About the job
SummaryBy Outscal
Unreal Engine expert for AR/VR/XR architectural design. Strong C++ and Blueprint skills, experience with VR frameworks, and knowledge of 3DS Max and Quest/VisionPro workflows.
PRIMARY FUNCTION:
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Deep understanding of creating AR/VR/XR experiences using Unreal Engine..
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Develop and maintain high-quality code using Blueprints & C++ within the Unreal Engine framework.
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Drive Unreal activities independently, GUI, asset bundles, materials/ shaders.
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Optimize performance and ensure the scalability of projects across various platforms.
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Implement gameplay features, mechanics, and user interfaces according to project requirements.
PRINCIPAL DUTIES AND RESPONSIBILITIES:
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Design and develop AR/VR/XR experiences and applications for architectural and interior design concepts.
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Collaborate with cross-functional teams, including designers, artists, and software engineers, to create compelling and user-friendly AR/VR/XR solutions.
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Build interactive and immersive environments, including animations, sound, vfx and user interfaces.
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Implement virtual reality interactions, such as motion tracking, hand tracking, and haptic feedback, to enhance the user experience.
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Optimize experiences for performance, ensuring smooth frame rates & minimizing latency to maintain a high level of immersion.
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Conduct testing and debugging to identify and resolve issues and optimize performance across different VR platforms and devices.
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General understanding on product architecture relevant to 3DS max, Unreal, and Quest/Apple Visionpro workflows.
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Engage in research and development activities to explore new technologies and techniques to enhance AR/VR/MR experiences.
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Create thorough documentation outlining the development process to aid knowledge sharing and future improvements.
Preferred Skills:
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Minimum 4 years of college degree in any Building Design/Engineering disciplines.
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Minimum 4-7 years of experience with Unreal Studio for architectural visualization projects.
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Strong programming skills in languages such as C++, blueprints, and familiarity with relevant VR frameworks and libraries.
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Experience working with multiplayer networking and client/server architecture.
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Knowledge of physics-based simulations, animation techniques, and shader programming for realistic rendering in virtual environments.
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Strong written and verbal communication skills with the ability to present technical data in a concise manner. Team-orientated, passionate about developing others’ skills, capabilities, and process enhancements.
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Well-versed to coordinate multiple projects, and prioritize workload