Sr. Generalist Engineer, Austin

1 Month ago • 4 Years + • Game Engine • $105,000 PA - $127,000 PA

Job Summary

Job Description

Blind Squirrel Games seeks a Sr. Generalist Engineer in Austin, TX (hybrid role, 3 days/week onsite). Responsibilities include creating high-performance, maintainable code in cross-platform environments, extending existing systems, integrating physics engines, implementing animation systems, applying linear algebra and trigonometry, designing data structures, developing server-side systems, implementing client-server communication, and optimizing rendering techniques. The role requires proficiency in C/C++, multi-threaded programming, and experience with AAA titles. Mentorship of junior developers is also part of the role. The successful candidate will demonstrate strong problem-solving skills and a collaborative approach.
Must have:
  • Proficient in C/C++ and multi-threaded programming
  • Experience with AAA game development (at least 2 titles)
  • Strong understanding of linear algebra, trigonometry, and data structures
  • Experience with animation, physics engines, and rendering pipelines
  • Server-side and client-server communication experience
Good to have:
  • C#, HTML, Java, or HLSL/GLSL
  • Experience with contemporary engines and platforms
  • Knowledge of pipeline development and automation (Python, PowerShell)

Job Details

Description

Blind Squirrel Games (BSG) is a proud, independent studio that joins forces with developers and publishers seeking an innovative partner in creating quality games. At BSG, people are our purpose, so we prioritize an inquisitive, proactive, and collaborative work environment for all our squirrels. We currently have studio locations in Irvine, California; Austin, Texas; and Auckland, New Zealand. 
  
Skills and experience are highly valued at BSG, but we recognize that talent is a product of hard-work, resilience, and a growth-mindset. We champion individuals who have demonstrated they have the grit necessary to overcome challenges and subscribe to the notion that inclusion breeds synergy and innovation. To us,diversity isn't a metric—it's a must!   
  
This is a full-time hybrid position based in Austin, TX, with an onsite requirement of three days per week. 
 
The salary range being considered for this role is $105,000-$127,000. The specified salary range pertains to Southern California, and the actual amounts may differ based on experience, performance, and location. These salary ranges do not apply to locations outside the United States. 
  
Sr. Generalist Engineer’s at BSG… 
  
  • You have a deep understanding of the Engineering pipeline, complemented by a refined skillset, honed through experience on numerous AAA titles. You're recognized as a dependable developer with the insight to know when to seek feedback. You welcome challenges, setting high standards for yourself and delivering high-quality work consistently. 
  
  • While your influence is vital to the department's success and you provide mentorship to junior developers, programming remains your core focus. You excel in independent work but also value collaboration through teamwork.  
  
  
Role and Responsibilities 
  • Create high-performance, robust, maintainable code in a cross-platform environment. 
  • Evaluate existing technology architectures. 
  • Extend existing systems to meet long-term needs of ongoing development. 
  • Integrate physics engines and simulate realistic behaviors for game objects. 
  • Implement animation blending, state machines, and IK systems for character animation. 
  • Apply linear algebra concepts for tasks such as collision detection, ray tracing, and matrix transformations. 
  • Utilize trigonometric functions for tasks like camera movement, projectile trajectories, and character movement. 
  • Design and implement efficient data structures for storing game objects, scenes, and AI behavior trees. 
  • Develop server-side systems for handling player interactions, game state synchronization, and anti-cheat measures. 
  • Implement client-server communication protocols and network prediction techniques. 
  • Develop strategies for compensating network latency in multiplayer games. 
  • Implement rendering pipelines, shaders, and post-processing effects using graphics APIs like DirectX, Vulkan, and OpenGL. 
  • Design and implement AI behavior trees, decision-making algorithms, and sensory systems for NPCs. 
  • Use debugging tools like PIX, RenderDoc, and Visual Studio to diagnose and fix issues in game code and assets. 
  • Analyze core dumps and crash reports to identify memory leaks, null pointer dereferences, and other runtime errors. 
  • Profile and optimize CPU, GPU, and memory usage to maintain target frame rates and minimize load times. 
  • Optimize rendering techniques and shaders for different hardware configurations and rendering APIs. 
  • Design and implement asset pipelines for importing, processing, and exporting game assets. 
  • Work with external development partners. 
  • Adhere to team coding standards and practices. 
  • Work independently and report to a manager. 
  • Other relevant duties and responsibilities as assigned to help complete company or department objectives.. 
  • Fluent in C/C++. 
  • Familiar with C#, HTML, Java, or HLSL/GLSL. 
  • Solid understanding of multi-threaded programming. 
  • Effective communicator in a team-oriented environment. 
  • Experience with the current PC development process. 
  • Familiar with contemporary engines and platforms. 
  • Knowledge of physics and simulation concepts. 
  • Experience with animation systems, including motion capture data integration and procedural animation techniques. 
  • Strong understanding of linear algebra and trigonometry for game development. 
  • Proficiency in designing and optimizing data structures and algorithms. 
  • Familiarity with server and multiplayer functionality concepts, including latency compensation strategies. 
  • Skilled in graphics programming and optimization techniques. 
  • Expertise in AI programming and debugging tools. 
  • Proficiency in analyzing core dumps and implementing crash reporting systems. 
  • Experience with performance optimization concepts and tools like NVIDIA Nsight and AMD GPU PerfStudio. 
  • Knowledge of pipeline development and automation using scripting languages like Python and PowerShell. 
  
  
Qualifications and Education Requirements 
  
  • Bachelor’s degree in Computer Science or a similar field or equivalent professional experience. 
  • 4+ years of industry  experience. 
  • Credited on at least two AAA titles as a programmer. 
  
  
  
Blind Squirrel Entertainment, Inc. is an Equal Opportunity Employer. All qualified applicants will receive consideration for employment without regard to race, color, religion, sex, sexual orientation, gender identity, gender expression, national origin, protected veteran status, or any other basis protected by applicable law, and will not be discriminated against on the basis of disability. Eligibility to participate in benefits and perks may vary depending on position term and location.       
  
Notice to Job Applicants that certain personal information is collected as a part of this application process and submission of your application is considered your acknowledgment that you have read and understand our policies applicable to such process and consent to the collection and processing of your personal information in accordance with our Privacy Policy. To review our policies, please visit our [website] and click [“Privacy”].  

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About The Company

Blind Squirrel Games is an independent video game studio located in Orange Country, CA; Austin, TX; & Auckland, NZ.

We are a team of passionate and talented game developers dedicated to creating AAA gaming experiences across all platforms. Our high-quality HD remasters have reshaped and reimagined some of the most storied titles in the industry. We build original creations that will become memorable titles for the future.

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