Technical Director

2 Hours ago • 6 Years + • Game Engine • Technical Art

About the job

Job Description

Blind Squirrel Games seeks a Technical Director in Auckland, New Zealand to lead technical foundations for projects, including design and implementation of core gameplay systems. Responsibilities encompass evaluating and proposing C++ and UE library enhancements, reviewing designs, providing technical leadership, and offering production/integration support. The role involves serving as the main technical contact with publishers, leading best practices in Unreal Engine development, managing programming leads, and collaborating on project bids. This requires expertise in Unreal Engine 4/5, C++, and managing engineering teams, along with a proven track record in AAA title development.
Must have:
  • Lead technical foundation for projects
  • Expert in Unreal Engine 4/5 and C++
  • 6+ years experience in game development
  • 3+ years leading engineering teams
  • Shipped at least two titles
Good to have:
  • Experience with rendering, graphics, or optimization
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Description

Technical Director, Auckland, New Zealand 
  
Blind Squirrel Games (BSG) is a proud, independent studio that joins forces with developers and publishers seeking an innovative partner in creating quality games. At BSG, people are our purpose, so we prioritize an inquisitive, proactive, and collaborative work environment for all our squirrels. 
  
Blind Squirrel Games currently has locations in Irvine, California; Austin, Texas; Auckland, New Zealand, and Manizales, Colombia. 
  
Skills and experience are highly valued at BSG, but we recognize that talent is a product of hard-work, resilience, and a growth-mindset. We champion individuals who have demonstrated they have the grit to overcome challenges and subscribe to the notion that inclusion breeds synergy and innovation. To us, diversity isn't a metric—it's a must!    
  
TECHNICAL DIRECTORS AT BSG…  
  
You've left no stone unturned when it comes to programming and know that the secret to creating great games is by nurturing the talent behind them and giving them the tools to thrive within their own disciplines. As an industry veteran, you are credited in multiple AAA titles in senior roles or above and have a proven track record of building successful foundations and strategies. You are one of the department's top decision-makers when it comes to the creation and amendment of a project's engineering pipeline and the studio looks to your direction to mitigate risks.    
  
Your level of accountability goes beyond feedback and design as you are also responsible for orienting your department's resources, staff, and tools to perform optimally. You are accustomed to maintaining schedules and budgets; keeping yourself abreast of project status, industry trends, and emerging technology; and managing overall team health  
  
Role and Responsibilities  
  
Blind Squirrel Games (BSG) is looking for a Technical Director to join us in building games systems and technologies using Unreal Engine 4/5 and C++.  
  
Supported by the Director of Engineering and the Director of Tools and Technology, the Technical Director will work alongside a team of talented engineers to rapidly prototype new gameplay features and help develop approved prototypes into fully feature games.  
   
The ideal candidate for this role has experience in tackling and resolving complex issues within Unreal Engine, leveraging industry expertise to debug and optimize code effectively.  
  
This is a full-time position available to work based out of our Auckland, New Zealand studio location.  
  
Responsibilities  
  
  • Lead the technical foundation for the project, including the technical design and implementation of core gameplay systems and ensuring reliability across all platforms. 
  • Evaluate and propose enhancements to C++ and UE libraries, advocating for changes to enhance user experience and reduce technical debt. 
  •   
  • Review detailed designs, aligning them with the technical vision, and providing technical leadership within the team. 
  • Provide production and integration support for our partner’s games and services, championing client relationships. 
  • Serve as the main technical point of contact between BSG and our publisher, and as an expert leader for best practices in Unreal Engine development, contributing to the development of standards and solutions. 
  • Participate in code reviews, daily scrum meetings, weekly leads meetings, and biweekly sprint retrospectives..  
  •   
  • Manage internal programming leads to help guide their engineering teams towards their goals. 
  • Develop and implement various features and systems such as gameplay mechanics, AI algorithms, audio processing, networking infrastructure, and other game development systems, scripts, and tools. 
  • Collaborate with production and team leads for milestone and sprint planning, contributing to project bids and providing technical insight. 
  • Determine and maintain CPU performance and memory budgets across platforms, assisting with critical technical decisions and debugging complex issues within Unreal Engine. 
  • Contribute to current and new project bids by offering technical insights and expertise as needed. 
  • Other relevant duties and responsibilities as assigned to help complete company or department objectives. 
  
Qualifications and Education Requirements  
  
  • Bachelor’s Degree in Computer Science or Engineering 
  • 6+ years of professional experience in game development 
  • 3+ Years of experience leading and mentoring engineering teams 
  • At least two shipped titles. 
  
Preferred Skills  
  
  • Outstanding communication skills 
  • Excellent collaboration skills 
  • Fluent in C/C++ 
  • Expert UE 3, UE4, and UE 5 experience 
  • Deep understanding of algorithms, data structures, design patterns, debugging and performance optimizations 
  • Familiarity with consuming RESTful backend services 
  • Ingrained proficiency in scheduling new feature development vs. bug-fixing/optimization 
  • Strong knowledge in software engineering/architecture and design patterns 
  • Solid understanding of multi-threaded programming 
  • Strong 3D skills and low-level engine experience 
  • Passion about games and game development
Pluses  
  
  
  • Previous experience with rendering, graphics, or optimization 
  
  
Blind Squirrel Entertainment, Inc. is an Equal Opportunity Employer. All qualified applicants will receive consideration for employment without regard to race, color, religion, sex, sexual orientation, gender identity, gender expression, national origin, protected veteran status, or any other basis protected by applicable law, and will not be discriminated against on the basis of disability. Eligibility to participate in benefits and perks may vary depending on position term and location.    
  
We share personal information collected internally, with affiliates and with service providers for the purposes set forth by the California Consumer Privacy Act (CCPA) and with your consent. For the avoidance of doubt, Blind Squirrel Games does not sell your personal information to third parties, as those terms are defined in the CCPA.  

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About The Company

Blind Squirrel Games is an independent video game studio located in Orange Country, CA; Austin, TX; & Auckland, NZ.

We are a team of passionate and talented game developers dedicated to creating AAA gaming experiences across all platforms. Our high-quality HD remasters have reshaped and reimagined some of the most storied titles in the industry. We build original creations that will become memorable titles for the future.

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Auckland, New Zealand (On-Site)

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