Animation Tools Developer

1 Hour ago • All levels • Animation • Undisclosed

About the job

Job Description

Sperasoft seeks a skilled Animation Tools Developer to research and develop next-generation animation expressions. Responsibilities include implementing animation libraries and tools, enhancing runtime rig tools using NodeGraphQT and MaterialX, extending engine animation capabilities, and implementing runtime features like state machines, IK, and blend shapes using C++. The role requires proficiency in C++, C#, and familiarity with DCC tools, GUI libraries (ImGUI, QT), and visual scripting. Experience in animation-related R&D is essential. The position is on-site in Yerevan, Armenia, offering growth opportunities and a collaborative work environment.
Must have:
  • Proficiency in C++ and C#
  • Animation experience (state machines, IK, blend shapes)
  • DCC tools knowledge
  • GUI library familiarity (ImGUI, QT)
  • Visual scripting knowledge
Good to have:
  • Experience with animation tools programming
  • GUI implementation experience (C#, Python)
  • Knowledge of Haxe
Perks:
  • Learning & development opportunities
  • Exceptional private medical insurance
  • Casual workplace environment
  • Friendly team and family-like environment

Description

Sperasoft is a leading game co-development company headquartered in California. We work closely with our partners to deliver high-quality titles for world-class publishers. Sperasoft is a part of Keywords studios – international technical and creative services provider to the global video games industry and beyond.

We are seeking a skilled developer to join our team in the research and development of next-generation animation expressions. The role involves implementing animation libraries and related tools, enhancing runtime rig tools using NodeGraphQT and MaterialX, and extending the animation capabilities of our engine.

Requirements

  • Proficiency in C++ with experience in implementing animation-related processes, such as state machines, auxiliary bones, sway bones, IK, skinning, blend shapes, and data compression.
  • Expertise in C# is essential.
  • Basic knowledge of DCC tools.
  • Familiarity with GUI libraries like ImGUI and QT.
  • Knowledge of visual scripting solutions and their integration with game engines.
  • Some tasks will involve runtime implementation, including state machines, auxiliary bones, sway bones, IK, etc., using C++.
  • Experience in animation-related research and development.

Nice to have

  • Hands-on experience in programming animation tools.
  • Implementation of animation-related tools and library functions.
  • Experience in GUI implementation, particularly with C# and Python.
  • Knowledge of Haxe.

Benefits

  • Learning & development opportunities 
  • Exceptional private medical insurance plan 
  • Casual workplace environment; new renovation and relaxation area 
  • Friendly team and a family-like environment

Role Information: EN

Studio: Sperasoft

Location: Asia, Armenia, Yerevan

Area of Work: Engineering

Service: Create

Employment Type: Full-time, Permanent

Working Pattern: On site

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About The Company

Sperasoft is a leading international game development company (a contributor to such franchises as Halo, Battlefield, Assassin’s Creed, Rainbow 6) headquartered in Burbank, CA.


We offer fully international development capabilities with comprehensive professional teams that are constructed with the best producers, engineers, designers, and artists in the gaming industry.


Sperasoft is a part of Keywords studios – international technical and creative services provider to the global video games industry and beyond.


Our partners and clients: Ubisoft, Microsoft, Warner Brothers, 343 Industries, Riot Games, Electronic Arts, Sony, BioWare, Blizzard Entertainment, and many others.

Yerevan, Yerevan, Armenia (On-Site)

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Lesser Poland Voivodeship, Poland (Hybrid)

Yerevan, Armenia (On-Site)

Vojvodina, Serbia (On-Site)

Vojvodina, Serbia (On-Site)

Yerevan, Yerevan, Armenia (On-Site)

Vojvodina, Serbia (On-Site)

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