Contract - Audio Designer - Retro Style

1 Month ago • 3-5 Years • Sound Design

Job Summary

Job Description

Mob Entertainment seeks a mid to senior-level Audio Designer for a contract position on an exciting new project. The ideal candidate possesses a deep passion for chiptune-style sound design and creates dynamic, engaging audio that elevates gameplay. Responsibilities include designing, creating, and implementing sound effects, collaborating with cross-disciplinary teams, identifying audio improvements, and designing retro-inspired sound effects. The role requires proficiency in chiptune sound design, familiarity with classic console sounds, and strong communication skills. The selected candidate will work closely with the Game Director and Lead Audio Designer to integrate sound into Unreal Engine.
Must have:
  • Chiptune sound design proficiency
  • Familiarity with 8/16-bit game sounds
  • Impactful sound effect creation
  • Unreal Engine integration (plus)
  • Collaboration and communication skills
Good to have:
  • Experience with game audio middleware (Wwise, FMOD)
  • Proficiency in Reaper DAW
  • Understanding of source control workflows

Job Details

Mob Entertainment is a startup multimedia studio that is best known for our hit indie horror game "Poppy Playtime".  This franchise is one of the hottest new properties in gaming, and our team is naturally expanding as our ambition expands.  To give a taste of our brand's popularity, more than 100 billion YouTube views of Poppy Playtime related content have occured since the game's launch 4 years ago. 

 

Mob Entertainment is seeking a mid to senior-level Audio Designer to join the team for an exciting new project. This contract position is ideal for a sound designer with a deep passion for chiptune-style sound design and the ability to create dynamic, engaging audio that elevates gameplay. You’ll work closely with the Game Director and Lead Audio Designer to craft a cohesive, impactful, and retro-inspired audio experience while assisting in the integration of sound directly into Unreal Engine.

If you’re excited by crunchy, compressed attack sounds, punchy explosions, whimsical creature effects, and eerie, layered boss audio, this role is for you.

Responsibilities:

  • Work with the Game Director and Audio Lead to design, create, and implement sound effects that align with the game’s creative vision.

  • Collaborate cross-discipline with designers, programmers, and artists to ensure audio enhances gameplay and aesthetics.

  • Identify audio issues and opportunities for improvement, helping to refine and elevate the game’s overall sound design.

  • Design a mix of retro-inspired and innovative sound effects, pulling inspiration from classic action/platformer titles while keeping the audio fresh and unique.

Requirements:

  • Portfolio and/or reel demonstrating chiptune sound design proficiency, particularly in gameplay sound effects.

  • Familiarity with the sound signature of 8-bit and 16-bit era games, using that as inspiration while pushing forward new ideas.

  • Experience using emulation tools for classic consoles and sound chips (NES, Game Boy, C64, Atari 2600, etc.).

  • Strong understanding of chiptune synthesis and sound layering to create impactful, clear, and expressive sound effects.

  • Ability to document creation process and deliver source files.

  • Strong communication and collaboration skills, ensuring audio aligns with design and artistic intent.

  • Ability to iterate quickly based on feedback, refining sounds while maintaining a consistent retro audio aesthetic.

  • Comfortable working under tight deadlines, when needed.

Pluses:

  • Passion for retro gaming and an appreciation for chiptune’s impact on classic games.

  • Familiarity with game audio middleware (e.g., Wwise, FMOD) is a bonus but not required.

  • A keen ear for quirky, exaggerated, and layered sound design, taking inspiration from titles like Wario Land 4, EarthBound, and WarioWare.

  • Experience designing creature and monster sounds, pulling from influences like Metroid, Doom, and Alien.

  • Experience working with Unreal Engine and Metasounds for real-time audio integration.

  • Proficiency in Reaper DAW for sound design and implementation.

  • Understanding of source control workflows in a game development environment.

Our Sound Design Influences:

We're looking for a sound designer who can blend sharp, compressed, crunchy impacts with playful and eerie undertones. Our key inspirations include:

  • Action & Combat Sounds: Mega Man X, Gunstar Heroes, Contra III, Metal Slug

  • Explosions & Destruction: Bomberman, Contra III, Metal Slug

  • Power-Ups & Rewards: Kirby Super Star, Sonic 1-3

  • Quirky & Expressive Reactions: Wario Land 4, WarioWare, EarthBound

  • Boss Audio & Atmosphere: Mother 3, EarthBound, Wario Land 4, WarioWare

  • Creature & Monster Sounds: Metroid, Super Metroid, Doom, Alien, Lion King (SNES/Genesis)

  • Warning Cues & UI Feedback: Sonic, Metal Slug, Contra III

 

If you love crafting expressive, nostalgic, and gameplay-driven soundscapes, we’d love to hear from you!

 

#LI-remote

Mob Entertainment is an equal opportunity employer. We do not discriminate on the basis of race, color, religion or religious creed, sexual orientation, gender, gender identity, marital status, family or parental status, disability, military or veteran status, or any other basis protected by law. All employment decisions are based on a person’s merit, business needs, and role requirements. If you require further accommodations or have questions regarding accessibility of our roles, please reach out to info@mobentertainment.com

Similar Jobs

Activision - Expert Character Artist

Activision

Warsaw, Masovian Voivodeship, Poland (Hybrid)
3 Months ago
Fortis Games - Senior Technical Artist

Fortis Games

Spain (On-Site)
1 Month ago
Scanline VFX - Animator

Scanline VFX

Seoul, South Korea (On-Site)
9 Months ago
Epic Games - Lead Gameplay Animator

Epic Games

Montreal, Quebec, Canada (On-Site)
3 Months ago
Epic Games - Lead Gameplay Animator

Epic Games

Cary, North Carolina, United States (On-Site)
3 Months ago
Romero Games - Audio Designer (Contract)

Romero Games

Galway, County Galway, Ireland (Hybrid)
3 Months ago
Gearbox Entertainment - Senior Sound Designer

Gearbox Entertainment

Frisco, Texas, United States (Hybrid)
3 Months ago
Epic Games - Senior Audio Programmer

Epic Games

(On-Site)
2 Months ago
Bonfire Studios - Technical Sound Designer (Senior/Principal)

Bonfire Studios

California, United States (Hybrid)
5 Months ago
Electronic Arts - Software Engineer (C++) - Frostbite

Electronic Arts

Vancouver, British Columbia, Canada (On-Site)
4 Months ago

Get notifed when new similar jobs are uploaded

Similar Skill Jobs

Phantom FX - VFX Supervisor (Onset)

Phantom FX

Chennai, Tamil Nadu, India (On-Site)
2 Months ago
DNEG - Creature TD - Rigging

DNEG

Mumbai, Maharashtra, India (On-Site)
9 Months ago
Blizzard Entertainment - Senior VFX Artist I - Diablo IV | Irvine, CA or Albany, NY

Blizzard Entertainment

Irvine, California, United States (Hybrid)
5 Months ago
Blizzard Entertainment - Associate Technical Director, AI - Unannounced Game

Blizzard Entertainment

Irvine, California, United States (Hybrid)
5 Months ago
Epic Games - Lead Gameplay Animator

Epic Games

(On-Site)
3 Months ago
Phantom FX - Digital Matte Painter (Mid/Jr)

Phantom FX

Mumbai, Maharashtra, India (On-Site)
5 Months ago
Welevel - Senior Gameplay Animator

Welevel

Munich, Bavaria, Germany (On-Site)
1 Month ago
Barnstorm VFX - Mid-Senior Animator

Barnstorm VFX

(Remote)
2 Months ago
The Embassy - FX Artist

The Embassy

Vancouver, British Columbia, Canada (Hybrid)
2 Months ago
Epic Games - Lead Gameplay Animator

Epic Games

(On-Site)
3 Months ago

Get notifed when new similar jobs are uploaded

Jobs in Worldwide

Looks like we're out of matches

Set up an alert and we'll send you similar jobs the moment they appear!

Sound Design Jobs

Sledgehammer Games - Expert Sound Designer

Sledgehammer Games

Guildford, England, United Kingdom (Hybrid)
4 Months ago
IO Interactive - Audio Programmer

IO Interactive

Barcelona, Catalonia, Spain (Hybrid)
1 Month ago
Playground Games - Audio Programmer - Contract

Playground Games

Royal Leamington Spa, England, United Kingdom (Hybrid)
2 Months ago
PlayStation Global - Senior Sound Designer - 12 month contract

PlayStation Global

Guildford, England, United Kingdom (Hybrid)
4 Months ago
PlayStation Global - Lead Audio Programmer

PlayStation Global

Los Angeles, California, United States (On-Site)
2 Months ago
Limit Break - サウンドディレクター Sound Director (Japan)

Limit Break

Tokyo, Japan (On-Site)
4 Months ago
Astek - BSP Audio Engineer

Astek

Guangzhou, Guangdong Province, China (On-Site)
8 Months ago
Logitech - Principal Audio ML engineer

Logitech

Chennai, Tamil Nadu, India (On-Site)
6 Months ago
Volley - Resume Drop

Volley

San Francisco, California, United States (Hybrid)
7 Months ago
Thatgamecompany - Audio Designer

Thatgamecompany

United States (Remote)
6 Months ago

Get notifed when new similar jobs are uploaded

About The Company

We are a digital media company of 30+ artists and 110+ employees dedicated to creating high quality 3D animations and videogames! Our Poppy Playtime video is the 2nd most searched video on YouTube with over 5 BILLION VIEWS!!


 

View All Jobs

Get notified when new jobs are added by Mob Entertainment

Level Up Your Career in Game Development!

Transform Your Passion into Profession with Our Comprehensive Courses for Aspiring Game Developers.

Job Common Plug