Artist at Eleventh Hour Games, you'll craft high and low-poly 3D models for environments, collaborating closely with the Art Department and Level Design team. This involves sculpting, texturing, and mastering environment pipelines, trim sheets, modularity, and material creation. Responsibilities include building high and low-resolution models, maintaining a clean workflow, organizing tasks, conceptualizing and executing ideas within constraints, collaborating effectively with the team, and working with Art Leads/Directors and Level Designers to ensure environments align with gameplay and narrative. Proficiency in ZBrush, Substance Painter, Designer, Unity, 3D Max or Maya, and Photoshop is crucial. Experience with vegetation assets, procedural tools, and optimized content management is essential. The role demands strong communication, artistic vision, and a passion for ARPGs and fantasy worlds.
Must have:
  • 5+ years 3D environment art experience
  • Proficiency in ZBrush, Substance Painter, Unity, 3D Max/Maya, Photoshop
  • Expertise in environment pipelines, trim sheets, modularity
  • Strong communication and collaboration skills
  • High and low-poly modeling, texturing, material creation
  • Experience with vegetation assets and procedural tools
Good to have:
  • Github experience
  • Traditional art skills
  • Advanced in-game lighting skills
  • Shipped title experience
  • ARPG experience
Perks:
  • Flexible fully remote work
  • Team-focused environment
  • 20 vacation days, 10 sick days, 5 floating holidays
  • 90% paid health coverage (US)
  • Dental, vision (US)
  • 401k (US)

What is your role? 


As a 3D Environment Artist for Eleventh Hour Games you will be responsible for crafting high and low poly 3D models for Environment working closely with our Art Department and Level Design team. This role is ideal for someone who has a keen eye for level layout and details, with great sculpting and texturing skills, extensive expertise on Environment pipeline, Trim Sheets, Modularity and material creation. Strong communication skills, both written and verbal are essential for this position.


Qualifications

  • 5+ years of 3D Environment Artist experience both in hard surface modeling and organic shapes, sculpting high fantasy epic manmade environments.
  • High proficiency level with: ZBrush, Substance Painter, Designer, Unity, 3D Max or Maya and Photoshop
  • Professional knowledge/experience with environment creation pipelines and workflows for game development, using trim sheets, modularities, tri planar material creation and etc.
  • Experience creating vegetation assets.
  • Strong environmental composition skills using art principles with game design
  • Implement, iterate, and review assets in-engine.
  • Collaborate with the art and design teams to ensure environments support gameplay mechanics and narrative.
  • Experience with many different methods for creating a game world including modular systems and usage of procedural tools.
  • Excellent knowledge of how to manage content for games in an optimized and performant manner.
  • Ability to break down barriers with visual design and create bridges between concept and model
  • Creative and passionate about ARPGs and fantasy worlds
  • Strong English communication skills, both written and spoken

Pluses:

  • Github and fork basic experience
  • Traditional art skills, sculpting or drawing
  • Proficiency with advanced in-game lighting skills
  • Experience with shipped titles
  • Experience specifically with ARPGs


Responsibilities

  • Build high and low resolution models, including hard surface and organic, UVs, textures and materials for Environment based on detailed concepts
  • Maintain a clean workflow from high poly to textured and rendered assets, following production guidelines
  • Organize and track tasks in the pipeline, making sure to keep it populated and ready for your work to be moved forward with the pipeline
  • Conceptualize, present and execute ideas within time and technical constraints while actively participating in artistic, creative and technical, problem-solving
  • Be present and collaborative with the team to achieve unified goals, including but not limited to: attend key meetings, remove blockers, and voice your suggestions while integrating feedback
  • Work with the Art Lead and Art Director to establish Environment Theming & Tone, References for sections of the world.
  • Work closely with Level Designers to iterate on and bring a level of believability and detail to the world while retaining the gameplay intentions.
  • Work with the Technical Art team to explore and test different methods for creating and laying out the world, including procedural layout tools and workflows.


Why Eleventh Hour Games?
EHG is a fast growing Indie Studio, focused on a passion for top-down action RPGs. We value open communication, close-knit teamwork, and opportunity for ownership and growth! Our mission is to gather and empower the next generation of creators to forge epic games. Epic games build passionate communities, which create passionate people. Passionate people turn into next year's creators. With our debut title Last Epoch, we are moving fast into the next round of adventure!

  • Flexible fully remote working arrangements
  • Team focused environment, including casual game nights
  • 20 vacation days, 10 sick days, 5 floating holidays at the start of each year (increased with company tenure)
  • 90% paid health coverage premiums for U.S. based employees +dependents
  • Dental, Vision for U.S. based employees + dependents
  • 401K for U.S. based employees

 

EHG is committed to full inclusion, and is an equal opportunity employer. As part of this commitment, EHG will ensure that persons with disabilities are provided reasonable accommodations. If reasonable accommodation is needed to participate in the job application or interview process, please contact HR@eleventhhour.games. Please note, general employment questions cannot be accepted or processed here.

View Full Job Description

Add your resume

80%

Upload your resume, increase your shortlisting chances by 80%

About The Company

Eleventh Hour Games is an all-remote indie game development studio currently working on the ARPG, Last Epoch

Dallas, Texas, United States (Remote)

View All Jobs

Get notified when new jobs are added by Eleventh Hour Games

Similar Jobs

Activision - Environment Prop Lead - Infinity Ward

Activision, Spain (On-Site)

Singularity 6 - Art Application Drop Box

Singularity 6, United States (Hybrid)

Next Level Games - Rendering Engineer

Next Level Games, Canada (Hybrid)

Wings Brand Activations(I)   - 3d designer

Wings Brand Activations(I) , India (On-Site)

Playdead - Experienced Material and Texture Artist

Playdead, Denmark (On-Site)

Magic Media - Lead 3D Environment Artist

Magic Media, Serbia (Remote)

DNEG - Lighting Supervisor

DNEG, Australia (Hybrid)

Room 8 Studio - Stylized 3D Environment Artist Senior

Room 8 Studio, Moldova (On-Site)

Get notifed when new similar jobs are uploaded

Similar Skill Jobs

Climax Studios - Technical Artist (Onsite)

Climax Studios, United Kingdom (On-Site)

Avalanche Studios Group - Senior Animator

Avalanche Studios Group, Sweden (Hybrid)

RoofStack - Unreal Cinematic Artist

RoofStack, Türkiye (Hybrid)

Relax Gaming  - Senior 3D Artist

Relax Gaming , Sweden (Hybrid)

Welevel - Animator

Welevel, Germany (On-Site)

Sperasoft - Middle Lighting Artist

Sperasoft, United Arab Emirates (On-Site)

Applied Intuition - Pipeline Technical Artist

Applied Intuition, United States (On-Site)

Blizzard Entertainment - Senior Concept Artist - Overwatch 2 | Irvine, CA

Blizzard Entertainment, United States (On-Site)

Virtuos - Lead Software Engineer

Virtuos, Singapore (On-Site)

Get notifed when new similar jobs are uploaded

3D Art Jobs

Bohemia Interactive - Environment Artist

Bohemia Interactive, Czechia (On-Site)

Laqshya Live Experiences - 3D Designer

Laqshya Live Experiences, India (On-Site)

Larsen & Toubro - Civil & Structural

Larsen & Toubro, (On-Site)

Scanline VFX - CG Supervisor

Scanline VFX, South Korea (On-Site)

Design 2 Reality - 3D Visualizer

Design 2 Reality, India (On-Site)

Larian Studios - Internship - Character Artist

Larian Studios, Malaysia (On-Site)

Space 5 - 3D Visualizer ( Space 5 Amritsar)

Space 5, India (On-Site)

AAA Game Art Studio - 3D Artist (Blender)

AAA Game Art Studio, Pakistan (Remote)

Phantom FX - Mid Lighting Artist

Phantom FX, India (On-Site)

Get notifed when new similar jobs are uploaded