The Combat Planner will participate in the design and production of in-game combat monsters, combat levels, and combat AI editing. The role requires creating clear and readable documents for effective communication with colleagues outside of the planning function. Collaboration with other functional teams to implement designs within the game version is essential, along with the ability to iterate based on testing feedback. Strong communication, collaboration skills, the ability to accept feedback, and a proactive approach to teamwork are crucial. At least 3 years of experience in combat planning and over 2 years of experience using the Unreal Engine are required, with proficiency in skill editors, level editors, GAS, and blueprints. Familiarity with the League of Legends IP, experience with popular games, and a strong learning ability are considered advantages.