Comprehend and execute direction from Effects Supervisor and VFX Supervisor.
Design and build FX animation, procedural simulation, dynamic simulation, particle and fluid systems
Apply simple lighting and composition techniques to present work in context
Hand off elements to other departments i.e. comp and rendering teams
Data management of shots. Responsible for helping optimize production workflows, including managing renders, downstream data and cleanup.
Provide accurate time estimates for shotwork. Maintain or exceed a consistent level of productivity while meeting deadlines and producing high quality work
Participate as a team member in achieving various aesthetic solutions; provides feedback to other members of the production by attending dailies on a regular basis
May be responsible for acting as a “mentor” to Entry Level FX artists.
At least three years of relevant professional VFX experience and at least a college level diploma or higher in computer graphics, fine arts, design, or photography, or related field; OR at least five years of relevant professional VFX experience in lieu of education.
Demonstrates an excellent aesthetic eye
Exhibits strong teamwork and interdisciplinary thinking
Production pipeline experience
Strong communication and follow-through
Ability to work under pressure and deadlines
Experience with either Maya, 3DS Max, Houdini, or similar software. Ability and interest to learn new proprietary tools.
Good knowledge of the physics of simulation
Linux and scripting ability in Python
Advanced simulation experience with either Houdini, Maya, 3DS Max or other software, and the ability to write expressions