Development Director (Creative Project Management)

10 Months ago • 5 Years + • $125,300 PA - $204,700 PA

Job Summary

Job Description

Development Director for open-world action-adventure games. Must have 5+ years of experience in game development, strong communication skills, and experience leading teams.
Must have:
  • Game Development
  • Development Director
  • Production Role
  • Strong Communication
Good to have:
  • ShotGrid Experience
  • Agile Management
  • Metrics-Driven Analysis
  • Design Experimentation
Perks:
  • Paid Time Off
  • Medical/Dental/Vision

Job Details

Finding great talent and supporting our studios to be the best place for people to make an impact is central to our philosophy. This is the principle behind our newly formed Seattle Studio focusing on open-world action-adventure games and pioneering next-generation emergent storytelling. Join us to pursue your passion to build unique, groundbreaking, and inclusive games that empower players to create incredible stories of heroic adventure.

Become a foundational part of an ambitious, respectful and diverse team as we are looking for a Development Director responsible for driving collaborative game development strategy across multiple feature teams and delivering a successful experience.

Making games is unpredictable, and we're all in it together. Development Directors are our drivers, listening and working with all our experts to find a way through. Development Directors determine the “how” for the team and are responsible for ensuring the team is focused on the priorities identified by leadership while maintaining continuous alignment during development.

As a Development Director focusing on content development, you will define workflows, best practices and tools to refine how our team works together to create content to produce an amazing game experience . You will collaborate with team members and leadership to a process for defining, developing, refining and approving the content that is produced for our game. In a supporting role you will work with all areas of development to ensure there are clear consistent expectations across the team and all stakeholders needs are getting met. As our team grows you will be asked to help with overseeing specific disciplines’ content creation efforts to keep our team working efficiently.

Responsibilities:

  • Work with disciplinary leadership to understand their workflow needs and refine our development and production practices to accommodate them.
  • Champion the creation and refinement of our asset management toolset helping to create consistent processes to track our content through all stages of development.
  • Manage the content creation for assigned disciplines ensuring they have a clear roadmap to meet the teams needs and are never blocked by dependencies.
  • In collaboration with the rest of the production team, take responsibility for production processes and health for assigned area of responsibility, continually ensuring that the team’s infrastructure and rituals support healthy, productive outputs
  • Inspire fresh thinking and new ideas to ensure the team has the structure and processes that empowers them to innovate within our games and our development methodology.
  • You will also have a passion and empathy for solving people's problems and building happy, motivated teams.

Qualifications:

  • 5+ years working with game development teams in a Development Director or Production role.
  • Experience directly supporting VFX, Animation, Characters or Cinematic teams in a game development environment.
  • Knowledge of asset management tools and software. ShotGrid experience preferred.
  • Experience managing diverse team across different time zones and locations
  • The ability to talk across all levels of an organization
  • Experience of agile project management processes
  • Experience obtaining insights and developing strategies through analytical metrics-driven analysis and design experimentation.
  • Experience using KPIs to set product success goals, monitoring of the product and informing necessary changes to the game.
  • Team player that brings excitement and enthusiasm to work each day.
  • Strong communication and writing skills, with experience preparing and presenting decks to various stakeholders.

Ceci ne s’applique pas au Québec.

COMPENSATION AND BENEFITS

The base salary ranges listed below are for the defined geographic market pay zones in these locations. If you reside outside of these locations, a recruiter will advise on the range and benefits for your specific location.

EA has listed the base salary ranges it in good faith expects to pay applicants for this role in the locations listed, as of the time of this posting. Pay offered will be determined based on numerous relevant business and candidate factors including, for example, education, qualifications, certifications, experience, skills, geographic location, and business or organizational needs.

BASE SALARY RANGES

• California (depending on location e.g. Los Angeles vs. Sacramento):
º $140,700 - $204,700 USD Annually
• New York (depending on location e.g. Manhattan vs. Buffalo):
º $125,300 - $204,700 USD Annually
• Jersey City, NJ :
º $164,800 - $204,700 USD Annually
• Colorado (depending on location e.g. Denver vs. Colorado Springs):
º $131,000 - $174,800 USD Annually
• Washington (depending on location e.g. Seattle vs. Spokane):
º $125,300 - $198,100 USD Annually
• British Columbia (depending on location e.g. Vancouver vs. Victoria):
º $115,100 - $161,200 CAN Annually

Base salary is just one part of the overall compensation at EA. In the US, we offer a package of benefits including paid time off (3 weeks per year to start), 80 hours per year of sick time, 16 paid company holidays per year, 10 weeks paid time off to bond with baby, medical/dental/vision insurance, life insurance, disability insurance, and 401(k) to regular full-time employees. Certain roles may also be eligible for bonus and equity. For British Columbia, we offer a package of benefits including vacation (3 weeks per year to start), 10 days per year of sick time, paid top-up to EI/QPIP benefits up to 100% of base salary when you welcome a new child (12 weeks for maternity, and 4 weeks for parental/adoption leave), extended health/dental/vision coverage, life insurance, disability insurance, retirement plan to regular full-time employees. Certain roles may also be eligible for bonus and equity.

Similar Jobs

Kabam - Development Director

Kabam

Vancouver, British Columbia, Canada (Hybrid)
8 Months ago
Sporty Group - INT Business Development Director

Sporty Group

(On-Site)
9 Months ago
Maxis Studios - Development Director QV - Sims

Maxis Studios

Vancouver, British Columbia, Canada (On-Site)
10 Months ago
Splash Damage - Senior Development Director

Splash Damage

London, England, United Kingdom (On-Site)
10 Months ago
Sandsoft Games - Business Development Director - China

Sandsoft Games

Barcelona, Catalonia, Spain (On-Site)
12 Months ago
Sandsoft Games - Business Development Director - China

Sandsoft Games

Shanghai, Shanghai, China (On-Site)
12 Months ago

Get notifed when new similar jobs are uploaded

Similar Skill Jobs

Tencent - Senior Software Engineer - Network

Tencent

Shanghai, Shanghai, China (On-Site)
8 Months ago
DECA Games - Video Marketing Artist (m/f/d)

DECA Games

(Remote)
8 Months ago
Pinnguaq - STEAM Educator Assistant

Pinnguaq

Kawartha Lakes, Ontario, Canada (On-Site)
8 Months ago
Patreon - Senior Product Designer

Patreon

New York, New York, United States (Hybrid)
8 Months ago
Patreon - Senior Product Designer

Patreon

San Francisco, California, United States (Hybrid)
8 Months ago
StudioB - VFX Artist

StudioB

London, England, United Kingdom (On-Site)
8 Months ago
Keywords Studios (Player Support) - Senior Lighting Artist - d3t

Keywords Studios (Player Support)

Daresbury, England, United Kingdom (Hybrid)
8 Months ago
Keywords Studios (Player Support) - Senior Lighting Artist - d3t

Keywords Studios (Player Support)

Gateshead, England, United Kingdom (Hybrid)
8 Months ago
Rockstar Games - Production Coordinator: Technical Art

Rockstar Games

London, England, United Kingdom (On-Site)
8 Months ago
Unity - Senior Accountant, SEC Reporting

Unity

Bengaluru, Karnataka, India (On-Site)
8 Months ago

Get notifed when new similar jobs are uploaded

Jobs in Seattle, Washington, United States

Evolution - Receptionist

Evolution

Southfield, Michigan, United States (On_site)
8 Months ago
Keywords Studios (Player Support) - Label Management Associate

Keywords Studios (Player Support)

Indianapolis, Indiana, United States (On-Site)
8 Months ago
PlayStation Global - QA Lead

PlayStation Global

North Bend, Oregon, United States (On-Site)
8 Months ago
PlayStation Global - Staff Program Manager

PlayStation Global

Carlsbad, California, United States (On-Site)
8 Months ago
CD PROJEKT RED - Gameplay Designer

CD PROJEKT RED

Boston, Massachusetts, United States (Hybrid)
8 Months ago
CD PROJEKT RED - Lead Mission Designer

CD PROJEKT RED

Boston, Massachusetts, United States (Hybrid)
8 Months ago
Rockstar Games - Senior Manager, Communications Operations

Rockstar Games

New York, New York, United States (On-Site)
8 Months ago
Patreon - Senior Product Designer

Patreon

New York, New York, United States (Hybrid)
8 Months ago
Patreon - Senior Product Designer

Patreon

San Francisco, California, United States (Hybrid)
8 Months ago
Blizzard Entertainment - Senior Software Engineer, Game Services, Battle.Net

Blizzard Entertainment

Irvine, California, United States (Hybrid)
8 Months ago

Get notifed when new similar jobs are uploaded

Similar Category Jobs

PlayStation Global - Staff Program Manager

PlayStation Global

Carlsbad, California, United States (On-Site)
8 Months ago
Keywords Studios (Player Support) - Project Manager - Helpshift (Internal Recruitment)

Keywords Studios (Player Support)

Katowice, Silesian Voivodeship, Poland (Remote)
8 Months ago
Activision - Project Manager Internship - January 2025 - Demonware (Vancouver)

Activision

Vancouver, British Columbia, Canada (Hybrid)
8 Months ago
Nintendo - Senior Manager, Program Management - Merchandise

Nintendo

Redmond, Washington, United States (Hybrid)
8 Months ago
CD PROJEKT RED - Technical Manager

CD PROJEKT RED

Warsaw, Masovian Voivodeship, Poland (On-Site)
8 Months ago
HB Studios - Project Coordinator

HB Studios

Lunenburg, Nova Scotia, Canada (On-Site)
8 Months ago
DPS Games - Live Ops Project Manager (Unannounced project)

DPS Games

Guildford, England, United Kingdom (Hybrid)
8 Months ago
DPS Games - Project Manager - 12 Month Fixed Term Contract (Unannounced project)

DPS Games

Guildford, England, United Kingdom (Hybrid)
8 Months ago
DMarket - Project Manager

DMarket

Ukraine (Remote)
8 Months ago
PlayStation Global - Compensation Program Manager

PlayStation Global

London, England, United Kingdom (Hybrid)
8 Months ago

Get notifed when new similar jobs are uploaded

About The Company

Redwood City, California, United States (Hybrid)

Vancouver, British Columbia, Canada (On-Site)

Vancouver, British Columbia, Canada (Hybrid)

Vancouver, British Columbia, Canada (Hybrid)

Bucharest, Bucharest, Romania (Hybrid)

Hyderabad, Telangana, India (Hybrid)

Vancouver, British Columbia, Canada (Hybrid)

Redwood City, California, United States (Hybrid)

Vancouver, British Columbia, Canada (Hybrid)

Hyderabad, Telangana, India (Hybrid)

View All Jobs

Get notified when new jobs are added by Electronic Arts

Level Up Your Career in Game Development!

Transform Your Passion into Profession with Our Comprehensive Courses for Aspiring Game Developers.

Job Common Plug