Associate Technical Art Director

5 Hours ago • 6 Years +

About the job

SummaryBy Outscal

Lead Technical Artist with 6+ years experience in cinematic/games production, expertise in art production workflows, tools, pipelines, asset optimization, visual scripting, and shader development. Experience leading teams of 5+ people and proficiency in Python, C#, Maya, and Photoshop are required.

EA Create is a collective of content production teams partnering with EA Studios game teams to provide outstanding visuals, audio, and technology. Our teams are comprised of artists, engineers, technicians, designers and development directors. Worldwide, we combine our teams to form a global group of extraordinary individuals fueled by imagination and a unified passion for creating amazing visuals, sound and experiences. We are a diverse team, unified through collaboration, culture and craft.

The EA Create Technical Art team combines creativity and imagination with technical expertise. They are the bridge between artists, engineers, and designers responsible for data design and content production workflows.

What the Associate Technical Art Director will do:

You are a lead in the Technical Art team. While part of the art team, they are a bridge between the artists, engineers, and designers. You will oversee large projects which can include entire game areas/domains. As a contributor, you are an expert in the technical art field with main responsibilities including art production workflows, tools, pipelines, asset optimization, visual scripting/logic (“schematics”) and shader development. You are are expected to assume ownership over any technical issues that arise on their project and bring them to resolution. This will often include delegating to junior staff on the team. You can be from an Art, Design, Mathematics, Engineering or Computer Science background. However, you must demonstrate a comfort level in working with both art and science. You report to the Studio Technical Art Director for EA Create Shanghai.

Who You Are:

  • You have at least 6 years of cinematic/games production experience and have completed more than 3 AAA games/movies.

  • You are experienced leading teams of 5+ people.

  • You have a bachelor’s degree (or higher) in a related field.

  • You worked with different audiences: artists, engineers, and managers.

  • You are proficient in scripting/programming in python and C#. C++ is a bonus.

  • You have expert knowledge of 2D and 3D art packages. Maya and Photoshop needed. Houdini/Substance Designer is a bonus.

  • You are a solutions-provider with focus on developing techniques to meet quality targets with difficult technical constraints.

  • You are experienced in asset optimization.

  • You are to jump into the unknown and solve new problems and can think creatively to resolve technical challenges and limitations.

  • You have passion for Games!

What’s in it for you? Glad you asked!

We love to brag about our great perks like comprehensive health and benefit packages and, of course, many other perks! And since we realize it takes outstanding people to make outstanding games, we offer great compensation packages and a culture that succeeds on creativity and individuality.

About Electronic Arts

Everything we do is designed to inspire the world to play. Through our cutting-edge games, innovative services, and powerful technologies, we bring worlds with infinite possibilities to millions of players and fans around the globe.

We’re looking for collaborative and inclusive people with diverse perspectives who will enrich our culture and challenge us. We take a holistic approach with our benefits program, focusing on physical, emotional, financial, career, and community wellness to support our people through every chapter of life. We provide comprehensive benefit packages and support for a balanced life with paid time off and new parent leave, plus free games and so much more. Our goal is to provide a safe and respectful workplace that empowers you to thrive in both work and life.

Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. We will also consider employment qualified applicants with criminal records in accordance with applicable law. EA also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.

About The Company

We exist to inspire the world to play. We put our people first, and we thrive off their diversity in our innovative technology and immersive storytelling. We’re doing the work to give everyone the space to be their full selves while giving back to our community, no matter where you’re working from. We’re looking for problem-solvers, game-changers, innovators, dreamers, doers—people that are ready to move the needle and transform the future of gaming. Join us.

Shanghai, China (On-Site)

British Columbia, Canada (On-Site)

England, United Kingdom (On-Site)

Telangana, India (On-Site)

Shanghai, China (On-Site)

View All Jobs

Similar Jobs

Virtuos - Art Director - Japan

Japan (On-Site)

Virtuos - Technical Art Director

China (On-Site)

Virtuos - Art Director

France (Hybrid)

Supercell - Marketing Art Director, Brawl Stars

Uusimaa, Finland (On-Site)

5minlab - [5minlab][PMM] Art Director

Seoul, South Korea (On-Site)

PublicisGroupe - Junior Art Director

Tzavella 1 3, Chalandri 152 31, Greece (On-Site)

PublicisGroupe - Senior Art Director

Western Cape, South Africa (On-Site)

Similar Skill Jobs

Rockstar Games - Props Artist (Mid-level & Senior)

Karnataka, India (On-Site)

Mob Entertainment - Contract Animator

Worldwide (Remote)

Maxis Studios - Animator - The SIMS

Community Of Madrid, Spain (On-Site)

Zynga - Software Engineer (Live-ops) - Gram Games

England, United Kingdom (On-Site)

Zynga - Engineering Manager - Applied AI

Remote, Us Remote, Canada (Remote)

Zynga - Architect (Unreal Engine)

England, United Kingdom (Hybrid)

Zynga - Architect (Unreal Engine)

Austin, Tx Bay Area, Ca Carlsbad, Ca Los Angeles, Ca (On-Site)

Zynga - Data Analytics Intern

İstanbul, Türkiye (On-Site)

Zynga - Data Analyst 2

Karnataka, India (On-Site)

Zynga - Software Developer in Test - Gram Games

England, United Kingdom (On-Site)

Jobs in Shanghai, Shanghai, China

Virtuos - Senior Art Producer

Shanghai, China (On-Site)

Virtuos - 三维美术实习生(3D Art Intern)

Shaanxi, China (On-Site)

Supercell - VFX Artist, Project R.I.S.E

Shanghai, China (On-Site)

Supercell - Combat Animator, Project R.I.S.E

Shanghai, China (On-Site)

Supercell - Senior Game Designer, Project R.I.S.E

Shanghai, China (On-Site)

Supercell - VFX Artist, Clash Royale

Shanghai, China (On-Site)

Supercell - Game Client Programmer, Clash Royale

Shanghai, China (On-Site)

Technical Art Jobs

Virtuos - Technical Art Director

China (On-Site)

Virtuos - Lead Technical Artist

China (On-Site)

Virtuos - FX Art Team Leader

Vietnam (On-Site)

Virtuos - Senior Technical Artist

China (On-Site)

Virtuos - Senior Technical Artist

Malaysia (On-Site)

Virtuos - Junior Technical Artist

Malaysia (On-Site)

Virtuos - VFX Artist

Ukraine (Hybrid)

Virtuos - VFX Artist

China (On-Site)

Supercell - VFX Artist, Project R.I.S.E

Shanghai, China (On-Site)

Level Up Your Career in Game Development!

Transform Your Passion into Profession with Our Comprehensive Courses for Aspiring Game Developers.

Job Common Plug