About the job

SummaryBy Outscal

DevOps Engineer needed for a remote, part-time role at Netspeak. Must have programming fundamentals and cloud technologies like Kubernetes, GCP/AWS, and serverless. Experience with programmable APIs and production support is a plus.

Role Type: Remote, Contract/Part-time 

A platform engineer is responsible for the uptime, innovation, and quality of the Netspeak platform. At Netspeak, we run our games using our own containerised cloud-agnostic technology. This includes running the game servers, building microservices for access and storage of the game data and any observability needs of the game engineers (logging, tracing, metrics etc.). Our infrastructure is configured using Terragrunt and services are written in golang and run on Google Cloud Run. Additionally, we use Agones and Kubernetes for scaling game servers.

As an MMO games company, our infrastructure needs to be very reliable and versatile. Game development is fast-paced and so observability is a very important aspect of our infrastructure.

Responsibilities:

Maintain the current infrastructure including making improvements to areas such as observability to ensure that the infrastructure runs reliably and smoothly

Collaborate with the game teams to ensure their vision & requirements are satisfied by the platform; document technical requirements; and ensure that they are updated with the capabilities of the platform

Automate as much as possible including builds, workflows & tools

Build platform infrastructure, tools & processes to ensure that our technology is globally deployed, observable and responsive whilst leveraging open-source or off-the-shelf products to ensure the platform meets the needs of our games.

Liaise with the production & analytics teams & offer guidance where possible - Netspeak is a very data-driven company!

Design and architect the platform for not only our current needs but also keeping the platform malleable to future changes

Your mission:

Your mission over the next few months will be to;

  • Maintain the infrastructure and prepare for scaling at launch
  • Help with maintaining our current build infrastructure - we currently use GitHub Actions with several in-house GitHub runners to build Unreal Games across multiple platforms - Android, iOS, Windows and Linux
  • Improve the observability of our current infrastructure
  • Train the Unreal Engineering team in maintaining the platform and debugging issues, as well as building on observability themselves

Experience:

Must know programming fundamentals in any language (Go, Python, C++, Rust etc.)

Must know cloud technologies such as Kubernetes, GCP/AWS, serverless etc.

Ideally, designed & implemented programmable APIs (interfaces, REST, RPCs etc.)

Ideally, experience supporting an application in production

No formal qualifications required (degree level education preferred, however)

No need to have worked in games previously

We are a remote based studio so experience working in a remote team would be desirable.


About The Company

Hi! 👋 We’re Netspeak Games - a remote-first games studio, dedicated to making wholesome social games!

Founded in 2020, our ethos is simple. Combining world-class expertise with a commitment to kindness, we aim to prove that being a great place to work - forging a culture of excellence and inclusivity - is the key to building great games, for everyone.

We’re proudly remote-first, family-friendly and zero-crunch. And we’ve worked hard to create a company culture that champions kindness, care, and community 💪

Together, we’re pooling our collective ideas, perspectives, and creativity to build beautifully-crafted wholesome games that surprise & delight our players and their communities. Our first game is Sunshine Days - a wholesome village life game with a social twist, currently available in Early Access on Android & iOS!

Valais, Switzerland (Remote)

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